Optimise navmaps significantly (#27528)
* Optimise navmaps significantly - Reduce the delta state size significantly. - Remove AirtightChangedEvent because this will spam them out constantly. * weh * review --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
@@ -1,3 +1,4 @@
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using Content.Shared.Atmos;
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using Content.Shared.Pinpointer;
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using Robust.Shared.GameStates;
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@@ -31,7 +32,6 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
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component.Beacons.Remove(beacon);
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}
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}
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else
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{
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foreach (var index in component.Chunks.Keys)
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@@ -47,17 +47,26 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
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}
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}
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foreach (var ((category, origin), chunk) in state.Chunks)
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foreach (var (origin, chunk) in state.Chunks)
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{
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var newChunk = new NavMapChunk(origin);
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foreach (var (atmosDirection, value) in chunk)
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newChunk.TileData[atmosDirection] = value;
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for (var i = 0; i < NavMapComponent.Categories; i++)
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{
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var newData = chunk[i];
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component.Chunks[(category, origin)] = newChunk;
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if (newData == null)
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continue;
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newChunk.TileData[i] = new(newData);
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}
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component.Chunks[origin] = newChunk;
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}
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foreach (var beacon in state.Beacons)
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{
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component.Beacons.Add(beacon);
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}
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}
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}
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@@ -490,15 +490,24 @@ public partial class NavMapControl : MapGridControl
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VertLinesLookup.Clear();
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VertLinesLookupReversed.Clear();
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foreach ((var (category, chunkOrigin), var chunk) in _navMap.Chunks)
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foreach (var (chunkOrigin, chunk) in _navMap.Chunks)
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{
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for (var j = 0; j < NavMapComponent.Categories; j++)
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{
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var category = (NavMapChunkType) j;
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if (category != NavMapChunkType.Wall)
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continue;
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var data = chunk.TileData[j];
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if (data == null)
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continue;
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for (var i = 0; i < SharedNavMapSystem.ChunkSize * SharedNavMapSystem.ChunkSize; i++)
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{
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var value = (ushort) Math.Pow(2, i);
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var mask = _navMapSystem.GetCombinedEdgesForChunk(chunk.TileData) & value;
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var mask = _navMapSystem.GetCombinedEdgesForChunk(data) & value;
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if (mask == 0x0)
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continue;
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@@ -506,9 +515,9 @@ public partial class NavMapControl : MapGridControl
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var relativeTile = SharedNavMapSystem.GetTile(mask);
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var tile = (chunk.Origin * SharedNavMapSystem.ChunkSize + relativeTile) * _grid.TileSize;
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if (!_navMapSystem.AllTileEdgesAreOccupied(chunk.TileData, relativeTile))
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if (!_navMapSystem.AllTileEdgesAreOccupied(data, relativeTile))
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{
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AddRectForThinWall(chunk.TileData, tile);
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AddRectForThinWall(data, tile);
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continue;
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}
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@@ -520,94 +529,122 @@ public partial class NavMapControl : MapGridControl
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// North edge
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if (relativeTile.Y == SharedNavMapSystem.ChunkSize - 1)
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{
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neighbor = _navMap.Chunks.TryGetValue((NavMapChunkType.Wall, chunkOrigin + new Vector2i(0, 1)), out neighborChunk) &&
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(neighborChunk.TileData[AtmosDirection.South] &
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SharedNavMapSystem.GetFlag(new Vector2i(relativeTile.X, 0))) != 0x0;
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_navMap.Chunks.TryGetValue(chunkOrigin + Vector2i.Up, out neighborChunk);
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var neighborData = neighborChunk?.TileData[(int) NavMapChunkType.Wall];
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neighbor = neighborData != null &&
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(neighborData[AtmosDirection.South] & SharedNavMapSystem.GetFlag(new Vector2i(relativeTile.X, 0))) != 0x0;
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}
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else
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{
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var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(0, 1));
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neighbor = (chunk.TileData[AtmosDirection.South] & flag) != 0x0;
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var flag = SharedNavMapSystem.GetFlag(relativeTile + Vector2i.Up);
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neighbor = (data[AtmosDirection.South] & flag) != 0x0;
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}
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if (!neighbor)
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AddOrUpdateNavMapLine(tile + new Vector2i(0, -_grid.TileSize), tile + new Vector2i(_grid.TileSize, -_grid.TileSize), HorizLinesLookup, HorizLinesLookupReversed);
