Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/GasTankSystem.cs
Víctor Aguilera Puerto 870d052354 Gas tanks and masks (#2409)
Co-authored-by: a.rudenko <creadth@gmail.com>
Co-authored-by: creadth <creadth@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-27 20:53:44 +01:00

33 lines
844 B
C#

using System;
using Content.Server.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class GasTankSystem : EntitySystem
{
private float _timer = 0f;
private const float Interval = 0.5f;
public override void Update(float frameTime)
{
base.Update(frameTime);
_timer += frameTime;
if (_timer < Interval) return;
_timer = 0f;
foreach (var gasTank in EntityManager.ComponentManager.EntityQuery<GasTankComponent>())
{
gasTank.Update();
}
}
}
}