We have a lobby! (#127)
It's shoddy as hell but it works for our purposes.
This commit is contained in:
committed by
GitHub
parent
f887d22a16
commit
845d0f9182
@@ -76,7 +76,9 @@
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<Compile Include="GameObjects\Components\Storage\ClientStorageComponent.cs" />
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<Compile Include="GameObjects\EntitySystems\ClientNotifySystem.cs" />
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<Compile Include="GameObjects\EntitySystems\VerbSystem.cs" />
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<Compile Include="GameTicking\ClientGameTicker.cs" />
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<Compile Include="Input\ContentContexts.cs" />
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<Compile Include="Interfaces\IClientGameTicker.cs" />
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<Compile Include="Interfaces\IClientNotifyManager.cs" />
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<Compile Include="ClientNotifyManager.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@@ -84,6 +86,7 @@
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<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
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<Compile Include="UserInterface\HandsGui.cs" />
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<Compile Include="GameObjects\Components\Power\PowerDebugTool.cs" />
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<Compile Include="UserInterface\LobbyGui.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Content.Shared\Content.Shared.csproj">
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@@ -4,6 +4,7 @@ using Content.Client.GameObjects.Components.Construction;
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using Content.Client.GameObjects.Components.Power;
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using Content.Client.GameObjects.Components.SmoothWalling;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.GameTicking;
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using Content.Client.Input;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces.GameObjects;
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@@ -77,6 +78,7 @@ namespace Content.Client
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IoCManager.Register<IClientNotifyManager, ClientNotifyManager>();
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IoCManager.Register<ISharedNotifyManager, ClientNotifyManager>();
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IoCManager.Register<IClientGameTicker, ClientGameTicker>();
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IoCManager.BuildGraph();
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}
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@@ -89,6 +91,7 @@ namespace Content.Client
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ContentContexts.SetupContexts(inputMan.Contexts);
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IoCManager.Resolve<IClientNotifyManager>().Initialize();
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IoCManager.Resolve<IClientGameTicker>().Initialize();
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}
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public override void Update(AssemblyLoader.UpdateLevel level, float frameTime)
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@@ -98,7 +101,9 @@ namespace Content.Client
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switch (level)
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{
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case AssemblyLoader.UpdateLevel.FramePreEngine:
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IoCManager.Resolve<IClientNotifyManager>().FrameUpdate(new RenderFrameEventArgs(frameTime));
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var renderFrameEventArgs = new RenderFrameEventArgs(frameTime);
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IoCManager.Resolve<IClientNotifyManager>().FrameUpdate(renderFrameEventArgs);
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IoCManager.Resolve<IClientGameTicker>().FrameUpdate(renderFrameEventArgs);
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break;
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}
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}
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228
Content.Client/GameTicking/ClientGameTicker.cs
Normal file
228
Content.Client/GameTicking/ClientGameTicker.cs
Normal file
@@ -0,0 +1,228 @@
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using System;
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using Content.Client.Interfaces;
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using Content.Client.UserInterface;
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using Content.Shared;
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using SS14.Client;
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using SS14.Client.Console;
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using SS14.Client.Interfaces;
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using SS14.Client.Interfaces.Input;
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using SS14.Client.Interfaces.UserInterface;
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using SS14.Client.UserInterface.CustomControls;
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using SS14.Shared.Input;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.IoC;
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using SS14.Shared.Utility;
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using SS14.Shared.ViewVariables;
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namespace Content.Client.GameTicking
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{
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public class ClientGameTicker : SharedGameTicker, IClientGameTicker
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{
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#pragma warning disable 649
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[Dependency] private IClientNetManager _netManager;
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[Dependency] private IUserInterfaceManager _userInterfaceManager;
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[Dependency] private IClientChatConsole _chatConsole;
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[Dependency] private IInputManager _inputManager;
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[Dependency] private IBaseClient _baseClient;
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#pragma warning restore 649
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[ViewVariables] private bool _areWeReady;
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[ViewVariables] private bool _initialized;
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[ViewVariables] private TickerState _tickerState;
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[ViewVariables] private Chatbox _gameChat;
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[ViewVariables] private LobbyGui _lobby;
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[ViewVariables] private bool _gameStarted;
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[ViewVariables] private DateTime _startTime;
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public void Initialize()
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{
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DebugTools.Assert(!_initialized);
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_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby), _joinLobby);
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_netManager.RegisterNetMessage<MsgTickerJoinGame>(nameof(MsgTickerJoinGame), _joinGame);
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_netManager.RegisterNetMessage<MsgTickerLobbyStatus>(nameof(MsgTickerLobbyStatus), _lobbyStatus);
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_baseClient.RunLevelChanged += BaseClientOnRunLevelChanged;
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_initialized = true;
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}
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private void BaseClientOnRunLevelChanged(object sender, RunLevelChangedEventArgs e)
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{
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if (e.NewLevel != ClientRunLevel.Initialize)
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{
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return;
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}
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_tickerState = TickerState.Unset;
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_lobby?.Dispose();
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_lobby = null;
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_gameChat?.Dispose();
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_gameChat = null;
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}
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public void FrameUpdate(RenderFrameEventArgs renderFrameEventArgs)
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{
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if (_lobby == null)
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{
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return;
