547 lines
23 KiB
C#
547 lines
23 KiB
C#
using System.Linq;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Systems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.CombatMode;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using Content.Shared.Forensics.Systems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Stacks;
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using Content.Shared.Verbs;
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namespace Content.Shared.Chemistry.EntitySystems;
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public abstract class SharedInjectorSystem : EntitySystem
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{
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[Dependency] private readonly SharedBloodstreamSystem _blood = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly OpenableSystem _openable = default!;
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[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
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[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedForensicsSystem _forensics = default!;
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[Dependency] protected readonly SharedSolutionContainerSystem SolutionContainer = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<InjectorComponent, GetVerbsEvent<AlternativeVerb>>(AddSetTransferVerbs);
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SubscribeLocalEvent<InjectorComponent, UseInHandEvent>(OnInjectorUse);
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SubscribeLocalEvent<InjectorComponent, AfterInteractEvent>(OnInjectorAfterInteract);
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SubscribeLocalEvent<InjectorComponent, InjectorDoAfterEvent>(OnInjectDoAfter);
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}
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private void AddSetTransferVerbs(Entity<InjectorComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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if (ent.Comp.TransferAmounts.Count <= 1)
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return; // No options to cycle between
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var user = args.User;
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var min = ent.Comp.TransferAmounts.Min();
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var max = ent.Comp.TransferAmounts.Max();
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var cur = ent.Comp.CurrentTransferAmount;
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var toggleAmount = cur == max ? min : max;
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var priority = 0;
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AlternativeVerb toggleVerb = new()
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{
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Text = Loc.GetString("comp-solution-transfer-verb-toggle", ("amount", toggleAmount)),
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Category = VerbCategory.SetTransferAmount,
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Act = () =>
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{
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ent.Comp.CurrentTransferAmount = toggleAmount;
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_popup.PopupClient(Loc.GetString("comp-solution-transfer-set-amount", ("amount", toggleAmount)), user, user);
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Dirty(ent);
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},
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Priority = priority
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};
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args.Verbs.Add(toggleVerb);
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priority -= 1;
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// Add specific transfer verbs for amounts defined in the component
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foreach (var amount in ent.Comp.TransferAmounts)
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{
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AlternativeVerb verb = new()
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{
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Text = Loc.GetString("comp-solution-transfer-verb-amount", ("amount", amount)),
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Category = VerbCategory.SetTransferAmount,
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Act = () =>
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{
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ent.Comp.CurrentTransferAmount = amount;
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_popup.PopupClient(Loc.GetString("comp-solution-transfer-set-amount", ("amount", amount)), user, user);
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Dirty(ent);
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},
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// we want to sort by size, not alphabetically by the verb text.
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Priority = priority
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};
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priority -= 1;
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args.Verbs.Add(verb);
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}
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}
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private void OnInjectorUse(Entity<InjectorComponent> ent, ref UseInHandEvent args)
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{
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if (args.Handled)
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return;
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Toggle(ent, args.User);
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args.Handled = true;
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}
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private void OnInjectorAfterInteract(Entity<InjectorComponent> ent, ref AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach)
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return;
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//Make sure we have the attacking entity
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if (args.Target is not { Valid: true } target || !HasComp<SolutionContainerManagerComponent>(ent))
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return;
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// Is the target a mob? If yes, use a do-after to give them time to respond.
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if (HasComp<MobStateComponent>(target) || HasComp<BloodstreamComponent>(target))
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{
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// Are use using an injector capable of targeting a mob?
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if (ent.Comp.IgnoreMobs)
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return;
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InjectDoAfter(ent, target, args.User);
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args.Handled = true;
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return;
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}
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// Instantly draw from or inject into jugs, bottles etc.
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args.Handled = TryUseInjector(ent, target, args.User);
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}
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private void OnInjectDoAfter(Entity<InjectorComponent> ent, ref InjectorDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || args.Args.Target == null)
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return;
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args.Handled = TryUseInjector(ent, args.Args.Target.Value, args.Args.User);
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}
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/// <summary>
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/// Send informative pop-up messages and wait for a do-after to complete.