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{
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AddOrUpdateNavMapLine(tile + new Vector2i(0, -_grid.TileSize),
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tile + new Vector2i(_grid.TileSize, -_grid.TileSize), HorizLinesLookup,
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HorizLinesLookupReversed);
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}
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// East edge
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if (relativeTile.X == SharedNavMapSystem.ChunkSize - 1)
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{
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neighbor = _navMap.Chunks.TryGetValue((NavMapChunkType.Wall, chunkOrigin + new Vector2i(1, 0)), out neighborChunk) &&
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(neighborChunk.TileData[AtmosDirection.West] &
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SharedNavMapSystem.GetFlag(new Vector2i(0, relativeTile.Y))) != 0x0;
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_navMap.Chunks.TryGetValue(chunkOrigin + Vector2i.Right, out neighborChunk);
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var neighborData = neighborChunk?.TileData[(int) NavMapChunkType.Wall];
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neighbor = neighborData != null &&
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(neighborData[AtmosDirection.West] & SharedNavMapSystem.GetFlag(new Vector2i(0, relativeTile.Y))) != 0x0;
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}
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else
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{
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var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(1, 0));
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neighbor = (chunk.TileData[AtmosDirection.West] & flag) != 0x0;
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var flag = SharedNavMapSystem.GetFlag(relativeTile + Vector2i.Right);
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neighbor = (data[AtmosDirection.West] & flag) != 0x0;
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}
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if (!neighbor)
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AddOrUpdateNavMapLine(tile + new Vector2i(_grid.TileSize, -_grid.TileSize), tile + new Vector2i(_grid.TileSize, 0), VertLinesLookup, VertLinesLookupReversed);
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{
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AddOrUpdateNavMapLine(tile + new Vector2i(_grid.TileSize, -_grid.TileSize),
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tile + new Vector2i(_grid.TileSize, 0), VertLinesLookup, VertLinesLookupReversed);
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}
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// South edge
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if (relativeTile.Y == 0)
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{
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neighbor = _navMap.Chunks.TryGetValue((NavMapChunkType.Wall, chunkOrigin + new Vector2i(0, -1)), out neighborChunk) &&
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(neighborChunk.TileData[AtmosDirection.North] &
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SharedNavMapSystem.GetFlag(new Vector2i(relativeTile.X, SharedNavMapSystem.ChunkSize - 1))) != 0x0;
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_navMap.Chunks.TryGetValue(chunkOrigin + Vector2i.Down, out neighborChunk);
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var neighborData = neighborChunk?.TileData[(int) NavMapChunkType.Wall];
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neighbor = neighborData != null &&
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(neighborData[AtmosDirection.North] & SharedNavMapSystem.GetFlag(new Vector2i(relativeTile.X, SharedNavMapSystem.ChunkSize - 1))) != 0x0;
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}
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else
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{
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var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(0, -1));
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neighbor = (chunk.TileData[AtmosDirection.North] & flag) != 0x0;
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var flag = SharedNavMapSystem.GetFlag(relativeTile + Vector2i.Down);
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neighbor = (data[AtmosDirection.North] & flag) != 0x0;
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}
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if (!neighbor)
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AddOrUpdateNavMapLine(tile, tile + new Vector2i(_grid.TileSize, 0), HorizLinesLookup, HorizLinesLookupReversed);
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{
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AddOrUpdateNavMapLine(tile, tile + new Vector2i(_grid.TileSize, 0), HorizLinesLookup,
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HorizLinesLookupReversed);
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}
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// West edge
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if (relativeTile.X == 0)
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{
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neighbor = _navMap.Chunks.TryGetValue((NavMapChunkType.Wall, chunkOrigin + new Vector2i(-1, 0)), out neighborChunk) &&
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(neighborChunk.TileData[AtmosDirection.East] &
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SharedNavMapSystem.GetFlag(new Vector2i(SharedNavMapSystem.ChunkSize - 1, relativeTile.Y))) != 0x0;
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_navMap.Chunks.TryGetValue(chunkOrigin + Vector2i.Left, out neighborChunk);
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var neighborData = neighborChunk?.TileData[(int) NavMapChunkType.Wall];
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neighbor = neighborData != null &&
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(neighborData[AtmosDirection.East] & SharedNavMapSystem.GetFlag(new Vector2i(SharedNavMapSystem.ChunkSize - 1, relativeTile.Y))) != 0x0;
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}
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else
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{
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var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(-1, 0));
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neighbor = (chunk.TileData[AtmosDirection.East] & flag) != 0x0;
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var flag = SharedNavMapSystem.GetFlag(relativeTile + Vector2i.Left);
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neighbor = (data[AtmosDirection.East] & flag) != 0x0;
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}
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if (!neighbor)
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AddOrUpdateNavMapLine(tile + new Vector2i(0, -_grid.TileSize), tile, VertLinesLookup, VertLinesLookupReversed);
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{
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AddOrUpdateNavMapLine(tile + new Vector2i(0, -_grid.TileSize), tile, VertLinesLookup,
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VertLinesLookupReversed);
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}
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// Add a diagonal line for interiors. Unless there are a lot of double walls, there is no point combining these
