ECS cluster nades (#6368)
This commit is contained in:
@@ -235,7 +235,7 @@ namespace Content.Client.Entry
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"LightReplacer",
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"LightReplacer",
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"SecretStash",
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"SecretStash",
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"Toilet",
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"Toilet",
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"ClusterFlash",
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"ClusterGrenade",
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"Repairable",
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"Repairable",
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"SolutionTransfer",
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"SolutionTransfer",
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"Evaporation",
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"Evaporation",
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@@ -9,7 +9,7 @@ namespace Content.Client.Explosion
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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// ReSharper disable once InconsistentNaming
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// ReSharper disable once InconsistentNaming
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public class ClusterFlashVisualizer : AppearanceVisualizer
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public class ClusterGrenadeVisualizer : AppearanceVisualizer
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{
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{
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[DataField("state")]
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[DataField("state")]
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private string? _state;
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private string? _state;
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@@ -24,7 +24,7 @@ namespace Content.Client.Explosion
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return;
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return;
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}
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}
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if (component.TryGetData(ClusterFlashVisuals.GrenadesCounter, out int grenadesCounter))
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if (component.TryGetData(ClusterGrenadeVisuals.GrenadesCounter, out int grenadesCounter))
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{
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{
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sprite.LayerSetState(0, $"{_state}-{grenadesCounter}");
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sprite.LayerSetState(0, $"{_state}-{grenadesCounter}");
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}
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}
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@@ -1,164 +0,0 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Flash.Components;
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using Content.Server.Throwing;
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using Content.Shared.Explosion;
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using Content.Shared.Interaction;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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public sealed class ClusterFlashComponent : Component, IInteractUsing, IUse
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private Container _grenadesContainer = default!;
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/// <summary>
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/// What we fill our prototype with if we want to pre-spawn with grenades.
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/// </summary>
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[ViewVariables] [DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string? _fillPrototype;
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/// <summary>
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/// If we have a pre-fill how many more can we spawn.
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/// </summary>
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private int _unspawnedCount;
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/// <summary>
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/// Maximum grenades in the container.
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/// </summary>
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[ViewVariables] [DataField("maxGrenadesCount")]
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private int _maxGrenades = 3;
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/// <summary>
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/// How long until our grenades are shot out and armed.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("delay")]
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private float _delay = 1;
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/// <summary>
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/// Max distance grenades can be thrown.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("distance")]
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private float _throwDistance = 50;
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/// <summary>
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/// This is the end.
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/// </summary>
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private bool _countDown;
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (_grenadesContainer.ContainedEntities.Count >= _maxGrenades ||
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!_entMan.HasComponent<FlashOnTriggerComponent>(args.Using))
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return false;
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_grenadesContainer.Insert(args.Using);
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UpdateAppearance();
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return true;
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}
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protected override void Initialize()
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{
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base.Initialize();
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_grenadesContainer = Owner.EnsureContainer<Container>("cluster-flash");
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}
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protected override void Startup()
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{
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base.Startup();
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if (_fillPrototype != null)
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{
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_unspawnedCount = Math.Max(0, _maxGrenades - _grenadesContainer.ContainedEntities.Count);
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UpdateAppearance();
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}
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (_countDown || (_grenadesContainer.ContainedEntities.Count + _unspawnedCount) <= 0)
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return false;
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Owner.SpawnTimer((int) (_delay * 1000), () =>
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{
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if (_entMan.Deleted(Owner))
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return;
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_countDown = true;
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var random = IoCManager.Resolve<IRobustRandom>();
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var delay = 20;
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var grenadesInserted = _grenadesContainer.ContainedEntities.Count + _unspawnedCount;
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var thrownCount = 0;
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var segmentAngle = 360 / grenadesInserted;
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while (TryGetGrenade(out var grenade))
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{
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var angleMin = segmentAngle * thrownCount;
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var angleMax = segmentAngle * (thrownCount + 1);
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var angle = Angle.FromDegrees(random.Next(angleMin, angleMax));
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// var distance = random.NextFloat() * _throwDistance;
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delay += random.Next(550, 900);
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thrownCount++;
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// TODO: Suss out throw strength
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grenade.TryThrow(angle.ToVec().Normalized * _throwDistance);
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grenade.SpawnTimer(delay, () =>
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{
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if ((!_entMan.EntityExists(grenade) ? EntityLifeStage.Deleted : _entMan.GetComponent<MetaDataComponent>(grenade).EntityLifeStage) >= EntityLifeStage.Deleted)
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return;
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EntitySystem.Get<TriggerSystem>().Trigger(grenade, eventArgs.User);
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});
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}
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_entMan.DeleteEntity(Owner);
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});
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return true;
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}
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private bool TryGetGrenade(out EntityUid grenade)
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{
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grenade = default;
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if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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grenade = _entMan.SpawnEntity(_fillPrototype, _entMan.GetComponent<TransformComponent>(Owner).MapPosition);
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return true;
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}
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if (_grenadesContainer.ContainedEntities.Count > 0)
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{
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grenade = _grenadesContainer.ContainedEntities[0];
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// This shouldn't happen but you never know.