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}
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if (_gameStarted)
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{
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_lobby.StartTime.Text = "";
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return;
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}
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string text;
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var difference = _startTime - DateTime.UtcNow;
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if (difference.Ticks < 0)
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{
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if (difference.TotalSeconds < -5)
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{
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text = "Right Now?";
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}
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else
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{
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text = "Right Now";
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}
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}
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else
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{
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text = $"{(int) Math.Floor(difference.TotalMinutes)}:{difference.Seconds:D2}";
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}
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_lobby.StartTime.Text = "Round Starts In: " + text;
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}
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private void _lobbyStatus(MsgTickerLobbyStatus message)
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{
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_startTime = message.StartTime;
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_gameStarted = message.IsRoundStarted;
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_areWeReady = message.YouAreReady;
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_updateLobbyUi();
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}
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private void _updateLobbyUi()
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{
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if (_lobby == null)
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{
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return;
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}
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if (_gameStarted)
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{
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_lobby.ReadyButton.Text = "Join";
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_lobby.ReadyButton.ToggleMode = false;
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_lobby.ReadyButton.Pressed = false;
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}
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else
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{
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_lobby.StartTime.Text = "";
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_lobby.ReadyButton.Text = "Ready Up";
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_lobby.ReadyButton.ToggleMode = true;
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_lobby.ReadyButton.Pressed = _areWeReady;
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}
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}
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private void _joinLobby(MsgTickerJoinLobby message)
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{
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if (_tickerState == TickerState.InLobby)
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{
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return;
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}
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if (_gameChat != null)
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{
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_gameChat.TextSubmitted -= _chatConsole.ParseChatMessage;
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_chatConsole.AddString -= _gameChat.AddLine;
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_gameChat.Dispose();
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_gameChat = null;
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}
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_tickerState = TickerState.InLobby;
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_lobby = new LobbyGui();
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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_lobby.Chat.TextSubmitted += _chatConsole.ParseChatMessage;
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_chatConsole.AddString += _lobby.Chat.AddLine;
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_lobby.Chat.DefaultChatFormat = "ooc \"{0}\"";
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_lobby.ServerName.Text = _baseClient.GameInfo.ServerName;
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_inputManager.SetInputCommand(EngineKeyFunctions.FocusChat,
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InputCmdHandler.FromDelegate(session => { _lobby.Chat.Input.GrabFocus(); }));
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_updateLobbyUi();
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_lobby.ObserveButton.OnPressed += args => { _chatConsole.ProcessCommand("observe"); };
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_lobby.ReadyButton.OnPressed += args =>
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{
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if (!_gameStarted)
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{
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return;
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}
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_chatConsole.ProcessCommand("joingame");
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};
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_lobby.ReadyButton.OnToggled += args =>
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{
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if (_gameStarted)
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{
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return;
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}
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_chatConsole.ProcessCommand($"toggleready {args.Pressed}");
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};
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_lobby.LeaveButton.OnPressed += args => _chatConsole.ProcessCommand("disconnect");
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}
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private void _joinGame(MsgTickerJoinGame message)
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{
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if (_tickerState == TickerState.InGame)
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{
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return;
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}
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_tickerState = TickerState.InGame;
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if (_lobby != null)
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{
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_lobby.Chat.TextSubmitted -= _chatConsole.ParseChatMessage;
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_chatConsole.AddString -= _lobby.Chat.AddLine;
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_lobby.Dispose();
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_lobby = null;
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}
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_inputManager.SetInputCommand(EngineKeyFunctions.FocusChat,
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InputCmdHandler.FromDelegate(session => { _gameChat.Input.GrabFocus(); }));
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_gameChat = new Chatbox();
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_userInterfaceManager.StateRoot.AddChild(_gameChat);
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_gameChat.TextSubmitted += _chatConsole.ParseChatMessage;
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_chatConsole.AddString += _gameChat.AddLine;
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_gameChat.DefaultChatFormat = "say \"{0}\"";
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}
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private enum TickerState
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{
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Unset = 0,
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/// <summary>
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/// The client is in the lobby.
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/// </summary>
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InLobby = 1,
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/// <summary>
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/// The client is NOT in the lobby.
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/// Do not confuse this with the client session status.
