Predict InjectorSystem (#39976)
* predict injectors * hide verbs if no options
This commit is contained in:
@@ -2,7 +2,6 @@ using Content.Client.Chemistry.UI;
|
|||||||
using Content.Client.Items;
|
using Content.Client.Items;
|
||||||
using Content.Shared.Chemistry.Components;
|
using Content.Shared.Chemistry.Components;
|
||||||
using Content.Shared.Chemistry.EntitySystems;
|
using Content.Shared.Chemistry.EntitySystems;
|
||||||
using Robust.Shared.GameStates;
|
|
||||||
|
|
||||||
namespace Content.Client.Chemistry.EntitySystems;
|
namespace Content.Client.Chemistry.EntitySystems;
|
||||||
|
|
||||||
@@ -11,6 +10,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
|
|||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent, SolutionContainers));
|
|
||||||
|
Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent, SolutionContainer));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -38,13 +38,13 @@ public sealed class InjectorStatusControl : Control
|
|||||||
// only updates the UI if any of the details are different than they previously were
|
// only updates the UI if any of the details are different than they previously were
|
||||||
if (PrevVolume == solution.Volume
|
if (PrevVolume == solution.Volume
|
||||||
&& PrevMaxVolume == solution.MaxVolume
|
&& PrevMaxVolume == solution.MaxVolume
|
||||||
&& PrevTransferAmount == _parent.Comp.TransferAmount
|
&& PrevTransferAmount == _parent.Comp.CurrentTransferAmount
|
||||||
&& PrevToggleState == _parent.Comp.ToggleState)
|
&& PrevToggleState == _parent.Comp.ToggleState)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
PrevVolume = solution.Volume;
|
PrevVolume = solution.Volume;
|
||||||
PrevMaxVolume = solution.MaxVolume;
|
PrevMaxVolume = solution.MaxVolume;
|
||||||
PrevTransferAmount = _parent.Comp.TransferAmount;
|
PrevTransferAmount = _parent.Comp.CurrentTransferAmount;
|
||||||
PrevToggleState = _parent.Comp.ToggleState;
|
PrevToggleState = _parent.Comp.ToggleState;
|
||||||
|
|
||||||
// Update current volume and injector state
|
// Update current volume and injector state
|
||||||
@@ -59,6 +59,6 @@ public sealed class InjectorStatusControl : Control
|
|||||||
("currentVolume", solution.Volume),
|
("currentVolume", solution.Volume),
|
||||||
("totalVolume", solution.MaxVolume),
|
("totalVolume", solution.MaxVolume),
|
||||||
("modeString", modeStringLocalized),
|
("modeString", modeStringLocalized),
|
||||||
("transferVolume", _parent.Comp.TransferAmount)));
|
("transferVolume", _parent.Comp.CurrentTransferAmount)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,414 +1,6 @@
|
|||||||
using Content.Server.Body.Systems;
|
|
||||||
using Content.Shared.Chemistry;
|
|
||||||
using Content.Shared.Chemistry.Components;
|
|
||||||
using Content.Shared.Chemistry.Components.SolutionManager;
|
|
||||||
using Content.Shared.Chemistry.EntitySystems;
|
using Content.Shared.Chemistry.EntitySystems;
|
||||||
using Content.Shared.Body.Components;
|
|
||||||
using Content.Shared.Database;
|
|
||||||
using Content.Shared.DoAfter;
|
|
||||||
using Content.Shared.FixedPoint;
|
|
||||||
using Content.Shared.Forensics;
|
|
||||||
using Content.Shared.IdentityManagement;
|
|
||||||
using Content.Shared.Interaction;
|
|
||||||
using Content.Shared.Mobs.Components;
|
|
||||||
using Content.Shared.Stacks;
|
|
||||||
using Content.Shared.Nutrition.EntitySystems;
|
|
||||||
|
|
||||||
namespace Content.Server.Chemistry.EntitySystems;
|
namespace Content.Server.Chemistry.EntitySystems;
|
||||||
|
|
||||||
public sealed class InjectorSystem : SharedInjectorSystem
|
public sealed class InjectorSystem : SharedInjectorSystem;
|
||||||
{
|
|
||||||
[Dependency] private readonly BloodstreamSystem _blood = default!;
|
|
||||||
[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
|
|
||||||
[Dependency] private readonly OpenableSystem _openable = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
|
||||||
{
|
|
||||||
base.Initialize();
|
|
||||||
|
|
||||||
SubscribeLocalEvent<InjectorComponent, InjectorDoAfterEvent>(OnInjectDoAfter);
|
|
||||||
SubscribeLocalEvent<InjectorComponent, AfterInteractEvent>(OnInjectorAfterInteract);
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool TryUseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
|
|
||||||
{
|
|
||||||
var isOpenOrIgnored = injector.Comp.IgnoreClosed || !_openable.IsClosed(target);
|
|
||||||
// Handle injecting/drawing for solutions
|
|
||||||
if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
|
|
||||||
{
|
|
||||||
if (isOpenOrIgnored && SolutionContainers.TryGetInjectableSolution(target, out var injectableSolution, out _))
|
|
||||||
return TryInject(injector, target, injectableSolution.Value, user, false);
|
|
||||||
|
|
||||||
if (isOpenOrIgnored && SolutionContainers.TryGetRefillableSolution(target, out var refillableSolution, out _))
|
|
||||||
return TryInject(injector, target, refillableSolution.Value, user, true);
|
|
||||||
|
|
||||||
if (TryComp<BloodstreamComponent>(target, out var bloodstream))
|
|
||||||
return TryInjectIntoBloodstream(injector, (target, bloodstream), user);
|
|
||||||
|
|
||||||
Popup.PopupEntity(Loc.GetString("injector-component-cannot-transfer-message",
|
|
||||||
("target", Identity.Entity(target, EntityManager))), injector, user);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
|
|
||||||
{
|
|
||||||
// Draw from a bloodstream, if the target has that
|
|
||||||
if (TryComp<BloodstreamComponent>(target, out var stream) &&
|
|
||||||
SolutionContainers.ResolveSolution(target, stream.BloodSolutionName, ref stream.BloodSolution))
|
|
||||||
{
|
|
||||||
return TryDraw(injector, (target, stream), stream.BloodSolution.Value, user);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw from an object (food, beaker, etc)
|
|
||||||
if (isOpenOrIgnored && SolutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
|
|
||||||
return TryDraw(injector, target, drawableSolution.Value, user);
|
|
||||||
|
|
||||||
Popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message",
|
|
||||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnInjectDoAfter(Entity<InjectorComponent> entity, ref InjectorDoAfterEvent args)
|
|
||||||
{
|
|
||||||
if (args.Cancelled || args.Handled || args.Args.Target == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
args.Handled = TryUseInjector(entity, args.Args.Target.Value, args.Args.User);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnInjectorAfterInteract(Entity<InjectorComponent> entity, ref AfterInteractEvent args)
|
|
||||||
{
|
|
||||||
if (args.Handled || !args.CanReach)
|
|
||||||
return;
|
|
||||||
|
|
||||||
//Make sure we have the attacking entity
|
|
||||||
if (args.Target is not { Valid: true } target || !HasComp<SolutionContainerManagerComponent>(entity))
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Is the target a mob? If yes, use a do-after to give them time to respond.
|
|
||||||
if (HasComp<MobStateComponent>(target) || HasComp<BloodstreamComponent>(target))
|
|
||||||
{
|
|
||||||
// Are use using an injector capable of targeting a mob?
|
|
||||||
if (entity.Comp.IgnoreMobs)
|
|
||||||
return;
|
|
||||||
|
|
||||||
InjectDoAfter(entity, target, args.User);
|
|
||||||
args.Handled = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
args.Handled = TryUseInjector(entity, target, args.User);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Send informative pop-up messages and wait for a do-after to complete.
