Co-authored-by: a.rudenko <creadth@gmail.com> Co-authored-by: creadth <creadth@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
33 lines
844 B
C#
33 lines
844 B
C#
using System;
|
|
using Content.Server.GameObjects.Components.Atmos;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects.EntitySystemMessages;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.Timing;
|
|
using Robust.Shared.IoC;
|
|
|
|
namespace Content.Server.GameObjects.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
public class GasTankSystem : EntitySystem
|
|
{
|
|
private float _timer = 0f;
|
|
private const float Interval = 0.5f;
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
_timer += frameTime;
|
|
|
|
if (_timer < Interval) return;
|
|
_timer = 0f;
|
|
|
|
foreach (var gasTank in EntityManager.ComponentManager.EntityQuery<GasTankComponent>())
|
|
{
|
|
gasTank.Update();
|
|
}
|
|
}
|
|
}
|
|
}
|