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/// </summary>
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InGame = 2
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}
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}
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}
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10
Content.Client/Interfaces/IClientGameTicker.cs
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10
Content.Client/Interfaces/IClientGameTicker.cs
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@@ -0,0 +1,10 @@
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using SS14.Client;
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namespace Content.Client.Interfaces
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{
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public interface IClientGameTicker
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{
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void Initialize();
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void FrameUpdate(RenderFrameEventArgs renderFrameEventArgs);
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}
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}
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35
Content.Client/UserInterface/LobbyGui.cs
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35
Content.Client/UserInterface/LobbyGui.cs
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@@ -0,0 +1,35 @@
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using SS14.Client.UserInterface;
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using SS14.Client.UserInterface.Controls;
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using SS14.Client.UserInterface.CustomControls;
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using SS14.Shared.Utility;
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namespace Content.Client.UserInterface
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{
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public class LobbyGui : Control
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{
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protected override ResourcePath ScenePath => new ResourcePath("/Scenes/Lobby/Lobby.tscn");
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public Label ServerName => GetChild<Label>("Panel/VBoxContainer/TitleContainer/ServerName");
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public Label StartTime => GetChild<Label>("Panel/VBoxContainer/HBoxContainer/LeftVBox/ReadyButtons/RoundStartText");
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public Button ReadyButton =>
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GetChild<Button>("Panel/VBoxContainer/HBoxContainer/LeftVBox/ReadyButtons/ReadyButton");
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public Button ObserveButton =>
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GetChild<Button>("Panel/VBoxContainer/HBoxContainer/LeftVBox/ReadyButtons/ObserveButton");
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public Button LeaveButton => GetChild<Button>("Panel/VBoxContainer/TitleContainer/LeaveButton");
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public Chatbox Chat { get; private set; }
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protected override void Initialize()
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{
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base.Initialize();
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var chatContainer = GetChild("Panel/VBoxContainer/HBoxContainer/LeftVBox");
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Chat = new Chatbox();
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chatContainer.AddChild(Chat);
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Chat.SizeFlagsVertical = SizeFlags.FillExpand;
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}
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}
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}
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@@ -45,9 +45,6 @@ namespace Content.Server
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{
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public class EntryPoint : GameServer
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{
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private IBaseServer _server;
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private IPlayerManager _players;
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private IChatManager chatManager;
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private IGameTicker _gameTicker;
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/// <inheritdoc />
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@@ -55,12 +52,6 @@ namespace Content.Server
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{
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base.Init();
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_server = IoCManager.Resolve<IBaseServer>();
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_players = IoCManager.Resolve<IPlayerManager>();
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chatManager = IoCManager.Resolve<IChatManager>();
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_players.PlayerStatusChanged += HandlePlayerStatusChanged;
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var factory = IoCManager.Resolve<IComponentFactory>();
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factory.Register<HandsComponent>();
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@@ -140,76 +131,11 @@ namespace Content.Server
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_gameTicker.Initialize();
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}
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/// <inheritdoc />
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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_players.PlayerStatusChanged -= HandlePlayerStatusChanged;
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}
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base.Dispose(disposing);
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}
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public override void Update(AssemblyLoader.UpdateLevel level, float frameTime)
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{
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base.Update(level, frameTime);
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_gameTicker.Update(new FrameEventArgs(frameTime));
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}
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private void HandlePlayerStatusChanged(object sender, SessionStatusEventArgs args)
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{
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var session = args.Session;
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switch (args.NewStatus)
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{
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case SessionStatus.Connected:
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{
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if (session.Data.ContentDataUncast == null)
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{
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session.Data.ContentDataUncast = new PlayerData(session.SessionId);
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}
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// timer time must be > tick length
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Timer.Spawn(0, args.Session.JoinGame);
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player joined server!", args.Session.SessionId);
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}
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break;
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case SessionStatus.InGame:
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{
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//TODO: Check for existing mob and re-attach
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var data = session.ContentData();
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if (data.Mind == null)
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{
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// No mind yet (new session), make a new one.