|
|
||||||
/// </summary>
|
|
||||||
private void InjectDoAfter(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
|
|
||||||
{
|
|
||||||
// Create a pop-up for the user
|
|
||||||
if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
|
|
||||||
{
|
|
||||||
Popup.PopupEntity(Loc.GetString("injector-component-drawing-user"), target, user);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, user);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!SolutionContainers.TryGetSolution(injector.Owner, injector.Comp.SolutionName, out _, out var solution))
|
|
||||||
return;
|
|
||||||
|
|
||||||
var actualDelay = injector.Comp.Delay;
|
|
||||||
FixedPoint2 amountToInject;
|
|
||||||
if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
|
|
||||||
{
|
|
||||||
// additional delay is based on actual volume left to draw in syringe when smaller than transfer amount
|
|
||||||
amountToInject = FixedPoint2.Min(injector.Comp.TransferAmount, (solution.MaxVolume - solution.Volume));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// additional delay is based on actual volume left to inject in syringe when smaller than transfer amount
|
|
||||||
amountToInject = FixedPoint2.Min(injector.Comp.TransferAmount, solution.Volume);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Injections take 0.5 seconds longer per 5u of possible space/content
|
|
||||||
// First 5u(MinimumTransferAmount) doesn't incur delay
|
|
||||||
actualDelay += injector.Comp.DelayPerVolume * FixedPoint2.Max(0, amountToInject - injector.Comp.MinimumTransferAmount).Double();
|
|
||||||
|
|
||||||
// Ensure that minimum delay before incapacitation checks is 1 seconds
|
|
||||||
actualDelay = MathHelper.Max(actualDelay, TimeSpan.FromSeconds(1));
|
|
||||||
|
|
||||||
|
|
||||||
var isTarget = user != target;
|
|
||||||
|
|
||||||
if (isTarget)
|
|
||||||
{
|
|
||||||
// Create a pop-up for the target
|
|
||||||
var userName = Identity.Entity(user, EntityManager);
|
|
||||||
if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
|
|
||||||
{
|
|
||||||
Popup.PopupEntity(Loc.GetString("injector-component-drawing-target",
|
|
||||||
("user", userName)), user, target);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
|
|
||||||
("user", userName)), user, target);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Check if the target is incapacitated or in combat mode and modify time accordingly.
|
|
||||||
if (MobState.IsIncapacitated(target))
|
|
||||||
{
|
|
||||||
actualDelay /= 2.5f;
|
|
||||||
}
|
|
||||||
else if (Combat.IsInCombatMode(target))
|
|
||||||
{
|
|
||||||
// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
|
|
||||||
// combat with fast syringes & lag.
|
|
||||||
actualDelay += TimeSpan.FromSeconds(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same.
|
|
||||||
if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
|
|
||||||
{
|
|
||||||
AdminLogger.Add(LogType.ForceFeed,
|
|
||||||
$"{ToPrettyString(user):user} is attempting to inject {ToPrettyString(target):target} with a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution}");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
AdminLogger.Add(LogType.ForceFeed,
|
|
||||||
$"{ToPrettyString(user):user} is attempting to draw {injector.Comp.TransferAmount.ToString()} units from {ToPrettyString(target):target}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Self-injections take half as long.
|
|
||||||
actualDelay /= 2;
|
|
||||||
|
|
||||||
if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
|
|
||||||
{
|
|
||||||
AdminLogger.Add(LogType.Ingestion,
|
|
||||||
$"{ToPrettyString(user):user} is attempting to inject themselves with a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution}.");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
AdminLogger.Add(LogType.ForceFeed,
|
|
||||||
$"{ToPrettyString(user):user} is attempting to draw {injector.Comp.TransferAmount.ToString()} units from themselves.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
DoAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, actualDelay, new InjectorDoAfterEvent(), injector.Owner, target: target, used: injector.Owner)
|
|
||||||
{
|
|
||||||
BreakOnMove = true,
|
|
||||||
BreakOnWeightlessMove = false,
|
|
||||||
BreakOnDamage = true,
|
|
||||||
NeedHand = injector.Comp.NeedHand,
|
|
||||||
BreakOnHandChange = injector.Comp.BreakOnHandChange,
|
|
||||||
MovementThreshold = injector.Comp.MovementThreshold,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool TryInjectIntoBloodstream(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
|
|
||||||
EntityUid user)
|
|
||||||
{
|
|
||||||
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
|
||||||
if (!SolutionContainers.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName,
|
|
||||||
ref target.Comp.ChemicalSolution, out var chemSolution))
|
|
||||||
{
|
|
||||||
Popup.PopupEntity(
|
|
||||||
Loc.GetString("injector-component-cannot-inject-message",
|
|
||||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, chemSolution.AvailableVolume);
|
|
||||||
if (realTransferAmount <= 0)
|
|
||||||
{
|
|
||||||
Popup.PopupEntity(
|
|
||||||
Loc.GetString("injector-component-cannot-inject-message",
|
|
||||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move units from attackSolution to targetSolution
|
|
||||||
var removedSolution = SolutionContainers.SplitSolution(target.Comp.ChemicalSolution.Value, realTransferAmount);
|
|
||||||
|
|
||||||
_blood.TryAddToChemicals(target.AsNullable(), removedSolution);
|
|
||||||
|
|
||||||
_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
|
|
||||||
|
|
||||||
Popup.PopupEntity(Loc.GetString("injector-component-inject-success-message",
|
|
||||||
("amount", removedSolution.Volume),
|
|
||||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
|
||||||
|
|
||||||
Dirty(injector);
|
|
||||||
AfterInject(injector, target);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool TryInject(Entity<InjectorComponent> injector, EntityUid targetEntity,
|
|
||||||
Entity<SolutionComponent> targetSolution, EntityUid user, bool asRefill)
|
|
||||||
{
|
|
||||||
if (!SolutionContainers.TryGetSolution(injector.Owner, injector.Comp.SolutionName, out var soln,
|
|
||||||
out var solution) || solution.Volume == 0)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
|
||||||
var realTransferAmount =
|
|
||||||
FixedPoint2.Min(injector.Comp.TransferAmount, targetSolution.Comp.Solution.AvailableVolume);
|
|
||||||
|
|
||||||
if (realTransferAmount <= 0)
|
|
||||||
{
|
|
||||||
Popup.PopupEntity(
|
|
||||||
Loc.GetString("injector-component-target-already-full-message",
|
|
||||||
("target", Identity.Entity(targetEntity, EntityManager))),
|
|
||||||
injector.Owner, user);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move units from attackSolution to targetSolution
|
|
||||||
Solution removedSolution;
|
|
||||||
if (TryComp<StackComponent>(targetEntity, out var stack))
|
|
||||||
removedSolution = SolutionContainers.SplitStackSolution(soln.Value, realTransferAmount, stack.Count);
|
|
||||||
else
|
|
||||||
removedSolution = SolutionContainers.SplitSolution(soln.Value, realTransferAmount);
|
|
||||||
|
|
||||||
_reactiveSystem.DoEntityReaction(targetEntity, removedSolution, ReactionMethod.Injection);
|
|
||||||
|
|
||||||
if (!asRefill)
|
|
||||||
SolutionContainers.Inject(targetEntity, targetSolution, removedSolution);
|
|
||||||
else
|
|
||||||
SolutionContainers.Refill(targetEntity, targetSolution, removedSolution);
|
|
||||||
|
|
||||||
Popup.PopupEntity(Loc.GetString("injector-component-transfer-success-message",
|
|
||||||
("amount", removedSolution.Volume),
|
|
||||||
("target", Identity.Entity(targetEntity, EntityManager))), injector.Owner, user);
|
|
||||||
|
|
||||||
Dirty(injector);
|
|
||||||
AfterInject(injector, targetEntity);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AfterInject(Entity<InjectorComponent> injector, EntityUid target)
|
|
||||||
{
|
|
||||||
// Automatically set syringe to draw after completely draining it.