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/// </summary>
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private void InjectDoAfter(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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{
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// Create a pop-up for the user
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if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
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{
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_popup.PopupClient(Loc.GetString("injector-component-drawing-user"), target, user);
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}
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else
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{
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_popup.PopupClient(Loc.GetString("injector-component-injecting-user"), target, user);
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}
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if (!SolutionContainer.ResolveSolution(injector.Owner, injector.Comp.SolutionName, ref injector.Comp.Solution, out var solution))
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return;
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var actualDelay = injector.Comp.Delay;
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FixedPoint2 amountToInject;
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if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
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{
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// additional delay is based on actual volume left to draw in syringe when smaller than transfer amount
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amountToInject = FixedPoint2.Min(injector.Comp.CurrentTransferAmount, solution.MaxVolume - solution.Volume);
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}
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else
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{
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// additional delay is based on actual volume left to inject in syringe when smaller than transfer amount
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amountToInject = FixedPoint2.Min(injector.Comp.CurrentTransferAmount, solution.Volume);
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}
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// Injections take 0.5 seconds longer per 5u of possible space/content
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// First 5u(MinimumTransferAmount) doesn't incur delay
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actualDelay += injector.Comp.DelayPerVolume * FixedPoint2.Max(0, amountToInject - injector.Comp.TransferAmounts.Min()).Double();
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// Ensure that minimum delay before incapacitation checks is 1 seconds
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actualDelay = MathHelper.Max(actualDelay, TimeSpan.FromSeconds(1));
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if (user != target) // injecting someone else
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{
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// Create a pop-up for the target
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var userName = Identity.Entity(user, EntityManager);
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if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
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{
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_popup.PopupEntity(Loc.GetString("injector-component-drawing-target",
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("user", userName)), user, target);
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
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("user", userName)), user, target);
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}
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// Check if the target is incapacitated or in combat mode and modify time accordingly.
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if (_mobState.IsIncapacitated(target))
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{
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actualDelay /= 2.5f;
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}
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else if (_combatMode.IsInCombatMode(target))
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{
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// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
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// combat with fast syringes & lag.
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actualDelay += TimeSpan.FromSeconds(1);
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}
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// Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same.
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if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
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{
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_adminLogger.Add(LogType.ForceFeed,
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$"{ToPrettyString(user):user} is attempting to inject {ToPrettyString(target):target} with a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution}");
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}
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else
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{
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_adminLogger.Add(LogType.ForceFeed,
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$"{ToPrettyString(user):user} is attempting to draw {injector.Comp.CurrentTransferAmount.ToString()} units from {ToPrettyString(target):target}");
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}
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}
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else // injecting yourself
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{
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// Self-injections take half as long.
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actualDelay /= 2;
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if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
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{
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_adminLogger.Add(LogType.Ingestion,
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$"{ToPrettyString(user):user} is attempting to inject themselves with a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution}.");
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}
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else
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{
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_adminLogger.Add(LogType.ForceFeed,
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$"{ToPrettyString(user):user} is attempting to draw {injector.Comp.CurrentTransferAmount.ToString()} units from themselves.");
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}
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}
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, actualDelay, new InjectorDoAfterEvent(), injector.Owner, target: target, used: injector.Owner)
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{
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BreakOnMove = true,
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BreakOnWeightlessMove = false,
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BreakOnDamage = true,
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NeedHand = injector.Comp.NeedHand,
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BreakOnHandChange = injector.Comp.BreakOnHandChange,
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MovementThreshold = injector.Comp.MovementThreshold,
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});
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}
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private bool TryUseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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{
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var isOpenOrIgnored = injector.Comp.IgnoreClosed || !_openable.IsClosed(target);
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// Handle injecting/drawing for solutions
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if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
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{
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if (isOpenOrIgnored && SolutionContainer.TryGetInjectableSolution(target, out var injectableSolution, out _))
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return TryInject(injector, target, injectableSolution.Value, user, false);
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if (isOpenOrIgnored && SolutionContainer.TryGetRefillableSolution(target, out var refillableSolution, out _))
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return TryInject(injector, target, refillableSolution.Value, user, true);
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if (TryComp<BloodstreamComponent>(target, out var bloodstream))
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return TryInjectIntoBloodstream(injector, (target, bloodstream), user);
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LocId msg = target == user ? "injector-component-cannot-transfer-message-self" : "injector-component-cannot-transfer-message";
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_popup.PopupClient(Loc.GetString(msg, ("target", Identity.Entity(target, EntityManager))), injector, user);
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}
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else if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
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{
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// Draw from a bloodstream, if the target has that
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if (TryComp<BloodstreamComponent>(target, out var stream) &&
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SolutionContainer.ResolveSolution(target, stream.BloodSolutionName, ref stream.BloodSolution))