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data.Mind = new Mind(session.SessionId);
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var mob = _gameTicker.SpawnPlayerMob();
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data.Mind.TransferTo(mob);
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}
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else
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{
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if (data.Mind.CurrentEntity == null)
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{
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var mob = _gameTicker.SpawnPlayerMob();
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data.Mind.TransferTo(mob);
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}
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session.AttachToEntity(data.Mind.CurrentEntity);
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}
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player joined Game!",
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args.Session.SessionId);
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}
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break;
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case SessionStatus.Disconnected:
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{
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player left!", args.Session.SessionId);
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}
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break;
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}
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}
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}
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}
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@@ -1,30 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects;
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using Content.Server.GameTicking.GamePresets;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs;
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using Content.Server.Players;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Inventory;
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using JetBrains.Annotations;
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using SS14.Server.Interfaces;
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using SS14.Server.Interfaces.Chat;
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using SS14.Server.Interfaces.Console;
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using SS14.Server.Interfaces.Maps;
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using SS14.Server.Interfaces.Player;
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using SS14.Server.Player;
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using SS14.Shared.Configuration;
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using SS14.Shared.Console;
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using SS14.Shared.Enums;
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using SS14.Shared.Interfaces.Configuration;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Map;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.Interfaces.Timing;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Map;
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using SS14.Shared.Maths;
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using SS14.Shared.Network;
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using SS14.Shared.Timers;
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using SS14.Shared.Timing;
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using SS14.Shared.Utility;
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using SS14.Shared.ViewVariables;
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namespace Content.Server.GameTicking
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{
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public class GameTicker : IGameTicker
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public class GameTicker : SharedGameTicker, IGameTicker
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{
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[ViewVariables]
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public GameRunLevel RunLevel
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@@ -44,11 +53,27 @@ namespace Content.Server.GameTicking
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}
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}
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public Action<GameRunLevelChangedEventArgs> OnRunLevelChanged;
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private const string PlayerPrototypeName = "HumanMob_Content";
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private const string ObserverPrototypeName = "MobObserver";
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private const string MapFile = "Maps/stationstation.yml";
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private bool _initialized;
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// Seconds.
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private const float LobbyDuration = 20;
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[ViewVariables] private bool _initialized;
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[ViewVariables(VVAccess.ReadWrite)] private GridLocalCoordinates _spawnPoint;
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[ViewVariables] private GameRunLevel _runLevel;
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[ViewVariables] private bool LobbyEnabled => _configurationManager.GetCVar<bool>("game.lobbyenabled");
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// Value is whether they're ready.
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[ViewVariables]
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private readonly Dictionary<IPlayerSession, bool> _playersInLobby = new Dictionary<IPlayerSession, bool>();
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[ViewVariables] private bool _roundStartCountdownHasNotStartedYetDueToNoPlayers;
|
||||
private DateTime _roundStartTimeUtc;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IEntityManager _entityManager;
|
||||
@@ -56,16 +81,21 @@ namespace Content.Server.GameTicking
|
||||
[Dependency] private IMapLoader _mapLoader;
|
||||
[Dependency] private IGameTiming _gameTiming;
|
||||
[Dependency] private IConfigurationManager _configurationManager;
|
||||
[Dependency] private IPlayerManager _playerManager;
|
||||
[Dependency] private IChatManager _chatManager;
|
||||
[Dependency] private IServerNetManager _netManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public Action<GameRunLevelChangedEventArgs> OnRunLevelChanged;
|
||||
private GameRunLevel _runLevel;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
DebugTools.Assert(!_initialized);
|
||||
|
||||
_configurationManager.RegisterCVar("game.lobbyenabled", false, CVar.ARCHIVE);
|
||||
_playerManager.PlayerStatusChanged += _handlePlayerStatusChanged;
|
||||
|
||||
_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby));
|
||||
_netManager.RegisterNetMessage<MsgTickerJoinGame>(nameof(MsgTickerJoinGame));
|
||||
_netManager.RegisterNetMessage<MsgTickerLobbyStatus>(nameof(MsgTickerLobbyStatus));
|
||||
|
||||
RestartRound();
|
||||
|
||||
@@ -74,6 +104,13 @@ namespace Content.Server.GameTicking
|
||||
|
||||
public void Update(FrameEventArgs frameEventArgs)
|
||||
{
|
||||
if (RunLevel != GameRunLevel.PreRoundLobby || _roundStartTimeUtc > DateTime.UtcNow ||
|
||||
_roundStartCountdownHasNotStartedYetDueToNoPlayers)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
StartRound();
|
||||
}
|
||||
|
||||
public void RestartRound()
|
||||
@@ -84,12 +121,21 @@ namespace Content.Server.GameTicking
|
||||
_resettingCleanup();
|
||||
_preRoundSetup();
|
||||
|
||||
if (_configurationManager.GetCVar<bool>("game.lobbyenabled"))
|
||||
if (!LobbyEnabled)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
StartRound();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_playerManager.PlayerCount == 0)
|
||||
{
|
||||
_roundStartCountdownHasNotStartedYetDueToNoPlayers = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_roundStartTimeUtc = DateTime.UtcNow + TimeSpan.FromSeconds(LobbyDuration);
|
||||
}
|
||||
}
|
||||
|
||||
StartRound();
|
||||
}
|
||||
|
||||
public void StartRound()
|
||||
@@ -102,6 +148,18 @@ namespace Content.Server.GameTicking
|
||||
// TODO: Allow other presets to be selected.
