* Doors WiP

* Kinda seem to work now?

* Finished

* Oh yeah maybe enable that.

* It works except it doesn't

* Undo formatting changes

* BuildChecker too
This commit is contained in:
Pieter-Jan Briers
2017-10-22 23:48:01 +02:00
committed by GitHub
parent ec3e7968a6
commit 7f196fc415
11 changed files with 237 additions and 1 deletions

View File

@@ -63,6 +63,7 @@
<Compile Include="Prototypes\DiscoBall.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GameObjects\Components\Items\ClientHandsComponent.cs" />
<Compile Include="GameObjects\Components\Doors\ClientDoorComponent.cs" />
<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
<Compile Include="UserInterface\HandsGui.cs" />
</ItemGroup>

View File

@@ -21,6 +21,8 @@ namespace Content.Client
factory.Register<HandsComponent>();
factory.RegisterReference<HandsComponent, IHandsComponent>();
factory.Register<ClientDoorComponent>();
}
}
}

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@@ -0,0 +1,71 @@
using Content.Shared.GameObjects;
using Lidgren.Network;
using SS14.Client.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects
{
public class ClientDoorComponent : SharedDoorComponent
{
public bool Opened { get; private set; }
private SpriteComponent spriteComponent;
private string OpenSprite = "door_ewo";
private string CloseSprite = "door_ew";
public override void Initialize()
{
base.Initialize();
spriteComponent = Owner.GetComponent<SpriteComponent>();
}
private void Open()
{
Opened = true;
spriteComponent.SetSpriteByKey(OpenSprite);
}
private void Close()
{
Opened = false;
spriteComponent.SetSpriteByKey(CloseSprite);
}
public override void HandleComponentState(ComponentState state)
{
var castState = (DoorComponentState)state;
if (castState.Opened == Opened)
{
return;
}
if (castState.Opened)
{
Open();
}
else
{
Close();
}
}
public override void LoadParameters(YamlMappingNode mapping)
{
base.LoadParameters(mapping);
YamlNode node;
if (mapping.TryGetNode("openstate", out node))
{
OpenSprite = node.AsString();
}
if (mapping.TryGetNode("closestate", out node))
{
CloseSprite = node.AsString();
}
}
}
}

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@@ -56,6 +56,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="EntryPoint.cs"/>
<Compile Include="GameObjects\Components\Doors\ServerDoorComponent.cs" />
<Compile Include="GameObjects\Components\Interactable\InteractableComponent.cs" />
<Compile Include="Interfaces\GameObjects\Components\Interactable\IInteractableComponent.cs" />
<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs"/>

View File

@@ -27,6 +27,7 @@ namespace Content.Server
factory.Register<DamageableComponent>();
factory.Register<DestructibleComponent>();
factory.Register<TemperatureComponent>();
factory.Register<ServerDoorComponent>();
}
}
}

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@@ -0,0 +1,104 @@
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Log;
using SS14.Shared.Maths;
namespace Content.Server.GameObjects
{
public class ServerDoorComponent : SharedDoorComponent
{
public bool Opened { get; private set; }
private float OpenTimeCounter;
private IInteractableComponent interactableComponent;
private CollidableComponent collidableComponent;
public override void Initialize()
{
base.Initialize();
interactableComponent = Owner.GetComponent<IInteractableComponent>();
interactableComponent.OnAttackHand += OnAttackHand;
collidableComponent = Owner.GetComponent<CollidableComponent>();
collidableComponent.OnBump += OnBump;
}
public override void OnRemove()
{
interactableComponent.OnAttackHand -= OnAttackHand;
interactableComponent = null;
collidableComponent.OnBump -= OnBump;
collidableComponent = null;
}
private void OnAttackHand(object sender, AttackHandEventArgs args)
{
if (Opened)
{
Close();
}
else
{
Open();
}
}
private void OnBump(object sender, BumpEventArgs args)
{
Logger.Info("Bump!");
if (Opened)
{
return;
}
Open();
}
public void Open()
{
Opened = true;
collidableComponent.IsHardCollidable = false;
}
public bool Close()
{
if (collidableComponent.TryCollision(Vector2.Zero))
{
// Do nothing, somebody's in the door.
return false;
}
Opened = false;
OpenTimeCounter = 0;
collidableComponent.IsHardCollidable = true;
return true;
}
public override ComponentState GetComponentState()
{
return new DoorComponentState(Opened);
}
private const float AUTO_CLOSE_DELAY = 5;
public override void Update(float frameTime)
{
if (!Opened)
{
return;
}
OpenTimeCounter += frameTime;
if (OpenTimeCounter > AUTO_CLOSE_DELAY)
{
if (!Close())
{
// Try again in 2 seconds if it's jammed or something.
OpenTimeCounter -= 2;
}
}
}
}
}

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@@ -55,6 +55,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="EntryPoint.cs" />
<Compile Include="GameObjects\Components\Doors\SharedDoorComponent.cs" />
<Compile Include="GameObjects\ContentNetIDs.cs" />
<Compile Include="GameObjects\PhysicalConstants.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />

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@@ -0,0 +1,23 @@
using System;
using SS14.Shared.GameObjects;
namespace Content.Shared.GameObjects
{
public abstract class SharedDoorComponent : Component
{
public override string Name => "Door";
public override uint? NetID => ContentNetIDs.DOOR;
public override Type StateType => typeof(DoorComponentState);
}
[Serializable]
public class DoorComponentState : ComponentState
{
public readonly bool Opened;
public DoorComponentState(bool opened) : base(ContentNetIDs.DOOR)
{
Opened = opened;
}
}
}

View File

@@ -7,5 +7,6 @@
public const uint DESTRUCTIBLE = 1001;
public const uint TEMPERATURE = 1002;
public const uint HANDS = 1003;
public const uint DOOR = 1004;
}
}

View File

@@ -7,6 +7,9 @@
sprite: player_shoes
notWornSprite: shoes
- type: Icon
icon: shoes
- type: entity
parent: BaseItem
id: JanitorUniformItem
@@ -15,3 +18,6 @@
- type: WearableAnimatedSprite
sprite: player_jumpsuit_gray
notWornSprite: janitorsuit
- type: Icon
icon: janitorsuit

View File

@@ -0,0 +1,25 @@
- type: entity
id: DoorContent
name: Actual door
components:
- type: Transform
- type: Clickable
- type: Interactable
- type: Sprite
drawdepth: FloorPlaceable
sprites:
- door_ew
- door_ewo
- type: Icon
icon: door_ew
- type: BoundingBox
sizeX: 1.9
offsetY: 1.5
- type: Collidable
- type: Door
placement:
snap:
- Wall