Disposals fixed under station rotation (#5067)
* Some sanity checks on disposals movement, fix the interpolator * Technically fix disposal routing, but I'm not done here yet * Remove disposals reliance on implicit direction sensing entirely.
This commit is contained in:
@@ -25,15 +25,14 @@ namespace Content.Server.Disposal.Tube.Components
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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var directions = ConnectableDirections();
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var previousTube = holder.PreviousTube;
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var previousDF = holder.PreviousDirectionFrom;
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if (previousTube == null)
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if (previousDF == Direction.Invalid)
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{
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return directions[0];
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}
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var previousDirection = DirectionTo(previousTube);
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return previousDirection == directions[0] ? directions[1] : directions[0];
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return previousDF == directions[0] ? directions[1] : directions[0];
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}
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}
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}
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@@ -57,7 +57,7 @@ namespace Content.Server.Disposal.Tube.Components
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/// </summary>
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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if (holder.PreviousTube != null && DirectionTo(holder.PreviousTube) == ConnectableDirections()[0])
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if (holder.PreviousDirectionFrom != Direction.Invalid && holder.PreviousDirectionFrom == ConnectableDirections()[0])
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{
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var invalidDirections = new[] { ConnectableDirections()[0], Direction.Invalid };
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var directions = Enum.GetValues(typeof(Direction))
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@@ -37,8 +37,8 @@ namespace Content.Server.Disposal.Tube.Components
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var next = Owner.Transform.LocalRotation.GetDir();
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var directions = ConnectableDirections().Skip(1).ToArray();
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if (holder.PreviousTube == null ||
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DirectionTo(holder.PreviousTube) == next)
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if (holder.PreviousDirectionFrom == Direction.Invalid ||
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holder.PreviousDirectionFrom == next)
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{
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return _random.Pick(directions);
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}
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@@ -23,16 +23,16 @@ namespace Content.Server.Disposal.Tube.Components
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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var directions = ConnectableDirections();
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var previousTube = holder.PreviousTube;
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var previousDF = holder.PreviousDirectionFrom;
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var forward = directions[0];
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if (previousTube == null)
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if (previousDF == Direction.Invalid)
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{
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return forward;
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}
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var backward = directions[1];
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return DirectionTo(previousTube) == forward ? backward : forward;
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return previousDF == forward ? backward : forward;
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}
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}
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}
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@@ -56,41 +56,6 @@ namespace Content.Server.Disposal.Tube.Components
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return NextDirection(holder).ToVec();
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}
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protected Direction DirectionTo(IDisposalTubeComponent other)
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{
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return (other.Owner.Transform.WorldPosition - Owner.Transform.WorldPosition).GetDir();
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}
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public IDisposalTubeComponent? NextTube(DisposalHolderComponent holder)
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{
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var nextDirection = NextDirection(holder);
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var oppositeDirection = new Angle(nextDirection.ToAngle().Theta + Math.PI).GetDir();
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var position = Owner.Transform.Coordinates;
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foreach (var entity in grid.GetInDir(position, nextDirection))
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{
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if (!Owner.EntityManager.TryGetComponent(entity, out IDisposalTubeComponent? tube))
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{
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continue;
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}
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if (!tube.CanConnect(oppositeDirection, this))
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{
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continue;
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}
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if (!CanConnect(nextDirection, tube))
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{
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continue;
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}
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return tube;
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}
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return null;
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}
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public bool Remove(DisposalHolderComponent holder)
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{
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var removed = Contents.Remove(holder.Owner);
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@@ -11,7 +11,6 @@ namespace Content.Server.Disposal.Tube.Components
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Direction NextDirection(DisposalHolderComponent holder);
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Vector2 ExitVector(DisposalHolderComponent holder);
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IDisposalTubeComponent? NextTube(DisposalHolderComponent holder);
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bool Remove(DisposalHolderComponent holder);
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bool TransferTo(DisposalHolderComponent holder, IDisposalTubeComponent to);
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bool CanConnect(Direction direction, IDisposalTubeComponent with);
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@@ -5,6 +5,8 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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@@ -14,6 +16,7 @@ namespace Content.Server.Disposal.Tube
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public sealed class DisposalTubeSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override void Initialize()
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{