|
||||
var preset = new PresetTraitor();
|
||||
preset.Start();
|
||||
|
||||
foreach (var (playerSession, ready) in _playersInLobby.ToList())
|
||||
{
|
||||
if (!ready)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_spawnPlayer(playerSession);
|
||||
}
|
||||
|
||||
_sendStatusToAll();
|
||||
}
|
||||
|
||||
public void EndRound()
|
||||
@@ -112,7 +170,52 @@ namespace Content.Server.GameTicking
|
||||
RunLevel = GameRunLevel.PostRound;
|
||||
}
|
||||
|
||||
public IEntity SpawnPlayerMob()
|
||||
public void Respawn(IPlayerSession targetPlayer)
|
||||
{
|
||||
targetPlayer.ContentData().WipeMind();
|
||||
|
||||
if (LobbyEnabled)
|
||||
{
|
||||
_playerJoinLobby(targetPlayer);
|
||||
}
|
||||
else
|
||||
{
|
||||
_spawnPlayer(targetPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
public void MakeObserve(IPlayerSession player)
|
||||
{
|
||||
if (!_playersInLobby.ContainsKey(player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_spawnObserver(player);
|
||||
}
|
||||
|
||||
public void MakeJoinGame(IPlayerSession player)
|
||||
{
|
||||
if (!_playersInLobby.ContainsKey(player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_spawnPlayer(player);
|
||||
}
|
||||
|
||||
public void ToggleReady(IPlayerSession player, bool ready)
|
||||
{
|
||||
if (!_playersInLobby.ContainsKey(player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_playersInLobby[player] = ready;
|
||||
_netManager.ServerSendMessage(_getStatusMsg(player), player.ConnectedClient);
|
||||
}
|
||||
|
||||
private IEntity _spawnPlayerMob()
|
||||
{
|
||||
var entity = _entityManager.ForceSpawnEntityAt(PlayerPrototypeName, _spawnPoint);
|
||||
var shoes = _entityManager.SpawnEntity("ShoesItem");
|
||||
@@ -126,6 +229,11 @@ namespace Content.Server.GameTicking
|
||||
return entity;
|
||||
}
|
||||
|
||||
private IEntity _spawnObserverMob()
|
||||
{
|
||||
return _entityManager.ForceSpawnEntityAt(ObserverPrototypeName, _spawnPoint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cleanup that has to run to clear up anything from the previous round.
|
||||
/// Stuff like wiping the previous map clean.
|
||||
@@ -149,6 +257,13 @@ namespace Content.Server.GameTicking
|
||||
_mapManager.DeleteMap(map.Index);
|
||||
}
|
||||
}
|
||||
|
||||
// Delete the minds of everybody.
|
||||
// TODO: Maybe move this into a separate manager?
|
||||
foreach (var unCastData in _playerManager.GetAllPlayerData())
|
||||
{
|
||||
unCastData.ContentData().WipeMind();
|
||||
}
|
||||
}
|
||||
|
||||
private void _preRoundSetup()
|
||||
@@ -162,6 +277,138 @@ namespace Content.Server.GameTicking
|
||||
var timeSpan = _gameTiming.RealTime - startTime;
|
||||
Logger.InfoS("ticker", $"Loaded map in {timeSpan.TotalMilliseconds:N2}ms.");
|
||||
}
|
||||
|
||||
private void _handlePlayerStatusChanged(object sender, SessionStatusEventArgs args)
|
||||
{
|
||||
var session = args.Session;
|
||||
|
||||
switch (args.NewStatus)
|
||||
{
|
||||
case SessionStatus.Connected:
|
||||
{
|
||||
// Always make sure the client has player data. Mind gets assigned on spawn.
|
||||
if (session.Data.ContentDataUncast == null)
|
||||
{
|
||||
session.Data.ContentDataUncast = new PlayerData(session.SessionId);
|
||||
}
|
||||
|
||||
// timer time must be > tick length
|
||||
Timer.Spawn(0, args.Session.JoinGame);
|
||||
|
||||
_chatManager.DispatchMessage(ChatChannel.Server, "Game: Player joined server!",
|
||||
args.Session.SessionId);
|
||||
|
||||
if (LobbyEnabled && _roundStartCountdownHasNotStartedYetDueToNoPlayers)
|
||||
{
|
||||
_roundStartCountdownHasNotStartedYetDueToNoPlayers = false;
|
||||
_roundStartTimeUtc = DateTime.UtcNow + TimeSpan.FromSeconds(LobbyDuration);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SessionStatus.InGame:
|
||||
{
|
||||
//TODO: Check for existing mob and re-attach
|
||||
var data = session.ContentData();
|
||||
if (data.Mind == null)
|
||||