|
|
||||||
if (SolutionContainers.TryGetSolution(injector.Owner, injector.Comp.SolutionName, out _,
|
|
||||||
out var solution) && solution.Volume == 0)
|
|
||||||
{
|
|
||||||
SetMode(injector, InjectorToggleMode.Draw);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Leave some DNA from the injectee on it
|
|
||||||
var ev = new TransferDnaEvent { Donor = target, Recipient = injector };
|
|
||||||
RaiseLocalEvent(target, ref ev);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AfterDraw(Entity<InjectorComponent> injector, EntityUid target)
|
|
||||||
{
|
|
||||||
// Automatically set syringe to inject after completely filling it.
|
|
||||||
if (SolutionContainers.TryGetSolution(injector.Owner, injector.Comp.SolutionName, out _,
|
|
||||||
out var solution) && solution.AvailableVolume == 0)
|
|
||||||
{
|
|
||||||
SetMode(injector, InjectorToggleMode.Inject);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Leave some DNA from the drawee on it
|
|
||||||
var ev = new TransferDnaEvent { Donor = target, Recipient = injector };
|
|
||||||
RaiseLocalEvent(target, ref ev);
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool TryDraw(Entity<InjectorComponent> injector, Entity<BloodstreamComponent?> target,
|
|
||||||
Entity<SolutionComponent> targetSolution, EntityUid user)
|
|
||||||
{
|
|
||||||
if (!SolutionContainers.TryGetSolution(injector.Owner, injector.Comp.SolutionName, out var soln,
|
|
||||||
out var solution) || solution.AvailableVolume == 0)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var applicableTargetSolution = targetSolution.Comp.Solution;
|
|
||||||
// If a whitelist exists, remove all non-whitelisted reagents from the target solution temporarily
|
|
||||||
var temporarilyRemovedSolution = new Solution();
|
|
||||||
if (injector.Comp.ReagentWhitelist is { } reagentWhitelist)
|
|
||||||
{
|
|
||||||
string[] reagentPrototypeWhitelistArray = new string[reagentWhitelist.Count];
|
|
||||||
var i = 0;
|
|
||||||
foreach (var reagent in reagentWhitelist)
|
|
||||||
{
|
|
||||||
reagentPrototypeWhitelistArray[i] = reagent;
|
|
||||||
++i;
|
|
||||||
}
|
|
||||||
temporarilyRemovedSolution = applicableTargetSolution.SplitSolutionWithout(applicableTargetSolution.Volume, reagentPrototypeWhitelistArray);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
|
|
||||||
var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, applicableTargetSolution.Volume,
|
|
||||||
solution.AvailableVolume);
|
|
||||||
|
|
||||||
if (realTransferAmount <= 0)
|
|
||||||
{
|
|
||||||
Popup.PopupEntity(
|
|
||||||
Loc.GetString("injector-component-target-is-empty-message",
|
|
||||||
("target", Identity.Entity(target, EntityManager))),
|
|
||||||
injector.Owner, user);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// We have some snowflaked behavior for streams.
|
|
||||||
if (target.Comp != null)
|
|
||||||
{
|
|
||||||
DrawFromBlood(injector, (target.Owner, target.Comp), soln.Value, realTransferAmount, user);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move units from attackSolution to targetSolution
|
|
||||||
var removedSolution = SolutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
|
|
||||||
|
|
||||||
// Add back non-whitelisted reagents to the target solution
|
|
||||||
SolutionContainers.TryAddSolution(targetSolution, temporarilyRemovedSolution);
|
|
||||||
|
|
||||||
if (!SolutionContainers.TryAddSolution(soln.Value, removedSolution))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
Popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
|
|
||||||
("amount", removedSolution.Volume),
|
|
||||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
|
||||||
|
|
||||||
Dirty(injector);
|
|
||||||
AfterDraw(injector, target);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DrawFromBlood(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
|
|
||||||
Entity<SolutionComponent> injectorSolution, FixedPoint2 transferAmount, EntityUid user)
|
|
||||||
{
|
|
||||||
var drawAmount = (float) transferAmount;
|
|
||||||
|
|
||||||
if (SolutionContainers.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName,
|
|
||||||
ref target.Comp.ChemicalSolution))
|
|
||||||
{
|
|
||||||
var chemTemp = SolutionContainers.SplitSolution(target.Comp.ChemicalSolution.Value, drawAmount * 0.15f);
|
|
||||||
SolutionContainers.TryAddSolution(injectorSolution, chemTemp);
|
|
||||||
drawAmount -= (float) chemTemp.Volume;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SolutionContainers.ResolveSolution(target.Owner, target.Comp.BloodSolutionName,
|
|
||||||
ref target.Comp.BloodSolution))
|
|
||||||
{
|
|
||||||
var bloodTemp = SolutionContainers.SplitSolution(target.Comp.BloodSolution.Value, drawAmount);
|
|
||||||
SolutionContainers.TryAddSolution(injectorSolution, bloodTemp);
|
|
||||||
}
|
|
||||||
|
|
||||||
Popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
|
|
||||||
("amount", transferAmount),
|
|
||||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
|
||||||
|
|
||||||
Dirty(injector);
|
|
||||||
AfterDraw(injector, target);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -307,6 +307,8 @@ namespace Content.Server.Forensics
|
|||||||
component.Fingerprints.Add(fingerprint.Fingerprint ?? "");
|
component.Fingerprints.Add(fingerprint.Fingerprint ?? "");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: Delete this. A lot of systems are manually raising this method event instead of calling the identical <see cref="TransferDna"/> method.
|
||||||
|
// According to our code conventions we should not use method events.
|
||||||
private void OnTransferDnaEvent(EntityUid uid, DnaComponent component, ref TransferDnaEvent args)
|
private void OnTransferDnaEvent(EntityUid uid, DnaComponent component, ref TransferDnaEvent args)
|
||||||
{
|
{
|
||||||
if (component.DNA == null)
|
if (component.DNA == null)
|
||||||
@@ -339,13 +341,7 @@ namespace Content.Server.Forensics
|
|||||||
Dirty(ent);
|
Dirty(ent);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
public override void TransferDna(EntityUid recipient, EntityUid donor, bool canDnaBeCleaned = true)
|
||||||
/// Transfer DNA from one entity onto the forensics of another
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="recipient">The entity receiving the DNA</param>
|
|
||||||
/// <param name="donor">The entity applying its DNA</param>
|
|
||||||
/// <param name="canDnaBeCleaned">If this DNA be cleaned off of the recipient. e.g. cleaning a knife vs cleaning a puddle of blood</param>
|
|
||||||
public void TransferDna(EntityUid recipient, EntityUid donor, bool canDnaBeCleaned = true)
|
|
||||||
{
|
{
|
||||||
if (TryComp<DnaComponent>(donor, out var donorComp) && donorComp.DNA != null)
|
if (TryComp<DnaComponent>(donor, out var donorComp) && donorComp.DNA != null)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,11 +8,6 @@ using Robust.Shared.Serialization;
|
|||||||
|
|
||||||
namespace Content.Shared.Chemistry.Components;
|
namespace Content.Shared.Chemistry.Components;
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public sealed partial class InjectorDoAfterEvent : SimpleDoAfterEvent
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Implements draw/inject behavior for droppers and syringes.
|
/// Implements draw/inject behavior for droppers and syringes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -26,9 +21,18 @@ public sealed partial class InjectorDoAfterEvent : SimpleDoAfterEvent
|
|||||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||||
public sealed partial class InjectorComponent : Component
|
public sealed partial class InjectorComponent : Component
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The solution to draw into or inject from.
|
||||||
|
/// </summary>
|
||||||
[DataField]
|
[DataField]
|
||||||
public string SolutionName = "injector";
|
public string SolutionName = "injector";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A cached reference to the solution.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
|
public Entity<SolutionComponent>? Solution = null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether or not the injector is able to draw from containers or if it's a single use
|
/// Whether or not the injector is able to draw from containers or if it's a single use
|
||||||
/// device that can only inject.
|
/// device that can only inject.
