Gas tanks and masks (#2409)
Co-authored-by: a.rudenko <creadth@gmail.com> Co-authored-by: creadth <creadth@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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Content.Server/GameObjects/EntitySystems/GasTankSystem.cs
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Content.Server/GameObjects/EntitySystems/GasTankSystem.cs
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using System;
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using Content.Server.GameObjects.Components.Atmos;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class GasTankSystem : EntitySystem
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{
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private float _timer = 0f;
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private const float Interval = 0.5f;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_timer += frameTime;
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if (_timer < Interval) return;
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_timer = 0f;
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foreach (var gasTank in EntityManager.ComponentManager.EntityQuery<GasTankComponent>())
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{
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gasTank.Update();
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}
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}
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}
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}
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