{
|
||||
if (LobbyEnabled)
|
||||
{
|
||||
_playerJoinLobby(session);
|
||||
return;
|
||||
}
|
||||
|
||||
_spawnPlayer(session);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (data.Mind.CurrentEntity == null)
|
||||
{
|
||||
_spawnPlayer(session);
|
||||
}
|
||||
else
|
||||
{
|
||||
session.AttachToEntity(data.Mind.CurrentEntity);
|
||||
_playerJoinGame(session);
|
||||
}
|
||||
}
|
||||
|
||||
_chatManager.DispatchMessage(ChatChannel.Server, "Game: Player joined Game!",
|
||||
args.Session.SessionId);
|
||||
break;
|
||||
}
|
||||
|
||||
case SessionStatus.Disconnected:
|
||||
{
|
||||
if (_playersInLobby.ContainsKey(session))
|
||||
{
|
||||
_playersInLobby.Remove(session);
|
||||
}
|
||||
|
||||
_chatManager.DispatchMessage(ChatChannel.Server, "Game: Player left!", args.Session.SessionId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void _spawnPlayer(IPlayerSession session)
|
||||
{
|
||||
_playerJoinGame(session);
|
||||
var data = session.ContentData();
|
||||
data.WipeMind();
|
||||
data.Mind = new Mind(session.SessionId);
|
||||
|
||||
var mob = _spawnPlayerMob();
|
||||
data.Mind.TransferTo(mob);
|
||||
}
|
||||
|
||||
private void _spawnObserver(IPlayerSession session)
|
||||
{
|
||||
_playerJoinGame(session);
|
||||
var data = session.ContentData();
|
||||
data.WipeMind();
|
||||
data.Mind = new Mind(session.SessionId);
|
||||
|
||||
var mob = _spawnObserverMob();
|
||||
data.Mind.TransferTo(mob);
|
||||
}
|
||||
|
||||
private void _playerJoinLobby(IPlayerSession session)
|
||||
{
|
||||
_playersInLobby.Add(session, false);
|
||||
|
||||
_netManager.ServerSendMessage(_netManager.CreateNetMessage<MsgTickerJoinLobby>(), session.ConnectedClient);
|
||||
_netManager.ServerSendMessage(_getStatusMsg(session), session.ConnectedClient);
|
||||
}
|
||||
|
||||
private void _playerJoinGame(IPlayerSession session)
|
||||
{
|
||||
if (_playersInLobby.ContainsKey(session))
|
||||
{
|
||||
_playersInLobby.Remove(session);
|
||||
}
|
||||
|
||||
_netManager.ServerSendMessage(_netManager.CreateNetMessage<MsgTickerJoinGame>(), session.ConnectedClient);
|
||||
}
|
||||
|
||||
private MsgTickerLobbyStatus _getStatusMsg(IPlayerSession session)
|
||||
{
|
||||
_playersInLobby.TryGetValue(session, out var ready);
|
||||
var msg = _netManager.CreateNetMessage<MsgTickerLobbyStatus>();
|
||||
msg.IsRoundStarted = RunLevel != GameRunLevel.PreRoundLobby;
|
||||
msg.StartTime = _roundStartTimeUtc;
|
||||
msg.YouAreReady = ready;
|
||||
return msg;
|
||||
}
|
||||
|
||||
private void _sendStatusToAll()
|
||||
{
|
||||
foreach (var player in _playersInLobby.Keys)
|
||||
{
|
||||
_netManager.ServerSendMessage(_getStatusMsg(player), player.ConnectedClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum GameRunLevel
|
||||
@@ -235,4 +482,94 @@ namespace Content.Server.GameTicking
|
||||
ticker.RestartRound();
|
||||
}
|
||||
}
|
||||
|
||||
class RespawnCommand : IClientCommand
|
||||
{
|
||||
public string Command => "respawn";
|
||||
public string Description => "Respawns a player, kicking them back to the lobby.";
|
||||
public string Help => "respawn <player>";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.SendText(player, "Must provide exactly one argument.");
|
||||
return;
|
||||
}
|
||||
|
||||
var playerMgr = IoCManager.Resolve<IPlayerManager>();
|
||||
var ticker = IoCManager.Resolve<IGameTicker>();
|
||||
|
||||
var arg = new NetSessionId(args[0]);
|
||||
if (!playerMgr.TryGetSessionById(arg, out var targetPlayer))
|
||||
{
|
||||
if (!playerMgr.TryGetPlayerData(arg, out var data))
|
||||
{
|
||||
shell.SendText(player, "Unknown player");
|
||||
return;
|
||||
}
|
||||
|
||||
data.ContentData().WipeMind();
|
||||
shell.SendText(player,
|
||||
"Player is not currently online, but they will respawn if they come back online");
|
||||
return;
|
||||
}
|
||||
|
||||
ticker.Respawn(targetPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