|
||||||
@@ -37,42 +41,35 @@ public sealed partial class InjectorComponent : Component
|
|||||||
public bool InjectOnly;
|
public bool InjectOnly;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether or not the injector is able to draw from or inject from mobs
|
/// Whether or not the injector is able to draw from or inject from mobs.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// for example: droppers would ignore mobs
|
/// For example: droppers would ignore mobs.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
[DataField]
|
[DataField]
|
||||||
public bool IgnoreMobs;
|
public bool IgnoreMobs;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether or not the injector is able to draw from or inject into containers that are closed/sealed
|
/// Whether or not the injector is able to draw from or inject into containers that are closed/sealed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// for example: droppers can not inject into cans, but syringes can
|
/// For example: droppers can not inject into cans, but syringes can.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
[DataField]
|
[DataField]
|
||||||
public bool IgnoreClosed = true;
|
public bool IgnoreClosed = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The minimum amount of solution that can be transferred at once from this solution.
|
/// The transfer amounts for the set-transfer verb.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField("minTransferAmount")]
|
[DataField]
|
||||||
public FixedPoint2 MinimumTransferAmount = FixedPoint2.New(5);
|
public List<FixedPoint2> TransferAmounts = new() { 1, 5, 10, 15 };
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The maximum amount of solution that can be transferred at once from this solution.
|
|
||||||
/// </summary>
|
|
||||||
[DataField("maxTransferAmount")]
|
|
||||||
public FixedPoint2 MaximumTransferAmount = FixedPoint2.New(15);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Amount to inject or draw on each usage. If the injector is inject only, it will
|
/// Amount to inject or draw on each usage. If the injector is inject only, it will
|
||||||
/// attempt to inject it's entire contents upon use.
|
/// attempt to inject it's entire contents upon use.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField]
|
[DataField, AutoNetworkedField]
|
||||||
[AutoNetworkedField]
|
public FixedPoint2 CurrentTransferAmount = FixedPoint2.New(5);
|
||||||
public FixedPoint2 TransferAmount = FixedPoint2.New(5);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Injection delay (seconds) when the target is a mob.
|
/// Injection delay (seconds) when the target is a mob.
|
||||||
@@ -95,8 +92,7 @@ public sealed partial class InjectorComponent : Component
|
|||||||
/// right SolutionCaps to support injection/drawing. For InjectOnly injectors this should
|
/// right SolutionCaps to support injection/drawing. For InjectOnly injectors this should
|
||||||
/// only ever be set to Inject
|
/// only ever be set to Inject
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[AutoNetworkedField]
|
[DataField, AutoNetworkedField]
|
||||||
[DataField]
|
|
||||||
public InjectorToggleMode ToggleState = InjectorToggleMode.Draw;
|
public InjectorToggleMode ToggleState = InjectorToggleMode.Draw;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -127,6 +123,7 @@ public sealed partial class InjectorComponent : Component
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Possible modes for an <see cref="InjectorComponent"/>.
|
/// Possible modes for an <see cref="InjectorComponent"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[Serializable, NetSerializable]
|
||||||
public enum InjectorToggleMode : byte
|
public enum InjectorToggleMode : byte
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -137,5 +134,11 @@ public enum InjectorToggleMode : byte
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The injector will try to draw reagent from things.
|
/// The injector will try to draw reagent from things.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Draw
|
Draw,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Raised on the injector when the doafter has finished.
|
||||||
|
/// </summary>
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed partial class InjectorDoAfterEvent : SimpleDoAfterEvent;
|
||||||
|
|||||||
@@ -1,48 +1,60 @@
|
|||||||
|
using System.Linq;
|
||||||
using Content.Shared.Administration.Logs;
|
using Content.Shared.Administration.Logs;
|
||||||
|
using Content.Shared.Body.Components;
|
||||||
|
using Content.Shared.Body.Systems;
|
||||||
using Content.Shared.Chemistry.Components;
|
using Content.Shared.Chemistry.Components;
|
||||||
|
using Content.Shared.Chemistry.Components.SolutionManager;
|
||||||
using Content.Shared.CombatMode;
|
using Content.Shared.CombatMode;
|
||||||
|
using Content.Shared.Database;
|
||||||
using Content.Shared.DoAfter;
|
using Content.Shared.DoAfter;
|
||||||
using Content.Shared.FixedPoint;
|
using Content.Shared.FixedPoint;
|
||||||
|
using Content.Shared.Forensics.Systems;
|
||||||
|
using Content.Shared.IdentityManagement;
|
||||||
|
using Content.Shared.Interaction;
|
||||||
using Content.Shared.Interaction.Events;
|
using Content.Shared.Interaction.Events;
|
||||||
|
using Content.Shared.Mobs.Components;
|
||||||
using Content.Shared.Mobs.Systems;
|
using Content.Shared.Mobs.Systems;
|
||||||
|
using Content.Shared.Nutrition.EntitySystems;
|
||||||
using Content.Shared.Popups;
|
using Content.Shared.Popups;
|
||||||
|
using Content.Shared.Stacks;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
using Robust.Shared.Player;
|
|
||||||
|
|
||||||
namespace Content.Shared.Chemistry.EntitySystems;
|
namespace Content.Shared.Chemistry.EntitySystems;
|
||||||
|
|
||||||
public abstract class SharedInjectorSystem : EntitySystem
|
public abstract class SharedInjectorSystem : EntitySystem
|
||||||
{
|
{
|
||||||
/// <summary>
|
[Dependency] private readonly SharedBloodstreamSystem _blood = default!;
|
||||||
/// Default transfer amounts for the set-transfer verb.
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||||
/// </summary>
|
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||||
public static readonly FixedPoint2[] TransferAmounts = { 1, 5, 10, 15 };
|
[Dependency] private readonly OpenableSystem _openable = default!;
|
||||||
|
[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
|
||||||
[Dependency] protected readonly SharedPopupSystem Popup = default!;
|
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
|
||||||
[Dependency] protected readonly SharedSolutionContainerSystem SolutionContainers = default!;
|
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||||
[Dependency] protected readonly MobStateSystem MobState = default!;
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||||
[Dependency] protected readonly SharedCombatModeSystem Combat = default!;
|
[Dependency] private readonly SharedForensicsSystem _forensics = default!;
|
||||||
[Dependency] protected readonly SharedDoAfterSystem DoAfter = default!;
|
[Dependency] protected readonly SharedSolutionContainerSystem SolutionContainer = default!;
|
||||||
[Dependency] protected readonly ISharedAdminLogManager AdminLogger = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
SubscribeLocalEvent<InjectorComponent, GetVerbsEvent<AlternativeVerb>>(AddSetTransferVerbs);
|
SubscribeLocalEvent<InjectorComponent, GetVerbsEvent<AlternativeVerb>>(AddSetTransferVerbs);
|
||||||
SubscribeLocalEvent<InjectorComponent, ComponentStartup>(OnInjectorStartup);
|
|
||||||
SubscribeLocalEvent<InjectorComponent, UseInHandEvent>(OnInjectorUse);
|
SubscribeLocalEvent<InjectorComponent, UseInHandEvent>(OnInjectorUse);
|
||||||
|
SubscribeLocalEvent<InjectorComponent, AfterInteractEvent>(OnInjectorAfterInteract);
|
||||||
|
SubscribeLocalEvent<InjectorComponent, InjectorDoAfterEvent>(OnInjectDoAfter);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddSetTransferVerbs(Entity<InjectorComponent> entity, ref GetVerbsEvent<AlternativeVerb> args)
|
private void AddSetTransferVerbs(Entity<InjectorComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
