* Doors WiP * Kinda seem to work now? * Finished * Oh yeah maybe enable that. * It works except it doesn't * Undo formatting changes * BuildChecker too
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Content.Server.GameObjects;
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using Content.Server.Interfaces.GameObjects;
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using SS14.Shared.ContentPack;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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namespace Content.Server
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{
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public class EntryPoint : GameServer
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{
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public override void Init()
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{
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var factory = IoCManager.Resolve<IComponentFactory>();
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factory.Register<HandsComponent>();
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factory.RegisterReference<HandsComponent, IHandsComponent>();
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factory.Register<InventoryComponent>();
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factory.RegisterReference<InventoryComponent, IInventoryComponent>();
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factory.Register<ItemComponent>();
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factory.RegisterReference<ItemComponent, IItemComponent>();
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factory.Register<InteractableComponent>();
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factory.RegisterReference<InteractableComponent, IInteractableComponent>();
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factory.Register<DamageableComponent>();
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factory.Register<DestructibleComponent>();
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factory.Register<TemperatureComponent>();
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factory.Register<ServerDoorComponent>();
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}
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}
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}
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