class ObserveCommand : IClientCommand
|
||||
{
|
||||
public string Command => "observe";
|
||||
public string Description => "";
|
||||
public string Help => "";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
{
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var ticker = IoCManager.Resolve<IGameTicker>();
|
||||
ticker.MakeObserve(player);
|
||||
}
|
||||
}
|
||||
|
||||
class JoinGameCommand : IClientCommand
|
||||
{
|
||||
public string Command => "joingame";
|
||||
public string Description => "";
|
||||
public string Help => "";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
{
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var ticker = IoCManager.Resolve<IGameTicker>();
|
||||
ticker.MakeJoinGame(player);
|
||||
}
|
||||
}
|
||||
|
||||
class ToggleReadyCommand : IClientCommand
|
||||
{
|
||||
public string Command => "toggleready";
|
||||
public string Description => "";
|
||||
public string Help => "";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
{
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var ticker = IoCManager.Resolve<IGameTicker>();
|
||||
ticker.ToggleReady(player, bool.Parse(args[0]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Content.Server.GameTicking;
|
||||
using SS14.Server.Interfaces.Player;
|
||||
using SS14.Server.Player;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Timing;
|
||||
|
||||
@@ -18,6 +20,9 @@ namespace Content.Server.Interfaces.GameTicking
|
||||
void StartRound();
|
||||
void EndRound();
|
||||
|
||||
IEntity SpawnPlayerMob();
|
||||
void Respawn(IPlayerSession targetPlayer);
|
||||
void MakeObserve(IPlayerSession player);
|
||||
void MakeJoinGame(IPlayerSession player);
|
||||
void ToggleReady(IPlayerSession player, bool ready);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -108,6 +108,7 @@
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
<Compile Include="Input\ContentKeyFunctions.cs" />
|
||||
<Compile Include="SharedGameTicker.cs" />
|
||||
<Compile Include="SharedNotifyManager.cs" />
|
||||
<Compile Include="Utility\ContentHelpers.cs" />
|
||||
<Compile Include="GameObjects\Components\Power\SharedSmesComponent.cs" />
|
||||
|
||||
94
Content.Shared/SharedGameTicker.cs
Normal file
94
Content.Shared/SharedGameTicker.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Lidgren.Network;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Interfaces.Serialization;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Network;
|
||||
|
||||
namespace Content.Shared
|
||||
{
|
||||
public abstract class SharedGameTicker
|
||||
{
|
||||
protected class MsgTickerJoinLobby : NetMessage
|
||||
{
|
||||
#region REQUIRED
|
||||
|
||||
public const MsgGroups GROUP = MsgGroups.Command;
|
||||
public const string NAME = nameof(MsgTickerJoinLobby);
|
||||
public MsgTickerJoinLobby(INetChannel channel) : base(NAME, GROUP) { }
|
||||
|
||||
#endregion
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
||||
{
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
protected class MsgTickerJoinGame : NetMessage
|
||||
{
|
||||
#region REQUIRED
|
||||
|
||||
public const MsgGroups GROUP = MsgGroups.Command;
|
||||
public const string NAME = nameof(MsgTickerJoinGame);
|
||||
public MsgTickerJoinGame(INetChannel channel) : base(NAME, GROUP) { }
|
||||
|
||||
#endregion
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
||||
{
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
protected class MsgTickerLobbyStatus : NetMessage
|
||||
{
|
||||
#region REQUIRED
|
||||
|
||||
public const MsgGroups GROUP = MsgGroups.Command;
|
||||
public const string NAME = nameof(MsgTickerLobbyStatus);
|
||||
public MsgTickerLobbyStatus(INetChannel channel) : base(NAME, GROUP) { }
|
||||
|
||||
#endregion
|
||||
|
||||
public bool IsRoundStarted { get; set; }
|
||||
public bool YouAreReady { get; set; }
|
||||
// UTC.