|
||||||
{
|
{
|
||||||
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
|
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var user = args.User;
|
if (ent.Comp.TransferAmounts.Count <= 1)
|
||||||
var (_, component) = entity;
|
return; // No options to cycle between
|
||||||
|
|
||||||
var min = component.MinimumTransferAmount;
|
var user = args.User;
|
||||||
var max = component.MaximumTransferAmount;
|
|
||||||
var cur = component.TransferAmount;
|
var min = ent.Comp.TransferAmounts.Min();
|
||||||
|
var max = ent.Comp.TransferAmounts.Max();
|
||||||
|
var cur = ent.Comp.CurrentTransferAmount;
|
||||||
var toggleAmount = cur == max ? min : max;
|
var toggleAmount = cur == max ? min : max;
|
||||||
|
|
||||||
var priority = 0;
|
var priority = 0;
|
||||||
@@ -52,9 +64,9 @@ public abstract class SharedInjectorSystem : EntitySystem
|
|||||||
Category = VerbCategory.SetTransferAmount,
|
Category = VerbCategory.SetTransferAmount,
|
||||||
Act = () =>
|
Act = () =>
|
||||||
{
|
{
|
||||||
component.TransferAmount = toggleAmount;
|
ent.Comp.CurrentTransferAmount = toggleAmount;
|
||||||
Popup.PopupClient(Loc.GetString("comp-solution-transfer-set-amount", ("amount", toggleAmount)), user, user);
|
_popup.PopupClient(Loc.GetString("comp-solution-transfer-set-amount", ("amount", toggleAmount)), user, user);
|
||||||
Dirty(entity);
|
Dirty(ent);
|
||||||
},
|
},
|
||||||
|
|
||||||
Priority = priority
|
Priority = priority
|
||||||
@@ -63,21 +75,18 @@ public abstract class SharedInjectorSystem : EntitySystem
|
|||||||
|
|
||||||
priority -= 1;
|
priority -= 1;
|
||||||
|
|
||||||
// Add specific transfer verbs according to the container's size
|
// Add specific transfer verbs for amounts defined in the component
|
||||||
foreach (var amount in TransferAmounts)
|
foreach (var amount in ent.Comp.TransferAmounts)
|
||||||
{
|
{
|
||||||
if (amount < component.MinimumTransferAmount || amount > component.MaximumTransferAmount)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
AlternativeVerb verb = new()
|
AlternativeVerb verb = new()
|
||||||
{
|
{
|
||||||
Text = Loc.GetString("comp-solution-transfer-verb-amount", ("amount", amount)),
|
Text = Loc.GetString("comp-solution-transfer-verb-amount", ("amount", amount)),
|
||||||
Category = VerbCategory.SetTransferAmount,
|
Category = VerbCategory.SetTransferAmount,
|
||||||
Act = () =>
|
Act = () =>
|
||||||
{
|
{
|
||||||
component.TransferAmount = amount;
|
ent.Comp.CurrentTransferAmount = amount;
|
||||||
Popup.PopupClient(Loc.GetString("comp-solution-transfer-set-amount", ("amount", amount)), user, user);
|
_popup.PopupClient(Loc.GetString("comp-solution-transfer-set-amount", ("amount", amount)), user, user);
|
||||||
Dirty(entity);
|
Dirty(ent);
|
||||||
},
|
},
|
||||||
|
|
||||||
// we want to sort by size, not alphabetically by the verb text.
|
// we want to sort by size, not alphabetically by the verb text.
|
||||||
@@ -90,30 +99,407 @@ public abstract class SharedInjectorSystem : EntitySystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnInjectorStartup(Entity<InjectorComponent> entity, ref ComponentStartup args)
|
private void OnInjectorUse(Entity<InjectorComponent> ent, ref UseInHandEvent args)
|
||||||
{
|
|
||||||
// ???? why ?????
|
|
||||||
Dirty(entity);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnInjectorUse(Entity<InjectorComponent> entity, ref UseInHandEvent args)
|
|
||||||
{
|
{
|
||||||
if (args.Handled)
|
if (args.Handled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Toggle(entity, args.User);
|
Toggle(ent, args.User);
|
||||||
args.Handled = true;
|
args.Handled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnInjectorAfterInteract(Entity<InjectorComponent> ent, ref AfterInteractEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled || !args.CanReach)
|
||||||
|
return;
|
||||||
|
|
||||||
|
//Make sure we have the attacking entity
|
||||||
|
if (args.Target is not { Valid: true } target || !HasComp<SolutionContainerManagerComponent>(ent))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Is the target a mob? If yes, use a do-after to give them time to respond.
|
||||||
|
if (HasComp<MobStateComponent>(target) || HasComp<BloodstreamComponent>(target))
|
||||||
|
{
|
||||||
|
// Are use using an injector capable of targeting a mob?
|
||||||
|
if (ent.Comp.IgnoreMobs)
|
||||||
|
return;
|
||||||
|
|
||||||
|
InjectDoAfter(ent, target, args.User);
|
||||||
|
args.Handled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Instantly draw from or inject into jugs, bottles etc.
|
||||||
|
args.Handled = TryUseInjector(ent, target, args.User);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInjectDoAfter(Entity<InjectorComponent> ent, ref InjectorDoAfterEvent args)
|
||||||
|
{
|
||||||
|
if (args.Cancelled || args.Handled || args.Args.Target == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
args.Handled = TryUseInjector(ent, args.Args.Target.Value, args.Args.User);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Toggle between draw/inject state if applicable
|
/// Send informative pop-up messages and wait for a do-after to complete.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void Toggle(Entity<InjectorComponent> injector, EntityUid user)
|
private void InjectDoAfter(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
|
||||||
|
{
|
||||||
|
// Create a pop-up for the user
|
||||||
|
if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
|
||||||
|
{
|
||||||
|
_popup.PopupClient(Loc.GetString("injector-component-drawing-user"), target, user);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_popup.PopupClient(Loc.GetString("injector-component-injecting-user"), target, user);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!SolutionContainer.ResolveSolution(injector.Owner, injector.Comp.SolutionName, ref injector.Comp.Solution, out var solution))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var actualDelay = injector.Comp.Delay;
|
||||||
|
FixedPoint2 amountToInject;
|
||||||
|
if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
|
||||||
|
{
|
||||||
|
// additional delay is based on actual volume left to draw in syringe when smaller than transfer amount
|
||||||
|
amountToInject = FixedPoint2.Min(injector.Comp.CurrentTransferAmount, solution.MaxVolume - solution.Volume);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// additional delay is based on actual volume left to inject in syringe when smaller than transfer amount
|
||||||
|
amountToInject = FixedPoint2.Min(injector.Comp.CurrentTransferAmount, solution.Volume);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Injections take 0.5 seconds longer per 5u of possible space/content
|
||||||
|
// First 5u(MinimumTransferAmount) doesn't incur delay
|
||||||
|
actualDelay += injector.Comp.DelayPerVolume * FixedPoint2.Max(0, amountToInject - injector.Comp.TransferAmounts.Min()).Double();
|
||||||
|
|
||||||
|
// Ensure that minimum delay before incapacitation checks is 1 seconds
|
||||||
|
actualDelay = MathHelper.Max(actualDelay, TimeSpan.FromSeconds(1));
|
||||||
|
|
||||||
|
if (user != target) // injecting someone else
|
||||||
|
{
|
||||||
|
// Create a pop-up for the target
|
||||||
|
var userName = Identity.Entity(user, EntityManager);
|
||||||
|
if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
|
||||||
|
{
|
||||||
|
_popup.PopupEntity(Loc.GetString("injector-component-drawing-target",
|
||||||
|
("user", userName)), user, target);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
|
||||||
|
("user", userName)), user, target);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Check if the target is incapacitated or in combat mode and modify time accordingly.
|
||||||
|
if (_mobState.IsIncapacitated(target))
|
||||||
|
{
|
||||||
|
actualDelay /= 2.5f;
|
||||||
|
}
|
||||||
|
else if (_combatMode.IsInCombatMode(target))
|
||||||
|
{
|
||||||
|
// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
|
||||||
|
// combat with fast syringes & lag.
|
||||||
|
actualDelay += TimeSpan.FromSeconds(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same.
