52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using Content.Server.Explosion.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent, ComponentProtoName("ClusterGrenade"), Friend(typeof(ClusterGrenadeSystem))]
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public sealed class ClusterGrenadeComponent : Component
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{
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public Container GrenadesContainer = default!;
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/// <summary>
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/// What we fill our prototype with if we want to pre-spawn with grenades.
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/// </summary>
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[ViewVariables] [DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? FillPrototype;
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/// <summary>
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/// If we have a pre-fill how many more can we spawn.
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/// </summary>
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public int UnspawnedCount;
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/// <summary>
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/// Maximum grenades in the container.
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/// </summary>
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[ViewVariables] [DataField("maxGrenadesCount")]
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public int MaxGrenades = 3;
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/// <summary>
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/// How long until our grenades are shot out and armed.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("delay")]
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public float Delay = 1;
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/// <summary>
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/// Max distance grenades can be thrown.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("distance")]
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public float ThrowDistance = 50;
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/// <summary>
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/// This is the end.
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/// </summary>
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public bool CountDown;
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}
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}
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