Remove server/client clothing components. (#11981)
This commit is contained in:
@@ -1,11 +1,12 @@
|
||||
using Content.Shared.Clothing.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Clothing.EntitySystems;
|
||||
|
||||
public sealed class ClothingSystem : EntitySystem
|
||||
public abstract class ClothingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedItemSystem _itemSys = default!;
|
||||
|
||||
@@ -13,16 +14,28 @@ public sealed class ClothingSystem : EntitySystem
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedClothingComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<SharedClothingComponent, ComponentHandleState>(OnHandleState);
|
||||
SubscribeLocalEvent<ClothingComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<ClothingComponent, ComponentHandleState>(OnHandleState);
|
||||
SubscribeLocalEvent<ClothingComponent, GotEquippedEvent>(OnGotEquipped);
|
||||
SubscribeLocalEvent<ClothingComponent, GotUnequippedEvent>(OnGotUnequipped);
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, SharedClothingComponent component, ref ComponentGetState args)
|
||||
protected virtual void OnGotEquipped(EntityUid uid, ClothingComponent component, GotEquippedEvent args)
|
||||
{
|
||||
component.InSlot = args.Slot;
|
||||
}
|
||||
|
||||
protected virtual void OnGotUnequipped(EntityUid uid, ClothingComponent component, GotUnequippedEvent args)
|
||||
{
|
||||
component.InSlot = null;
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, ClothingComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new ClothingComponentState(component.EquippedPrefix);
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, SharedClothingComponent component, ref ComponentHandleState args)
|
||||
private void OnHandleState(EntityUid uid, ClothingComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is ClothingComponentState state)
|
||||
SetEquippedPrefix(uid, state.EquippedPrefix, component);
|
||||
@@ -30,7 +43,7 @@ public sealed class ClothingSystem : EntitySystem
|
||||
|
||||
#region Public API
|
||||
|
||||
public void SetEquippedPrefix(EntityUid uid, string? prefix, SharedClothingComponent? clothing = null)
|
||||
public void SetEquippedPrefix(EntityUid uid, string? prefix, ClothingComponent? clothing = null)
|
||||
{
|
||||
if (!Resolve(uid, ref clothing, false))
|
||||
return;
|
||||
@@ -43,7 +56,7 @@ public sealed class ClothingSystem : EntitySystem
|
||||
Dirty(clothing);
|
||||
}
|
||||
|
||||
public void SetSlots(EntityUid uid, SlotFlags slots, SharedClothingComponent? clothing = null)
|
||||
public void SetSlots(EntityUid uid, SlotFlags slots, ClothingComponent? clothing = null)
|
||||
{
|
||||
if (!Resolve(uid, ref clothing))
|
||||
return;
|
||||
@@ -55,7 +68,7 @@ public sealed class ClothingSystem : EntitySystem
|
||||
/// <summary>
|
||||
/// Copy all clothing specific visuals from another item.
|
||||
/// </summary>
|
||||
public void CopyVisuals(EntityUid uid, SharedClothingComponent otherClothing, SharedClothingComponent? clothing = null)
|
||||
public void CopyVisuals(EntityUid uid, ClothingComponent otherClothing, ClothingComponent? clothing = null)
|
||||
{
|
||||
if (!Resolve(uid, ref clothing))
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user