|
||||||
|
if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
|
||||||
|
{
|
||||||
|
_adminLogger.Add(LogType.ForceFeed,
|
||||||
|
$"{ToPrettyString(user):user} is attempting to inject {ToPrettyString(target):target} with a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_adminLogger.Add(LogType.ForceFeed,
|
||||||
|
$"{ToPrettyString(user):user} is attempting to draw {injector.Comp.CurrentTransferAmount.ToString()} units from {ToPrettyString(target):target}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else // injecting yourself
|
||||||
|
{
|
||||||
|
// Self-injections take half as long.
|
||||||
|
actualDelay /= 2;
|
||||||
|
|
||||||
|
if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
|
||||||
|
{
|
||||||
|
_adminLogger.Add(LogType.Ingestion,
|
||||||
|
$"{ToPrettyString(user):user} is attempting to inject themselves with a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution}.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_adminLogger.Add(LogType.ForceFeed,
|
||||||
|
$"{ToPrettyString(user):user} is attempting to draw {injector.Comp.CurrentTransferAmount.ToString()} units from themselves.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, actualDelay, new InjectorDoAfterEvent(), injector.Owner, target: target, used: injector.Owner)
|
||||||
|
{
|
||||||
|
BreakOnMove = true,
|
||||||
|
BreakOnWeightlessMove = false,
|
||||||
|
BreakOnDamage = true,
|
||||||
|
NeedHand = injector.Comp.NeedHand,
|
||||||
|
BreakOnHandChange = injector.Comp.BreakOnHandChange,
|
||||||
|
MovementThreshold = injector.Comp.MovementThreshold,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool TryUseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
|
||||||
|
{
|
||||||
|
var isOpenOrIgnored = injector.Comp.IgnoreClosed || !_openable.IsClosed(target);
|
||||||
|
// Handle injecting/drawing for solutions
|
||||||
|
if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
|
||||||
|
{
|
||||||
|
if (isOpenOrIgnored && SolutionContainer.TryGetInjectableSolution(target, out var injectableSolution, out _))
|
||||||
|
return TryInject(injector, target, injectableSolution.Value, user, false);
|
||||||
|
|
||||||
|
if (isOpenOrIgnored && SolutionContainer.TryGetRefillableSolution(target, out var refillableSolution, out _))
|
||||||
|
return TryInject(injector, target, refillableSolution.Value, user, true);
|
||||||
|
|
||||||
|
if (TryComp<BloodstreamComponent>(target, out var bloodstream))
|
||||||
|
return TryInjectIntoBloodstream(injector, (target, bloodstream), user);
|
||||||
|
|
||||||
|
LocId msg = target == user ? "injector-component-cannot-transfer-message-self" : "injector-component-cannot-transfer-message";
|
||||||
|
_popup.PopupClient(Loc.GetString(msg, ("target", Identity.Entity(target, EntityManager))), injector, user);
|
||||||
|
}
|
||||||
|
else if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
|
||||||
|
{
|
||||||
|
// Draw from a bloodstream, if the target has that
|
||||||
|
if (TryComp<BloodstreamComponent>(target, out var stream) &&
|
||||||
|
SolutionContainer.ResolveSolution(target, stream.BloodSolutionName, ref stream.BloodSolution))
|
||||||
|
{
|
||||||
|
return TryDraw(injector, (target, stream), stream.BloodSolution.Value, user);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw from an object (food, beaker, etc)
|
||||||
|
if (isOpenOrIgnored && SolutionContainer.TryGetDrawableSolution(target, out var drawableSolution, out _))
|
||||||
|
return TryDraw(injector, target, drawableSolution.Value, user);
|
||||||
|
|
||||||
|
LocId msg = target == user ? "injector-component-cannot-draw-message-self" : "injector-component-cannot-draw-message";
|
||||||
|
_popup.PopupClient(Loc.GetString(msg, ("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool TryInject(Entity<InjectorComponent> injector, EntityUid target,
|
||||||
|
Entity<SolutionComponent> targetSolution, EntityUid user, bool asRefill)
|
||||||
|
{
|
||||||
|
if (!SolutionContainer.ResolveSolution(injector.Owner, injector.Comp.SolutionName, ref injector.Comp.Solution,
|
||||||
|
out var solution) || solution.Volume == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||||
|
var realTransferAmount =
|
||||||
|
FixedPoint2.Min(injector.Comp.CurrentTransferAmount, targetSolution.Comp.Solution.AvailableVolume);
|
||||||
|
|
||||||
|
if (realTransferAmount <= 0)
|
||||||
|
{
|
||||||
|
LocId msg = target == user ? "injector-component-target-already-full-message-self" : "injector-component-target-already-full-message";
|
||||||
|
_popup.PopupClient(
|
||||||
|
Loc.GetString(msg,
|
||||||
|
("target", Identity.Entity(target, EntityManager))),
|
||||||
|
injector.Owner,
|
||||||
|
user);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move units from attackSolution to targetSolution
|
||||||
|
Solution removedSolution;
|
||||||
|
if (TryComp<StackComponent>(target, out var stack))
|
||||||
|
removedSolution = SolutionContainer.SplitStackSolution(injector.Comp.Solution.Value, realTransferAmount, stack.Count);
|
||||||
|
else
|
||||||
|
removedSolution = SolutionContainer.SplitSolution(injector.Comp.Solution.Value, realTransferAmount);
|
||||||
|
|
||||||
|
_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
|
||||||
|
|
||||||
|
if (!asRefill)
|
||||||
|
SolutionContainer.Inject(target, targetSolution, removedSolution);
|
||||||
|
else
|
||||||
|
SolutionContainer.Refill(target, targetSolution, removedSolution);
|
||||||
|
|
||||||
|
LocId msgSuccess = target == user ? "injector-component-transfer-success-message-self" : "injector-component-transfer-success-message";
|
||||||
|
_popup.PopupClient(
|
||||||
|
Loc.GetString(msgSuccess,
|
||||||
|
("amount", removedSolution.Volume),
|
||||||
|
("target", Identity.Entity(target, EntityManager))),
|
||||||
|
injector.Owner, user);
|
||||||
|
|
||||||
|
AfterInject(injector, target);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool TryInjectIntoBloodstream(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
|
||||||
|
EntityUid user)
|
||||||
|
{
|
||||||
|
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||||
|
if (!SolutionContainer.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName,
|
||||||
|
ref target.Comp.ChemicalSolution, out var chemSolution))
|
||||||
|
{
|
||||||
|
LocId msg = target.Owner == user ? "injector-component-cannot-inject-message-self" : "injector-component-cannot-inject-message";
|
||||||
|
_popup.PopupClient(
|
||||||
|
Loc.GetString(msg,
|
||||||
|
("target", Identity.Entity(target, EntityManager))),
|
||||||
|
injector.Owner, user);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var realTransferAmount = FixedPoint2.Min(injector.Comp.CurrentTransferAmount, chemSolution.AvailableVolume);
|
||||||
|
if (realTransferAmount <= 0)
|
||||||
|
{
|
||||||
|
LocId msg = target.Owner == user ? "injector-component-cannot-inject-message-self" : "injector-component-cannot-inject-message";
|
||||||
|
_popup.PopupClient(
|
||||||
|
Loc.GetString(msg,
|
||||||
|
("target", Identity.Entity(target, EntityManager))),
|
||||||
|
injector.Owner, user);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move units from attackSolution to targetSolution
|
||||||
|
var removedSolution = SolutionContainer.SplitSolution(target.Comp.ChemicalSolution.Value, realTransferAmount);
|
||||||
|
|
||||||
|
_blood.TryAddToChemicals(target.AsNullable(), removedSolution);
|
||||||
|
|
||||||
|
_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
|
||||||
|
|
||||||
|
LocId msgSuccess = target.Owner == user ? "injector-component-inject-success-message-self" : "injector-component-inject-success-message";
|
||||||
|
_popup.PopupClient(
|
||||||
|
Loc.GetString(msgSuccess,
|
||||||
|
("amount", removedSolution.Volume),
|
||||||
|
("target", Identity.Entity(target, EntityManager))),
|
||||||
|
injector.Owner, user);
|
||||||
|
|
||||||
|
AfterInject(injector, target);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool TryDraw(Entity<InjectorComponent> injector, Entity<BloodstreamComponent?> target,
|
||||||
|
Entity<SolutionComponent> targetSolution, EntityUid user)
|
||||||
|
{
|
||||||
|
if (!SolutionContainer.ResolveSolution(injector.Owner, injector.Comp.SolutionName, ref injector.Comp.Solution,
|
||||||
|
out var solution) || solution.AvailableVolume == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var applicableTargetSolution = targetSolution.Comp.Solution;
|
||||||
|
// If a whitelist exists, remove all non-whitelisted reagents from the target solution temporarily
|
||||||
|
var temporarilyRemovedSolution = new Solution();
|
||||||
|
if (injector.Comp.ReagentWhitelist is { } reagentWhitelist)
|
||||||
|
{
|
||||||
|
temporarilyRemovedSolution = applicableTargetSolution.SplitSolutionWithout(applicableTargetSolution.Volume, reagentWhitelist.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
|
||||||
|
var realTransferAmount = FixedPoint2.Min(injector.Comp.CurrentTransferAmount, applicableTargetSolution.Volume,
|
||||||
|
solution.AvailableVolume);
|
||||||
|
|
||||||
|
if (realTransferAmount <= 0)
|
||||||
|
{
|
||||||
|
LocId msg = target.Owner == user ? "injector-component-target-is-empty-message-self" : "injector-component-target-is-empty-message";
|
||||||
|
_popup.PopupClient(
|
||||||
|
Loc.GetString(msg,
|
||||||
|
("target", Identity.Entity(target, EntityManager))),
|
||||||
|
injector.Owner, user);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// We have some snowflaked behavior for streams.