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{
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return TryDraw(injector, (target, stream), stream.BloodSolution.Value, user);
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}
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// Draw from an object (food, beaker, etc)
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if (isOpenOrIgnored && SolutionContainer.TryGetDrawableSolution(target, out var drawableSolution, out _))
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return TryDraw(injector, target, drawableSolution.Value, user);
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LocId msg = target == user ? "injector-component-cannot-draw-message-self" : "injector-component-cannot-draw-message";
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_popup.PopupClient(Loc.GetString(msg, ("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
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}
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return false;
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}
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private bool TryInject(Entity<InjectorComponent> injector, EntityUid target,
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Entity<SolutionComponent> targetSolution, EntityUid user, bool asRefill)
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{
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if (!SolutionContainer.ResolveSolution(injector.Owner, injector.Comp.SolutionName, ref injector.Comp.Solution,
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out var solution) || solution.Volume == 0)
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return false;
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount =
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FixedPoint2.Min(injector.Comp.CurrentTransferAmount, targetSolution.Comp.Solution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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LocId msg = target == user ? "injector-component-target-already-full-message-self" : "injector-component-target-already-full-message";
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_popup.PopupClient(
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Loc.GetString(msg,
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("target", Identity.Entity(target, EntityManager))),
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injector.Owner,
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user);
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return false;
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}
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// Move units from attackSolution to targetSolution
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Solution removedSolution;
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if (TryComp<StackComponent>(target, out var stack))
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removedSolution = SolutionContainer.SplitStackSolution(injector.Comp.Solution.Value, realTransferAmount, stack.Count);
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else
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removedSolution = SolutionContainer.SplitSolution(injector.Comp.Solution.Value, realTransferAmount);
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_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
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if (!asRefill)
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SolutionContainer.Inject(target, targetSolution, removedSolution);
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else
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SolutionContainer.Refill(target, targetSolution, removedSolution);
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LocId msgSuccess = target == user ? "injector-component-transfer-success-message-self" : "injector-component-transfer-success-message";
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_popup.PopupClient(
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Loc.GetString(msgSuccess,
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("amount", removedSolution.Volume),
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("target", Identity.Entity(target, EntityManager))),
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injector.Owner, user);
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AfterInject(injector, target);
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return true;
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}
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private bool TryInjectIntoBloodstream(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
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EntityUid user)
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{
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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if (!SolutionContainer.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName,
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ref target.Comp.ChemicalSolution, out var chemSolution))
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{
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LocId msg = target.Owner == user ? "injector-component-cannot-inject-message-self" : "injector-component-cannot-inject-message";
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_popup.PopupClient(
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Loc.GetString(msg,
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("target", Identity.Entity(target, EntityManager))),
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injector.Owner, user);
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return false;
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}
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var realTransferAmount = FixedPoint2.Min(injector.Comp.CurrentTransferAmount, chemSolution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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LocId msg = target.Owner == user ? "injector-component-cannot-inject-message-self" : "injector-component-cannot-inject-message";
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_popup.PopupClient(
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Loc.GetString(msg,
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("target", Identity.Entity(target, EntityManager))),
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injector.Owner, user);
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return false;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution = SolutionContainer.SplitSolution(target.Comp.ChemicalSolution.Value, realTransferAmount);
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_blood.TryAddToChemicals(target.AsNullable(), removedSolution);
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_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
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LocId msgSuccess = target.Owner == user ? "injector-component-inject-success-message-self" : "injector-component-inject-success-message";
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_popup.PopupClient(
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Loc.GetString(msgSuccess,
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("amount", removedSolution.Volume),
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("target", Identity.Entity(target, EntityManager))),
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injector.Owner, user);
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AfterInject(injector, target);
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return true;
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}
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private bool TryDraw(Entity<InjectorComponent> injector, Entity<BloodstreamComponent?> target,
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Entity<SolutionComponent> targetSolution, EntityUid user)
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{
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if (!SolutionContainer.ResolveSolution(injector.Owner, injector.Comp.SolutionName, ref injector.Comp.Solution,
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out var solution) || solution.AvailableVolume == 0)
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{
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return false;
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}
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var applicableTargetSolution = targetSolution.Comp.Solution;
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// If a whitelist exists, remove all non-whitelisted reagents from the target solution temporarily
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var temporarilyRemovedSolution = new Solution();
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if (injector.Comp.ReagentWhitelist is { } reagentWhitelist)
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{
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temporarilyRemovedSolution = applicableTargetSolution.SplitSolutionWithout(applicableTargetSolution.Volume, reagentWhitelist.ToArray());
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}
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// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
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var realTransferAmount = FixedPoint2.Min(injector.Comp.CurrentTransferAmount, applicableTargetSolution.Volume,
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solution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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LocId msg = target.Owner == user ? "injector-component-target-is-empty-message-self" : "injector-component-target-is-empty-message";
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_popup.PopupClient(
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Loc.GetString(msg,
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("target", Identity.Entity(target, EntityManager))),
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injector.Owner, user);
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return false;
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}
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// We have some snowflaked behavior for streams.
