Fire damage (#2024)
* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role Moved the starting TC balance to cvars * Added component to handle interaction with Atmospheric system Added damage from high and cold temperature * renamed AtmoExposable to AtmosExposed moved AtmosExposed updates to its own system refactored TemperatureComponent renamed fire to heat added null check for Air added self-heating and self-cooling to body system * small refactoring for checking on airless tile in MetabolismComponent * Added component to handle interaction with Atmospheric system Added damage from high and cold temperature * renamed AtmoExposable to AtmosExposed moved AtmosExposed updates to its own system refactored TemperatureComponent renamed fire to heat added null check for Air added self-heating and self-cooling to body system * small refactoring for checking on airless tile in MetabolismComponent * Removed Pressure property from BarotraumaComponent Changed CanShiver method to match style of other CanX method in ActionBlockerSystem * Merged EntityCoordinates and changed components to reflect the change * Fix typo * Wrapped string to Loc.GetString Added CanSweat Refactored dead state check
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@@ -19,9 +19,9 @@ namespace Content.Server.Atmos
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return gridAtmos?.GetTile(coordinates);
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}
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public static GasMixture? GetTileAir(this EntityCoordinates coordinates)
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public static GasMixture? GetTileAir(this EntityCoordinates coordinates, IEntityManager? entityManager = null)
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{
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return coordinates.GetTileAtmosphere()?.Air;
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return coordinates.GetTileAtmosphere(entityManager)?.Air;
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}
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public static bool TryGetTileAtmosphere(this EntityCoordinates coordinates, [MaybeNullWhen(false)] out TileAtmosphere atmosphere)
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@@ -30,10 +30,10 @@ namespace Content.Server.Atmos
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return !Equals(atmosphere = coordinates.GetTileAtmosphere()!, default);
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}
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public static bool TryGetTileAir(this EntityCoordinates coordinates, [MaybeNullWhen(false)] out GasMixture air)
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public static bool TryGetTileAir(this EntityCoordinates coordinates, [MaybeNullWhen(false)] out GasMixture air, IEntityManager? entityManager = null)
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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return !Equals(air = coordinates.GetTileAir()!, default);
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return !Equals(air = coordinates.GetTileAir(entityManager)!, default);
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}
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public static TileAtmosphere? GetTileAtmosphere(this MapIndices indices, GridId gridId)
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