|
||||||
|
if (target.Comp != null)
|
||||||
|
{
|
||||||
|
DrawFromBlood(injector, (target.Owner, target.Comp), injector.Comp.Solution.Value, realTransferAmount, user);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move units from attackSolution to targetSolution
|
||||||
|
var removedSolution = SolutionContainer.Draw(target.Owner, targetSolution, realTransferAmount);
|
||||||
|
|
||||||
|
// Add back non-whitelisted reagents to the target solution
|
||||||
|
SolutionContainer.TryAddSolution(targetSolution, temporarilyRemovedSolution);
|
||||||
|
|
||||||
|
if (!SolutionContainer.TryAddSolution(injector.Comp.Solution.Value, removedSolution))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
LocId msgSuccess = target.Owner == user ? "injector-component-draw-success-message-self" : "injector-component-draw-success-message";
|
||||||
|
_popup.PopupClient(
|
||||||
|
Loc.GetString(msgSuccess,
|
||||||
|
("amount", removedSolution.Volume),
|
||||||
|
("target", Identity.Entity(target, EntityManager))),
|
||||||
|
injector.Owner, user);
|
||||||
|
|
||||||
|
AfterDraw(injector, target);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawFromBlood(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
|
||||||
|
Entity<SolutionComponent> injectorSolution, FixedPoint2 transferAmount, EntityUid user)
|
||||||
|
{
|
||||||
|
var drawAmount = (float)transferAmount;
|
||||||
|
|
||||||
|
if (SolutionContainer.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName,
|
||||||
|
ref target.Comp.ChemicalSolution))
|
||||||
|
{
|
||||||
|
var chemTemp = SolutionContainer.SplitSolution(target.Comp.ChemicalSolution.Value, drawAmount * 0.15f);
|
||||||
|
SolutionContainer.TryAddSolution(injectorSolution, chemTemp);
|
||||||
|
drawAmount -= (float)chemTemp.Volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SolutionContainer.ResolveSolution(target.Owner, target.Comp.BloodSolutionName,
|
||||||
|
ref target.Comp.BloodSolution))
|
||||||
|
{
|
||||||
|
var bloodTemp = SolutionContainer.SplitSolution(target.Comp.BloodSolution.Value, drawAmount);
|
||||||
|
SolutionContainer.TryAddSolution(injectorSolution, bloodTemp);
|
||||||
|
}
|
||||||
|
|
||||||
|
LocId msg = target.Owner == user ? "injector-component-draw-success-message-self" : "injector-component-draw-success-message";
|
||||||
|
_popup.PopupClient(
|
||||||
|
Loc.GetString(msg,
|
||||||
|
("amount", transferAmount),
|
||||||
|
("target", Identity.Entity(target, EntityManager))),
|
||||||
|
injector.Owner, user);
|
||||||
|
|
||||||
|
AfterDraw(injector, target);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AfterInject(Entity<InjectorComponent> injector, EntityUid target)
|
||||||
|
{
|
||||||
|
// Automatically set syringe to draw after completely draining it.
|
||||||
|
if (SolutionContainer.ResolveSolution(injector.Owner, injector.Comp.SolutionName, ref injector.Comp.Solution,
|
||||||
|
out var solution) && solution.Volume == 0)
|
||||||
|
{
|
||||||
|
SetMode(injector, InjectorToggleMode.Draw);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Leave some DNA from the injectee on it
|
||||||
|
_forensics.TransferDna(injector, target);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AfterDraw(Entity<InjectorComponent> injector, EntityUid target)
|
||||||
|
{
|
||||||
|
// Automatically set syringe to inject after completely filling it.
|
||||||
|
if (SolutionContainer.ResolveSolution(injector.Owner, injector.Comp.SolutionName, ref injector.Comp.Solution,
|
||||||
|
out var solution) && solution.AvailableVolume == 0)
|
||||||
|
{
|
||||||
|
SetMode(injector, InjectorToggleMode.Inject);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Leave some DNA from the drawee on it
|
||||||
|
_forensics.TransferDna(injector, target);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Toggle the injector between draw/inject state if applicable.
|
||||||
|
/// </summary>
|
||||||
|
public void Toggle(Entity<InjectorComponent> injector, EntityUid user)
|
||||||
{
|
{
|
||||||
if (injector.Comp.InjectOnly)
|
if (injector.Comp.InjectOnly)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!SolutionContainers.TryGetSolution(injector.Owner, injector.Comp.SolutionName, out var solEnt, out var solution))
|
if (!SolutionContainer.ResolveSolution(injector.Owner, injector.Comp.SolutionName, ref injector.Comp.Solution, out var solution))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
string msg;
|
string msg;
|
||||||
@@ -146,9 +532,12 @@ public abstract class SharedInjectorSystem : EntitySystem
|
|||||||
throw new ArgumentOutOfRangeException();
|
throw new ArgumentOutOfRangeException();
|
||||||
}
|
}
|
||||||
|
|
||||||
Popup.PopupClient(Loc.GetString(msg), injector, user);
|
_popup.PopupClient(Loc.GetString(msg), injector, user);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set the mode of the injector to draw or inject.
|
||||||
|
/// </summary>
|
||||||
public void SetMode(Entity<InjectorComponent> injector, InjectorToggleMode mode)
|
public void SetMode(Entity<InjectorComponent> injector, InjectorToggleMode mode)
|
||||||
{
|
{
|
||||||
injector.Comp.ToggleState = mode;
|
injector.Comp.ToggleState = mode;
|
||||||
|
|||||||
@@ -60,6 +60,8 @@ public abstract partial class SharedPuddleSystem
|
|||||||
var puddleSolution = _solutionContainerSystem.SplitSolution(soln.Value, solution.Volume);
|
var puddleSolution = _solutionContainerSystem.SplitSolution(soln.Value, solution.Volume);
|
||||||
TrySpillAt(Transform(target).Coordinates, puddleSolution, out _);
|
TrySpillAt(Transform(target).Coordinates, puddleSolution, out _);
|
||||||
|
|
||||||
|
// TODO: Make this an event subscription once spilling puddles is predicted.
|
||||||
|
// Injectors should not be hardcoded here.