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@@ -77,5 +80,36 @@ namespace Content.Server.Disposal.Tube
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{
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component.AnchoredChanged();
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}
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public IDisposalTubeComponent? NextTubeFor(EntityUid target, Direction nextDirection, IDisposalTubeComponent? targetTube = null)
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{
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if (!Resolve(target, ref targetTube))
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return null;
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var oppositeDirection = nextDirection.GetOpposite();
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var grid = _mapManager.GetGrid(targetTube.Owner.Transform.GridID);
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var position = targetTube.Owner.Transform.Coordinates;
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foreach (var entity in grid.GetInDir(position, nextDirection))
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{
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if (!EntityManager.TryGetComponent(entity, out IDisposalTubeComponent? tube))
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{
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continue;
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}
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if (!tube.CanConnect(oppositeDirection, targetTube))
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{
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continue;
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}
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if (!targetTube.CanConnect(nextDirection, tube))
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{
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continue;
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}
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return tube;
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}
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return null;
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}
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}
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}
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@@ -4,11 +4,13 @@ using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Disposal.Tube.Components;
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using Content.Server.Disposal.Tube;
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using Content.Server.Items;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -41,10 +43,17 @@ namespace Content.Server.Disposal.Unit.Components
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public IDisposalTubeComponent? PreviousTube { get; set; }
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[ViewVariables]
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public IDisposalTubeComponent? CurrentTube { get; private set; }
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public Direction PreviousDirection { get; private set; } = Direction.Invalid;
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[ViewVariables]
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public IDisposalTubeComponent? NextTube { get; set; }
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public Direction PreviousDirectionFrom => (PreviousDirection == Direction.Invalid) ? Direction.Invalid : PreviousDirection.GetOpposite();
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[ViewVariables]
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public IDisposalTubeComponent? CurrentTube { get; private set; }
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// CurrentDirection is not null when CurrentTube isn't null.
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[ViewVariables]
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public Direction CurrentDirection { get; private set; } = Direction.Invalid;
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/// <summary>
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/// A list of tags attached to the content, used for sorting
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@@ -100,11 +109,12 @@ namespace Content.Server.Disposal.Unit.Components
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if (CurrentTube != null)
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{
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PreviousTube = CurrentTube;
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PreviousDirection = CurrentDirection;
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}
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Owner.Transform.Coordinates = tube.Owner.Transform.Coordinates;
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CurrentTube = tube;
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NextTube = tube.NextTube(this);
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CurrentDirection = tube.NextDirection(this);
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StartingTime = 0.1f;
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TimeLeft = 0.1f;
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}
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@@ -115,8 +125,9 @@ namespace Content.Server.Disposal.Unit.Components
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return;
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PreviousTube = null;
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PreviousDirection = Direction.Invalid;
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CurrentTube = null;
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NextTube = null;
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CurrentDirection = Direction.Invalid;
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StartingTime = 0;
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TimeLeft = 0;
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@@ -159,7 +170,7 @@ namespace Content.Server.Disposal.Unit.Components
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TimeLeft -= time;
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frameTime -= time;
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if (CurrentTube == null)
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if (CurrentTube == null || CurrentTube.Deleted)
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{
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ExitDisposals();
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break;
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@@ -168,16 +179,17 @@ namespace Content.Server.Disposal.Unit.Components
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if (TimeLeft > 0)
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{
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var progress = 1 - TimeLeft / StartingTime;
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var origin = CurrentTube.Owner.Transform.WorldPosition;
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var destination = CurrentTube.NextDirection(this).ToVec();
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var origin = CurrentTube.Owner.Transform.Coordinates;
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var destination = CurrentDirection.ToVec();
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var newPosition = destination * progress;
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Owner.Transform.WorldPosition = origin + newPosition;
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Owner.Transform.Coordinates = origin.Offset(newPosition);
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continue;
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}
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if (NextTube == null || !CurrentTube.TransferTo(this, NextTube))
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var nextTube = EntitySystem.Get<DisposalTubeSystem>().NextTubeFor(CurrentTube.Owner.Uid, CurrentDirection);
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if (nextTube == null || nextTube.Deleted || !CurrentTube.TransferTo(this, nextTube))
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{
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CurrentTube.Remove(this);
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break;
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