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TileLines.Add((tile + new Vector2(0, -_grid.TileSize), tile + new Vector2(_grid.TileSize, 0)));
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}
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}
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}
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// Record the combined lines
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foreach (var (origin, terminal) in HorizLinesLookup)
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{
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TileLines.Add((origin.Item2, terminal.Item2));
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}
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foreach (var (origin, terminal) in VertLinesLookup)
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{
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TileLines.Add((origin.Item2, terminal.Item2));
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}
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}
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private void UpdateNavMapAirlocks()
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{
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if (_navMap == null || _grid == null)
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return;
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foreach (var ((category, _), chunk) in _navMap.Chunks)
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foreach (var (chunkOrigin, chunk) in _navMap.Chunks)
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{
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if (category != NavMapChunkType.Airlock)
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var data = chunk.TileData[(int) NavMapChunkType.Airlock];
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if (data == null)
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continue;
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for (var i = 0; i < SharedNavMapSystem.ChunkSize * SharedNavMapSystem.ChunkSize; i++)
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{
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var value = (int) Math.Pow(2, i);
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var mask = _navMapSystem.GetCombinedEdgesForChunk(chunk.TileData) & value;
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var mask = _navMapSystem.GetCombinedEdgesForChunk(data) & value;
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if (mask == 0x0)
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continue;
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@@ -616,9 +653,9 @@ public partial class NavMapControl : MapGridControl
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var tile = (chunk.Origin * SharedNavMapSystem.ChunkSize + relative) * _grid.TileSize;
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// If the edges of an airlock tile are not all occupied, draw a thin airlock for each edge
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if (!_navMapSystem.AllTileEdgesAreOccupied(chunk.TileData, relative))
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if (!_navMapSystem.AllTileEdgesAreOccupied(data, relative))
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{
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AddRectForThinAirlock(chunk.TileData, tile);
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AddRectForThinAirlock(data, tile);
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continue;
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}
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@@ -36,7 +36,7 @@ namespace Content.Server.Atmos.EntitySystems
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airtight.Comp.CurrentAirBlockedDirection =
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(int) Rotate((AtmosDirection) airtight.Comp.InitialAirBlockedDirection, xform.LocalRotation);
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UpdatePosition(airtight, xform);
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var airtightEv = new AirtightChanged(airtight, airtight, default);
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var airtightEv = new AirtightChanged(airtight, airtight, false, default);
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RaiseLocalEvent(airtight, ref airtightEv, true);
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}
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@@ -64,7 +64,7 @@ namespace Content.Server.Atmos.EntitySystems
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airtight.LastPosition = (gridId.Value, tilePos);
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InvalidatePosition(gridId.Value, tilePos);
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var airtightEv = new AirtightChanged(uid, airtight, (gridId.Value, tilePos));
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var airtightEv = new AirtightChanged(uid, airtight, false, (gridId.Value, tilePos));
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RaiseLocalEvent(uid, ref airtightEv, true);
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}
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@@ -76,7 +76,7 @@ namespace Content.Server.Atmos.EntitySystems
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airtight.LastPosition = (gridId, args.TilePos);
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InvalidatePosition(gridId, args.TilePos);
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var airtightEv = new AirtightChanged(uid, airtight, (gridId, args.TilePos));
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var airtightEv = new AirtightChanged(uid, airtight, false, (gridId, args.TilePos));
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RaiseLocalEvent(uid, ref airtightEv, true);
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}
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}
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@@ -87,7 +87,7 @@ namespace Content.Server.Atmos.EntitySystems
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airtight.CurrentAirBlockedDirection = (int) Rotate((AtmosDirection)airtight.InitialAirBlockedDirection, ev.NewRotation);
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var pos = airtight.LastPosition;
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UpdatePosition(ent, ev.Component);
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var airtightEv = new AirtightChanged(owner, airtight, pos);
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var airtightEv = new AirtightChanged(owner, airtight, false, pos);
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RaiseLocalEvent(owner, ref airtightEv, true);
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}
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@@ -102,7 +102,7 @@ namespace Content.Server.Atmos.EntitySystems
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var pos = airtight.Comp.LastPosition;
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airtight.Comp.AirBlocked = airblocked;
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UpdatePosition(airtight, xform);
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var airtightEv = new AirtightChanged(airtight, airtight, pos);
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var airtightEv = new AirtightChanged(airtight, airtight, true, pos);
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RaiseLocalEvent(airtight, ref airtightEv, true);
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}
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@@ -149,6 +149,13 @@ namespace Content.Server.Atmos.EntitySystems
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}
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}
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/// <summary>
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/// Raised upon the airtight status being changed via anchoring, movement, etc.
