Files
tbd-station-14/Content.Client/GameTicking/ClientGameTicker.cs
Pieter-Jan Briers 845d0f9182 We have a lobby! (#127)
It's shoddy as hell but it works for our purposes.
2018-11-25 19:04:49 +01:00

229 lines
6.9 KiB
C#

using System;
using Content.Client.Interfaces;
using Content.Client.UserInterface;
using Content.Shared;
using SS14.Client;
using SS14.Client.Console;
using SS14.Client.Interfaces;
using SS14.Client.Interfaces.Input;
using SS14.Client.Interfaces.UserInterface;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
namespace Content.Client.GameTicking
{
public class ClientGameTicker : SharedGameTicker, IClientGameTicker
{
#pragma warning disable 649
[Dependency] private IClientNetManager _netManager;
[Dependency] private IUserInterfaceManager _userInterfaceManager;
[Dependency] private IClientChatConsole _chatConsole;
[Dependency] private IInputManager _inputManager;
[Dependency] private IBaseClient _baseClient;
#pragma warning restore 649
[ViewVariables] private bool _areWeReady;
[ViewVariables] private bool _initialized;
[ViewVariables] private TickerState _tickerState;
[ViewVariables] private Chatbox _gameChat;
[ViewVariables] private LobbyGui _lobby;
[ViewVariables] private bool _gameStarted;
[ViewVariables] private DateTime _startTime;
public void Initialize()
{
DebugTools.Assert(!_initialized);
_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby), _joinLobby);
_netManager.RegisterNetMessage<MsgTickerJoinGame>(nameof(MsgTickerJoinGame), _joinGame);
_netManager.RegisterNetMessage<MsgTickerLobbyStatus>(nameof(MsgTickerLobbyStatus), _lobbyStatus);
_baseClient.RunLevelChanged += BaseClientOnRunLevelChanged;
_initialized = true;
}
private void BaseClientOnRunLevelChanged(object sender, RunLevelChangedEventArgs e)
{
if (e.NewLevel != ClientRunLevel.Initialize)
{
return;
}
_tickerState = TickerState.Unset;
_lobby?.Dispose();
_lobby = null;
_gameChat?.Dispose();
_gameChat = null;
}
public void FrameUpdate(RenderFrameEventArgs renderFrameEventArgs)
{
if (_lobby == null)
{
return;
}
if (_gameStarted)
{
_lobby.StartTime.Text = "";
return;
}
string text;
var difference = _startTime - DateTime.UtcNow;
if (difference.Ticks < 0)
{
if (difference.TotalSeconds < -5)
{
text = "Right Now?";
}
else
{
text = "Right Now";
}
}
else
{
text = $"{(int) Math.Floor(difference.TotalMinutes)}:{difference.Seconds:D2}";
}
_lobby.StartTime.Text = "Round Starts In: " + text;
}
private void _lobbyStatus(MsgTickerLobbyStatus message)
{
_startTime = message.StartTime;
_gameStarted = message.IsRoundStarted;
_areWeReady = message.YouAreReady;
_updateLobbyUi();
}
private void _updateLobbyUi()
{
if (_lobby == null)
{
return;
}
if (_gameStarted)
{
_lobby.ReadyButton.Text = "Join";
_lobby.ReadyButton.ToggleMode = false;
_lobby.ReadyButton.Pressed = false;
}
else
{
_lobby.StartTime.Text = "";
_lobby.ReadyButton.Text = "Ready Up";
_lobby.ReadyButton.ToggleMode = true;
_lobby.ReadyButton.Pressed = _areWeReady;
}
}
private void _joinLobby(MsgTickerJoinLobby message)
{
if (_tickerState == TickerState.InLobby)
{
return;
}
if (_gameChat != null)
{
_gameChat.TextSubmitted -= _chatConsole.ParseChatMessage;
_chatConsole.AddString -= _gameChat.AddLine;
_gameChat.Dispose();
_gameChat = null;
}
_tickerState = TickerState.InLobby;
_lobby = new LobbyGui();
_userInterfaceManager.StateRoot.AddChild(_lobby);
_lobby.Chat.TextSubmitted += _chatConsole.ParseChatMessage;
_chatConsole.AddString += _lobby.Chat.AddLine;
_lobby.Chat.DefaultChatFormat = "ooc \"{0}\"";
_lobby.ServerName.Text = _baseClient.GameInfo.ServerName;
_inputManager.SetInputCommand(EngineKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(session => { _lobby.Chat.Input.GrabFocus(); }));
_updateLobbyUi();
_lobby.ObserveButton.OnPressed += args => { _chatConsole.ProcessCommand("observe"); };
_lobby.ReadyButton.OnPressed += args =>
{
if (!_gameStarted)
{
return;
}
_chatConsole.ProcessCommand("joingame");
};
_lobby.ReadyButton.OnToggled += args =>
{
if (_gameStarted)
{
return;
}
_chatConsole.ProcessCommand($"toggleready {args.Pressed}");
};
_lobby.LeaveButton.OnPressed += args => _chatConsole.ProcessCommand("disconnect");
}
private void _joinGame(MsgTickerJoinGame message)
{
if (_tickerState == TickerState.InGame)
{
return;
}
_tickerState = TickerState.InGame;
if (_lobby != null)
{
_lobby.Chat.TextSubmitted -= _chatConsole.ParseChatMessage;
_chatConsole.AddString -= _lobby.Chat.AddLine;
_lobby.Dispose();
_lobby = null;
}
_inputManager.SetInputCommand(EngineKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(session => { _gameChat.Input.GrabFocus(); }));
_gameChat = new Chatbox();
_userInterfaceManager.StateRoot.AddChild(_gameChat);
_gameChat.TextSubmitted += _chatConsole.ParseChatMessage;
_chatConsole.AddString += _gameChat.AddLine;
_gameChat.DefaultChatFormat = "say \"{0}\"";
}
private enum TickerState
{
Unset = 0,
/// <summary>
/// The client is in the lobby.
/// </summary>
InLobby = 1,
/// <summary>
/// The client is NOT in the lobby.
/// Do not confuse this with the client session status.
/// </summary>
InGame = 2
}
}
}