|
||||||
if (TryComp<InjectorComponent>(entity, out var injectorComp))
|
if (TryComp<InjectorComponent>(entity, out var injectorComp))
|
||||||
{
|
{
|
||||||
injectorComp.ToggleState = InjectorToggleMode.Draw;
|
injectorComp.ToggleState = InjectorToggleMode.Draw;
|
||||||
|
|||||||
@@ -15,4 +15,13 @@ public abstract class SharedForensicsSystem : EntitySystem
|
|||||||
/// Does nothing if it does not have the FingerprintComponent.
|
/// Does nothing if it does not have the FingerprintComponent.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual void RandomizeFingerprint(Entity<FingerprintComponent?> ent) { }
|
public virtual void RandomizeFingerprint(Entity<FingerprintComponent?> ent) { }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Transfer DNA from one entity onto the forensics of another.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="recipient">The entity receiving the DNA.</param>
|
||||||
|
/// <param name="donor">The entity applying its DNA.</param>
|
||||||
|
/// <param name="canDnaBeCleaned">If this DNA be cleaned off of the recipient. e.g. cleaning a knife vs cleaning a puddle of blood.</param>
|
||||||
|
public virtual void TransferDna(EntityUid recipient, EntityUid donor, bool canDnaBeCleaned = true) { }
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,14 +10,22 @@ injector-volume-label = Volume: [color=white]{$currentVolume}/{$totalVolume}[/co
|
|||||||
|
|
||||||
injector-component-drawing-text = Now drawing
|
injector-component-drawing-text = Now drawing
|
||||||
injector-component-injecting-text = Now injecting
|
injector-component-injecting-text = Now injecting
|
||||||
injector-component-cannot-transfer-message = You aren't able to transfer to {THE($target)}!
|
injector-component-cannot-transfer-message = You aren't able to transfer into {THE($target)}!
|
||||||
|
injector-component-cannot-transfer-message-self = You aren't able to transfer into yourself!
|
||||||
injector-component-cannot-draw-message = You aren't able to draw from {THE($target)}!
|
injector-component-cannot-draw-message = You aren't able to draw from {THE($target)}!
|
||||||
injector-component-cannot-inject-message = You aren't able to inject to {THE($target)}!
|
injector-component-cannot-draw-message-self = You aren't able to draw from yourself!
|
||||||
|
injector-component-cannot-inject-message = You aren't able to inject into {THE($target)}!
|
||||||
|
injector-component-cannot-inject-message-self = You aren't able to inject into yourself!
|
||||||
injector-component-inject-success-message = You inject {$amount}u into {THE($target)}!
|
injector-component-inject-success-message = You inject {$amount}u into {THE($target)}!
|
||||||
|
injector-component-inject-success-message-self = You inject {$amount}u into yourself!
|
||||||
injector-component-transfer-success-message = You transfer {$amount}u into {THE($target)}.
|
injector-component-transfer-success-message = You transfer {$amount}u into {THE($target)}.
|
||||||
|
injector-component-transfer-success-message-self = You transfer {$amount}u into yourself.
|
||||||
injector-component-draw-success-message = You draw {$amount}u from {THE($target)}.
|
injector-component-draw-success-message = You draw {$amount}u from {THE($target)}.
|
||||||
|
injector-component-draw-success-message-self = You draw {$amount}u from youself.
|
||||||
injector-component-target-already-full-message = {CAPITALIZE(THE($target))} is already full!
|
injector-component-target-already-full-message = {CAPITALIZE(THE($target))} is already full!
|
||||||
|
injector-component-target-already-full-message-self = You are already full!
|
||||||
injector-component-target-is-empty-message = {CAPITALIZE(THE($target))} is empty!
|
injector-component-target-is-empty-message = {CAPITALIZE(THE($target))} is empty!
|
||||||
|
injector-component-target-is-empty-message-self = You are empty!
|
||||||
injector-component-cannot-toggle-draw-message = Too full to draw!
|
injector-component-cannot-toggle-draw-message = Too full to draw!
|
||||||
injector-component-cannot-toggle-inject-message = Nothing to inject!
|
injector-component-cannot-toggle-inject-message = Nothing to inject!
|
||||||
|
|
||||||
|
|||||||
@@ -286,10 +286,13 @@
|
|||||||
injectOnly: false
|
injectOnly: false
|
||||||
ignoreMobs: true
|
ignoreMobs: true
|
||||||
ignoreClosed: false
|
ignoreClosed: false
|
||||||
minTransferAmount: 1
|
transferAmounts:
|
||||||
maxTransferAmount: 5
|
- 1
|
||||||
transferAmount: 1
|
- 2
|
||||||
toggleState: 1 # draw
|
- 3
|
||||||
|
- 4
|
||||||
|
- 5
|
||||||
|
currentTransferAmount: 1
|
||||||
- type: ExaminableSolution
|
- type: ExaminableSolution
|
||||||
solution: dropper
|
solution: dropper
|
||||||
exactVolume: true
|
exactVolume: true
|
||||||
@@ -385,8 +388,7 @@
|
|||||||
id: Syringe
|
id: Syringe
|
||||||
components:
|
components:
|
||||||
- type: Injector
|
- type: Injector
|
||||||
transferAmount: 15
|
currentTransferAmount: 15
|
||||||
toggleState: Draw
|
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
- Syringe
|
- Syringe
|
||||||
@@ -410,9 +412,13 @@
|
|||||||
injector:
|
injector:
|
||||||
maxVol: 5
|
maxVol: 5
|
||||||
- type: Injector
|
- type: Injector
|
||||||
minTransferAmount: 1
|
transferAmounts:
|
||||||
maxTransferAmount: 5
|
- 1
|
||||||
transferAmount: 5
|
- 2
|
||||||
|
- 3
|
||||||
|
- 4
|
||||||
|
- 5
|
||||||
|
currentTransferAmount: 5
|
||||||
- type: SolutionContainerVisuals
|
- type: SolutionContainerVisuals
|
||||||
maxFillLevels: 3
|
maxFillLevels: 3
|
||||||
fillBaseName: minisyringe
|
fillBaseName: minisyringe
|
||||||
@@ -461,6 +467,7 @@
|
|||||||
- SyringeGunAmmo
|
- SyringeGunAmmo
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
|
abstract: true
|
||||||
parent: BaseSyringe
|
parent: BaseSyringe
|
||||||
id: PrefilledSyringe
|
id: PrefilledSyringe
|
||||||
components:
|
components:
|
||||||
@@ -521,15 +528,15 @@
|
|||||||
canReact: false
|
canReact: false
|
||||||
- type: Injector
|
- type: Injector
|
||||||
injectOnly: false
|
injectOnly: false
|
||||||
minTransferAmount: 5
|
transferAmounts:
|
||||||
maxTransferAmount: 10
|
- 5
|
||||||
transferAmount: 10
|
- 10
|
||||||
|
currentTransferAmount: 10
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
- Syringe
|
- Syringe
|
||||||
- Trash
|
- Trash
|
||||||
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: pill
|
name: pill
|
||||||
parent: BaseItem
|
parent: BaseItem
|
||||||
|
|||||||
@@ -713,3 +713,6 @@ FoodDonutJellySlugcat: FoodDonutJellyScurret
|
|||||||
# 2025-08-11
|
# 2025-08-11
|
||||||
ClothingUniformJumpsuitChiefEngineerNT: ClothingUniformJumpsuitChiefEngineer
|
ClothingUniformJumpsuitChiefEngineerNT: ClothingUniformJumpsuitChiefEngineer
|
||||||
ClothingUniformJumpsuitParamedicNT: ClothingUniformJumpsuitParamedic
|
ClothingUniformJumpsuitParamedicNT: ClothingUniformJumpsuitParamedic
|
||||||
|
|
||||||
|
# 2025-08-29
|
||||||
|
PrefilledSyringe: Syringe
|
||||||
|
|||||||
Reference in New Issue
Block a user