Monospace Support for Rich Text (#33830)
* Initial Commit * Moved all this to SS14 on it's own * Added prototype validation
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@@ -9,6 +9,7 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Utility;
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using Robust.Client.UserInterface.RichText;
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using Content.Client.UserInterface.RichText;
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using Robust.Shared.Input;
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namespace Content.Client.Paper.UI
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@@ -43,7 +44,8 @@ namespace Content.Client.Paper.UI
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typeof(BulletTag),
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typeof(ColorTag),
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typeof(HeadingTag),
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typeof(ItalicTag)
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typeof(ItalicTag),
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typeof(MonoTag)
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};
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public event Action<string>? OnSaved;
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34
Content.Client/UserInterface/RichText/MonoTag.cs
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34
Content.Client/UserInterface/RichText/MonoTag.cs
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@@ -0,0 +1,34 @@
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using System.Linq;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.RichText;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.RichText;
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/// <summary>
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/// Sets the font to a monospaced variant
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/// </summary>
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public sealed class MonoTag : IMarkupTag
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{
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[ValidatePrototypeId<FontPrototype>] public const string MonoFont = "Monospace";
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public string Name => "mono";
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/// <inheritdoc/>
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public void PushDrawContext(MarkupNode node, MarkupDrawingContext context)
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{
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var font = FontTag.CreateFont(context.Font, node, _resourceCache, _prototypeManager, MonoFont);
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context.Font.Push(font);
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}
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/// <inheritdoc/>
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public void PopDrawContext(MarkupNode node, MarkupDrawingContext context)
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{
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context.Font.Pop();
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}
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}
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