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if (!_grenadesContainer.Remove(grenade))
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return false;
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return true;
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}
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return false;
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}
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private void UpdateAppearance()
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{
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if (!_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance)) return;
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appearance.SetData(ClusterFlashVisuals.GrenadesCounter, _grenadesContainer.ContainedEntities.Count + _unspawnedCount);
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}
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}
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}
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@@ -0,0 +1,51 @@
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using Content.Server.Explosion.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent, ComponentProtoName("ClusterGrenade"), Friend(typeof(ClusterGrenadeSystem))]
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public sealed class ClusterGrenadeComponent : Component
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{
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public Container GrenadesContainer = default!;
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/// <summary>
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/// What we fill our prototype with if we want to pre-spawn with grenades.
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/// </summary>
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[ViewVariables] [DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? FillPrototype;
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/// <summary>
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/// If we have a pre-fill how many more can we spawn.
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/// </summary>
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public int UnspawnedCount;
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/// <summary>
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/// Maximum grenades in the container.
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/// </summary>
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[ViewVariables] [DataField("maxGrenadesCount")]
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public int MaxGrenades = 3;
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/// <summary>
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/// How long until our grenades are shot out and armed.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("delay")]
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public float Delay = 1;
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/// <summary>
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/// Max distance grenades can be thrown.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("distance")]
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public float ThrowDistance = 50;
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/// <summary>
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/// This is the end.
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/// </summary>
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public bool CountDown;
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}
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}
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133
Content.Server/Explosion/EntitySystems/ClusterGrenadeSystem.cs
Normal file
133
Content.Server/Explosion/EntitySystems/ClusterGrenadeSystem.cs
Normal file
@@ -0,0 +1,133 @@
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using System;
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using Content.Server.Explosion.Components;
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using Content.Server.Flash.Components;
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using Content.Server.Throwing;
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using Content.Shared.Explosion;
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using Content.Shared.Interaction;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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namespace Content.Server.Explosion.EntitySystems;
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public sealed class ClusterGrenadeSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly TriggerSystem _trigger = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ClusterGrenadeComponent, ComponentInit>(OnClugInit);
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SubscribeLocalEvent<ClusterGrenadeComponent, ComponentStartup>(OnClugStartup);
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SubscribeLocalEvent<ClusterGrenadeComponent, InteractUsingEvent>(OnClugUsing);
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SubscribeLocalEvent<ClusterGrenadeComponent, UseInHandEvent>(OnClugUse);
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}
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private void OnClugInit(EntityUid uid, ClusterGrenadeComponent component, ComponentInit args)
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{
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component.GrenadesContainer = _container.EnsureContainer<Container>(uid, "cluster-flash");
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}
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private void OnClugStartup(EntityUid uid, ClusterGrenadeComponent component, ComponentStartup args)
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{
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if (component.FillPrototype != null)
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{
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component.UnspawnedCount = Math.Max(0, component.MaxGrenades - component.GrenadesContainer.ContainedEntities.Count);
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UpdateAppearance(component);
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}
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}
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private void OnClugUsing(EntityUid uid, ClusterGrenadeComponent component, InteractUsingEvent args)
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{
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if (args.Handled) return;
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// TODO: Should use whitelist.