|
||||
public DateTime StartTime { get; set; }
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
||||
{
|
||||
IsRoundStarted = buffer.ReadBoolean();
|
||||
|
||||
if (IsRoundStarted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
YouAreReady = buffer.ReadBoolean();
|
||||
StartTime = new DateTime(buffer.ReadInt64(), DateTimeKind.Utc);
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
{
|
||||
buffer.Write(IsRoundStarted);
|
||||
|
||||
if (IsRoundStarted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
buffer.Write(YouAreReady);
|
||||
buffer.Write(StartTime.Ticks);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,8 @@
|
||||
- whisper
|
||||
- me
|
||||
- ooc
|
||||
- observe
|
||||
- toggleready
|
||||
|
||||
- Index: 50
|
||||
Name: Moderator
|
||||
@@ -22,6 +24,8 @@
|
||||
- me
|
||||
- ooc
|
||||
- showtime
|
||||
- observe
|
||||
- toggleready
|
||||
|
||||
- Index: 100
|
||||
Name: Administrator
|
||||
@@ -35,4 +39,6 @@
|
||||
- ooc
|
||||
- showtime
|
||||
- aghost
|
||||
- observe
|
||||
- toggleready
|
||||
CanViewVar: true
|
||||
|
||||
315
Resources/Scenes/Lobby/Lobby.tscn
Normal file
315
Resources/Scenes/Lobby/Lobby.tscn
Normal file
@@ -0,0 +1,315 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="Control" type="Control" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
|
||||
[node name="Panel" type="Panel" parent="." index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 20.0
|
||||
margin_top = 20.0
|
||||
margin_right = -20.0
|
||||
margin_bottom = -20.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Panel" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 3.0
|
||||
margin_top = 3.0
|
||||
margin_right = -3.0
|
||||
margin_bottom = -3.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 1
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
alignment = 0
|
||||
|
||||
[node name="TitleContainer" type="MarginContainer" parent="Panel/VBoxContainer" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 978.0
|
||||
margin_bottom = 20.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
custom_constants/margin_right = 0
|
||||
custom_constants/margin_top = 0
|
||||
custom_constants/margin_left = 0
|
||||
custom_constants/margin_bottom = 0
|
||||
_sections_unfolded = [ "custom_constants", "custom_styles" ]
|
||||
|
||||
[node name="LobbyLabel" type="Label" parent="Panel/VBoxContainer/TitleContainer" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_top = 3.0
|
||||
margin_right = 43.0
|
||||
margin_bottom = 17.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 0
|
||||
size_flags_vertical = 4
|
||||
text = "LOBBY"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "Size Flags" ]
|
||||
|
||||
[node name="ServerName" type="Label" parent="Panel/VBoxContainer/TitleContainer" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_top = 3.0
|
||||
margin_right = 978.0
|
||||
margin_bottom = 17.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 4
|
||||
text = "Space Station 14"
|
||||
align = 1
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="LeaveButton" type="Button" parent="Panel/VBoxContainer/TitleContainer" index="2"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 929.0
|
||||
margin_right = 978.0
|
||||
margin_bottom = 20.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 1
|
||||
toggle_mode = false
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
text = "Leave"
|
||||
flat = false
|
||||
align = 1
|
||||
_sections_unfolded = [ "Size Flags" ]
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/VBoxContainer" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_top = 24.0
|
||||
margin_right = 978.0
|
||||
margin_bottom = 554.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 1
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 3
|
||||
alignment = 0
|
||||
|
||||
[node name="LeftVBox" type="VBoxContainer" parent="Panel/VBoxContainer/HBoxContainer" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 487.0
|
||||
margin_bottom = 530.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 1
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 1
|
||||
alignment = 0
|
||||
|
||||
[node name="LeftPanel" type="Container" parent="Panel/VBoxContainer/HBoxContainer/LeftVBox" index="0"]
|
||||
|
||||
editor/display_folded = true
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 487.0
|
||||
margin_bottom = 506.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="RichTextLabel" type="RichTextLabel" parent="Panel/VBoxContainer/HBoxContainer/LeftVBox/LeftPanel" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = true
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
bbcode_enabled = false
|
||||
bbcode_text = ""
|
||||
visible_characters = -1
|
||||
percent_visible = 1.0
|
||||
meta_underlined = true
|
||||
tab_size = 4
|
||||
text = "Welcome to the server!
|
||||
|
||||
Player count: 0"
|
||||
scroll_active = true
|
||||
scroll_following = false
|
||||
selection_enabled = false
|
||||
override_selected_font_color = false
|
||||
|
||||
[node name="ReadyButtons" type="HBoxContainer" parent="Panel/VBoxContainer/HBoxContainer/LeftVBox" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_top = 510.0
|
||||
margin_right = 487.0
|
||||
margin_bottom = 530.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 1
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
alignment = 0
|
||||
|
||||
[node name="ObserveButton" type="Button" parent="Panel/VBoxContainer/HBoxContainer/LeftVBox/ReadyButtons" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 66.0
|
||||
margin_bottom = 20.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
toggle_mode = false
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
text = "Observe"
|
||||
flat = false
|
||||
align = 1
|
||||
|
||||
[node name="RoundStartText" type="Label" parent="Panel/VBoxContainer/HBoxContainer/LeftVBox/ReadyButtons" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 70.0
|
||||
margin_top = 3.0
|
||||
margin_right = 411.0
|
||||
margin_bottom = 17.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 4
|
||||
text = "Round Starts In:"
|
||||
align = 2
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="ReadyButton" type="Button" parent="Panel/VBoxContainer/HBoxContainer/LeftVBox/ReadyButtons" index="2"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 415.0
|
||||
margin_right = 487.0
|
||||
margin_bottom = 20.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
toggle_mode = true
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
text = "Ready Up"
|
||||
flat = false
|
||||
align = 1
|
||||
|
||||
[node name="RightPanel" type="Container" parent="Panel/VBoxContainer/HBoxContainer" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 491.0
|
||||
margin_right = 978.0
|
||||
margin_bottom = 530.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 1
|
||||
|
||||
|
||||
2
engine
2
engine
Submodule engine updated: e3449e454b...861aabbe9b
Reference in New Issue
Block a user