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if (target.Comp != null)
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{
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DrawFromBlood(injector, (target.Owner, target.Comp), injector.Comp.Solution.Value, realTransferAmount, user);
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return true;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution = SolutionContainer.Draw(target.Owner, targetSolution, realTransferAmount);
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// Add back non-whitelisted reagents to the target solution
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SolutionContainer.TryAddSolution(targetSolution, temporarilyRemovedSolution);
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if (!SolutionContainer.TryAddSolution(injector.Comp.Solution.Value, removedSolution))
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{
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return false;
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}
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LocId msgSuccess = target.Owner == user ? "injector-component-draw-success-message-self" : "injector-component-draw-success-message";
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_popup.PopupClient(
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Loc.GetString(msgSuccess,
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("amount", removedSolution.Volume),
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("target", Identity.Entity(target, EntityManager))),
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injector.Owner, user);
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AfterDraw(injector, target);
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return true;
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}
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private void DrawFromBlood(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
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Entity<SolutionComponent> injectorSolution, FixedPoint2 transferAmount, EntityUid user)
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{
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var drawAmount = (float)transferAmount;
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if (SolutionContainer.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName,
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ref target.Comp.ChemicalSolution))
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{
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var chemTemp = SolutionContainer.SplitSolution(target.Comp.ChemicalSolution.Value, drawAmount * 0.15f);
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SolutionContainer.TryAddSolution(injectorSolution, chemTemp);
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drawAmount -= (float)chemTemp.Volume;
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}
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if (SolutionContainer.ResolveSolution(target.Owner, target.Comp.BloodSolutionName,
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ref target.Comp.BloodSolution))
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{
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var bloodTemp = SolutionContainer.SplitSolution(target.Comp.BloodSolution.Value, drawAmount);
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SolutionContainer.TryAddSolution(injectorSolution, bloodTemp);
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}
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LocId msg = target.Owner == user ? "injector-component-draw-success-message-self" : "injector-component-draw-success-message";
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_popup.PopupClient(
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Loc.GetString(msg,
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("amount", transferAmount),
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("target", Identity.Entity(target, EntityManager))),
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injector.Owner, user);
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AfterDraw(injector, target);
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}
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private void AfterInject(Entity<InjectorComponent> injector, EntityUid target)
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{
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// Automatically set syringe to draw after completely draining it.
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if (SolutionContainer.ResolveSolution(injector.Owner, injector.Comp.SolutionName, ref injector.Comp.Solution,
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out var solution) && solution.Volume == 0)
|
|
{
|
|
SetMode(injector, InjectorToggleMode.Draw);
|
|
}
|
|
|
|
// Leave some DNA from the injectee on it
|
|
_forensics.TransferDna(injector, target);
|
|
}
|
|
|
|
private void AfterDraw(Entity<InjectorComponent> injector, EntityUid target)
|
|
{
|
|
// Automatically set syringe to inject after completely filling it.
|
|
if (SolutionContainer.ResolveSolution(injector.Owner, injector.Comp.SolutionName, ref injector.Comp.Solution,
|
|
out var solution) && solution.AvailableVolume == 0)
|
|
{
|
|
SetMode(injector, InjectorToggleMode.Inject);
|
|
}
|
|
|
|
// Leave some DNA from the drawee on it
|
|
_forensics.TransferDna(injector, target);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Toggle the injector between draw/inject state if applicable.
|
|
/// </summary>
|
|
public void Toggle(Entity<InjectorComponent> injector, EntityUid user)
|
|
{
|
|
if (injector.Comp.InjectOnly)
|
|
return;
|
|
|
|
if (!SolutionContainer.ResolveSolution(injector.Owner, injector.Comp.SolutionName, ref injector.Comp.Solution, out var solution))
|
|
return;
|
|
|
|
string msg;
|
|
|
|
switch (injector.Comp.ToggleState)
|
|
{
|
|
case InjectorToggleMode.Inject:
|
|
if (solution.AvailableVolume > 0) // If solution has empty space to fill up, allow toggling to draw
|
|
{
|
|
SetMode(injector, InjectorToggleMode.Draw);
|
|
msg = "injector-component-drawing-text";
|
|
}
|
|
else
|
|
{
|
|
msg = "injector-component-cannot-toggle-draw-message";
|
|
}
|
|
break;
|
|
case InjectorToggleMode.Draw:
|
|
if (solution.Volume > 0) // If solution has anything in it, allow toggling to inject
|
|
{
|
|
SetMode(injector, InjectorToggleMode.Inject);
|
|
msg = "injector-component-injecting-text";
|
|
}
|
|
else
|
|
{
|
|
msg = "injector-component-cannot-toggle-inject-message";
|
|
}
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
|
|
_popup.PopupClient(Loc.GetString(msg), injector, user);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the mode of the injector to draw or inject.
|
|
/// </summary>
|
|
public void SetMode(Entity<InjectorComponent> injector, InjectorToggleMode mode)
|
|
{
|
|
injector.Comp.ToggleState = mode;
|
|
Dirty(injector);
|
|
}
|
|
}
|