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if (component.GrenadesContainer.ContainedEntities.Count >= component.MaxGrenades ||
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!HasComp<FlashOnTriggerComponent>(args.Used))
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return;
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component.GrenadesContainer.Insert(args.Used);
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UpdateAppearance(component);
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args.Handled = true;
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}
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private void OnClugUse(EntityUid uid, ClusterGrenadeComponent component, UseInHandEvent args)
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{
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if (component.CountDown || (component.GrenadesContainer.ContainedEntities.Count + component.UnspawnedCount) <= 0)
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return;
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// TODO: Should be an Update loop
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uid.SpawnTimer((int) (component.Delay * 1000), () =>
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{
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if (Deleted(component.Owner))
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return;
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component.CountDown = true;
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var delay = 20;
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var grenadesInserted = component.GrenadesContainer.ContainedEntities.Count + component.UnspawnedCount;
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var thrownCount = 0;
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var segmentAngle = 360 / grenadesInserted;
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while (TryGetGrenade(component, out var grenade))
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{
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var angleMin = segmentAngle * thrownCount;
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var angleMax = segmentAngle * (thrownCount + 1);
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var angle = Angle.FromDegrees(_random.Next(angleMin, angleMax));
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// var distance = random.NextFloat() * _throwDistance;
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delay += _random.Next(550, 900);
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thrownCount++;
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// TODO: Suss out throw strength
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grenade.TryThrow(angle.ToVec().Normalized * component.ThrowDistance);
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grenade.SpawnTimer(delay, () =>
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{
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if ((!EntityManager.EntityExists(grenade) ? EntityLifeStage.Deleted : MetaData(grenade).EntityLifeStage) >= EntityLifeStage.Deleted)
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return;
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_trigger.Trigger(grenade, args.User);
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});
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}
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EntityManager.DeleteEntity(uid);
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});
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args.Handled = true;
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}
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private bool TryGetGrenade(ClusterGrenadeComponent component, out EntityUid grenade)
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{
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grenade = default;
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if (component.UnspawnedCount > 0)
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{
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component.UnspawnedCount--;
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grenade = EntityManager.SpawnEntity(component.FillPrototype, Transform(component.Owner).MapPosition);
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return true;
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}
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if (component.GrenadesContainer.ContainedEntities.Count > 0)
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{
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grenade = component.GrenadesContainer.ContainedEntities[0];
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// This shouldn't happen but you never know.
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if (!component.GrenadesContainer.Remove(grenade))
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return false;
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return true;
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}
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return false;
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}
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private void UpdateAppearance(ClusterGrenadeComponent component)
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{
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if (!TryComp<AppearanceComponent>(component.Owner, out var appearance)) return;
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appearance.SetData(ClusterGrenadeVisuals.GrenadesCounter, component.GrenadesContainer.ContainedEntities.Count + component.UnspawnedCount);
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}
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}
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
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|||||||
namespace Content.Shared.Explosion
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namespace Content.Shared.Explosion
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||||||
{
|
{
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||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
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||||||
public enum ClusterFlashVisuals : byte
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public enum ClusterGrenadeVisuals : byte
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||||||
{
|
{
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||||||
GrenadesCounter
|
GrenadesCounter
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||||||
}
|
}
|
||||||
@@ -10,9 +10,9 @@
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|||||||
state: base-0
|
state: base-0
|
||||||
- type: Appearance
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- type: Appearance
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||||||
visuals:
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visuals:
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||||||
- type: ClusterFlashVisualizer
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- type: ClusterGrenadeVisualizer
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||||||
state: base
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state: base
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||||||
- type: ClusterFlash
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- type: ClusterGrenade
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||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClusterBang
|
parent: ClusterBang
|
||||||
@@ -21,5 +21,5 @@
|
|||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
state: base-3
|
state: base-3
|
||||||
- type: ClusterFlash
|
- type: ClusterGrenade
|
||||||
fillPrototype: GrenadeFlashBang
|
fillPrototype: GrenadeFlashBang
|
||||||
|
|||||||
Reference in New Issue
Block a user