Verb tweaks (#31309)

* Verb tweaks

Remove the LOS check because this is already done above in CanExamine.

* Fix outlines

* import
This commit is contained in:
metalgearsloth
2024-08-25 22:05:39 +10:00
committed by GitHub
parent cc710fa46b
commit 7cb6b5e972
4 changed files with 49 additions and 40 deletions

View File

@@ -1,4 +1,5 @@
using Content.Client.Verbs;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Console;

View File

@@ -9,6 +9,7 @@ using Content.Shared.CCVar;
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Verbs;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
@@ -194,8 +195,20 @@ namespace Content.Client.ContextMenu.UI
return;
// Do we need to do in-range unOccluded checks?
var ignoreFov = !_eyeManager.CurrentEye.DrawFov ||
(_verbSystem.Visibility & MenuVisibility.NoFov) == MenuVisibility.NoFov;
var visibility = _verbSystem.Visibility;
if (!_eyeManager.CurrentEye.DrawFov)
{
visibility &= ~MenuVisibility.NoFov;
}
var ev = new MenuVisibilityEvent()
{
Visibility = visibility,
};
_entityManager.EventBus.RaiseLocalEvent(player, ref ev);
visibility = ev.Visibility;
_entityManager.TryGetComponent(player, out ExaminerComponent? examiner);
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
@@ -209,7 +222,7 @@ namespace Content.Client.ContextMenu.UI
continue;
}
if (ignoreFov)
if ((visibility & MenuVisibility.NoFov) == MenuVisibility.NoFov)
continue;
var pos = new MapCoordinates(_xform.GetWorldPosition(xform, xformQuery), xform.MapID);

View File

@@ -67,6 +67,14 @@ namespace Content.Client.Verbs
? Visibility
: Visibility | MenuVisibility.NoFov;
var ev = new MenuVisibilityEvent()
{
TargetPos = targetPos,
Visibility = visibility,
};
RaiseLocalEvent(player.Value, ref ev);
visibility = ev.Visibility;
// Get entities
List<EntityUid> entities;
@@ -77,13 +85,8 @@ namespace Content.Client.Verbs
var entitiesUnderMouse = gameScreenBase.GetClickableEntities(targetPos).ToHashSet();
bool Predicate(EntityUid e) => e == player || entitiesUnderMouse.Contains(e);
// first check the general location.
if (!_examine.CanExamine(player.Value, targetPos, Predicate))
return false;
TryComp(player.Value, out ExaminerComponent? examiner);
// Then check every entity
entities = new();
foreach (var ent in _entityLookup.GetEntitiesInRange(targetPos, EntityMenuLookupSize))
{
@@ -137,27 +140,6 @@ namespace Content.Client.Verbs
}
}
// Remove any entities that do not have LOS
if ((visibility & MenuVisibility.NoFov) == 0)
{
var xformQuery = GetEntityQuery<TransformComponent>();
var playerPos = _transform.GetMapCoordinates(player.Value, xform: xformQuery.GetComponent(player.Value));
for (var i = entities.Count - 1; i >= 0; i--)
{
var entity = entities[i];
if (!_examine.InRangeUnOccluded(
playerPos,
_transform.GetMapCoordinates(entity, xform: xformQuery.GetComponent(entity)),
ExamineSystemShared.ExamineRange,
null))
{
entities.RemoveSwap(i);
}
}
}
if (entities.Count == 0)
return false;
@@ -229,15 +211,4 @@ namespace Content.Client.Verbs
OnVerbsResponse?.Invoke(msg);
}
}
[Flags]
public enum MenuVisibility
{
// What entities can a user see on the entity menu?
Default = 0, // They can only see entities in FoV.
NoFov = 1 << 0, // They ignore FoV restrictions
InContainer = 1 << 1, // They can see through containers.
Invisible = 1 << 2, // They can see entities without sprites and the "HideContextMenu" tag is ignored.
All = NoFov | InContainer | Invisible
}
}

View File

@@ -3,6 +3,7 @@ using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Inventory.VirtualItem;
using Robust.Shared.Containers;
using Robust.Shared.Map;
namespace Content.Shared.Verbs
{
@@ -173,4 +174,27 @@ namespace Content.Shared.Verbs
_interactionSystem.DoContactInteraction(user, target);
}
}
// Does nothing on server
/// <summary>
/// Raised directed when trying to get the entity menu visibility for entities.
/// </summary>
[ByRefEvent]
public record struct MenuVisibilityEvent
{
public MapCoordinates TargetPos;
public MenuVisibility Visibility;
}
// Does nothing on server
[Flags]
public enum MenuVisibility
{
// What entities can a user see on the entity menu?
Default = 0, // They can only see entities in FoV.
NoFov = 1 << 0, // They ignore FoV restrictions
InContainer = 1 << 1, // They can see through containers.
Invisible = 1 << 2, // They can see entities without sprites and the "HideContextMenu" tag is ignored.
All = NoFov | InContainer | Invisible
}
}