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/// </summary>
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/// <param name="Entity"></param>
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/// <param name="Airtight"></param>
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/// <param name="AirBlockedChanged">Whether the <see cref="AirtightComponent.AirBlocked"/> changed</param>
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/// <param name="Position"></param>
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[ByRefEvent]
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public readonly record struct AirtightChanged(EntityUid Entity, AirtightComponent Airtight, (EntityUid Grid, Vector2i Tile) Position);
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public readonly record struct AirtightChanged(EntityUid Entity, AirtightComponent Airtight, bool AirBlockedChanged, (EntityUid Grid, Vector2i Tile) Position);
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}
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@@ -14,6 +14,9 @@ using Robust.Shared.Map.Components;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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using Content.Shared.Atmos;
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using Content.Shared.Doors.Components;
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namespace Content.Server.Pinpointer;
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@@ -28,14 +31,23 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
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public const float CloseDistance = 15f;
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public const float FarDistance = 30f;
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private EntityQuery<AirtightComponent> _airtightQuery;
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private EntityQuery<MapGridComponent> _gridQuery;
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private EntityQuery<NavMapComponent> _navQuery;
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public override void Initialize()
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{
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base.Initialize();
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_airtightQuery = GetEntityQuery<AirtightComponent>();
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_gridQuery = GetEntityQuery<MapGridComponent>();
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_navQuery = GetEntityQuery<NavMapComponent>();
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// Initialization events
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SubscribeLocalEvent<StationGridAddedEvent>(OnStationInit);
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@@ -43,8 +55,7 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
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SubscribeLocalEvent<GridSplitEvent>(OnNavMapSplit);
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SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
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// Airtight structure change event
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SubscribeLocalEvent<AirtightChanged>(OnAirtightChanged);
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SubscribeLocalEvent<AirtightChanged>(OnAirtightChange);
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// Beacon events
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SubscribeLocalEvent<NavMapBeaconComponent, MapInitEvent>(OnNavMapBeaconMapInit);
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@@ -67,70 +78,75 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
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private void OnNavMapSplit(ref GridSplitEvent args)
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{
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if (!TryComp(args.Grid, out NavMapComponent? comp))
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if (!_navQuery.TryComp(args.Grid, out var comp))
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return;
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var gridQuery = GetEntityQuery<MapGridComponent>();
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foreach (var grid in args.NewGrids)
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{
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var newComp = EnsureComp<NavMapComponent>(grid);
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RefreshGrid(grid, newComp, gridQuery.GetComponent(grid));
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RefreshGrid(grid, newComp, _gridQuery.GetComponent(grid));
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}
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RefreshGrid(args.Grid, comp, gridQuery.GetComponent(args.Grid));
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RefreshGrid(args.Grid, comp, _gridQuery.GetComponent(args.Grid));
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}
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private NavMapChunk EnsureChunk(NavMapComponent component, Vector2i origin)
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{
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if (!component.Chunks.TryGetValue(origin, out var chunk))
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{
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chunk = new(origin);
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component.Chunks[origin] = chunk;
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}
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return chunk;
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}
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private void OnTileChanged(ref TileChangedEvent ev)
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{
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if (!TryComp<NavMapComponent>(ev.NewTile.GridUid, out var navMap))
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if (!ev.EmptyChanged || !_navQuery.TryComp(ev.NewTile.GridUid, out var navMap))
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return;
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var tile = ev.NewTile.GridIndices;
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var chunkOrigin = SharedMapSystem.GetChunkIndices(tile, ChunkSize);
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if (!navMap.Chunks.TryGetValue((NavMapChunkType.Floor, chunkOrigin), out var chunk))
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chunk = new(chunkOrigin);
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var chunk = EnsureChunk(navMap, chunkOrigin);
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// This could be easily replaced in the future to accommodate diagonal tiles
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if (ev.NewTile.IsSpace())
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chunk = UnsetAllEdgesForChunkTile(chunk, tile);
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if (ev.NewTile.IsSpace(_tileDefManager))
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UnsetAllEdgesForChunkTile(chunk, tile, NavMapChunkType.Floor);
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else
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chunk = SetAllEdgesForChunkTile(chunk, tile);
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SetAllEdgesForChunkTile(chunk, tile, NavMapChunkType.Floor);
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if (!PruneEmpty((ev.NewTile.GridUid, navMap), chunk))
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{
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chunk.LastUpdate = _gameTiming.CurTick;
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navMap.Chunks[(NavMapChunkType.Floor, chunkOrigin)] = chunk;
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Dirty(ev.NewTile.GridUid, navMap);
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}
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private void OnAirtightChanged(ref AirtightChanged ev)
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{
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var gridUid = ev.Position.Grid;
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if (!TryComp<NavMapComponent>(gridUid, out var navMap) ||
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!TryComp<MapGridComponent>(gridUid, out var mapGrid))
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return;
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||||
// Refresh the affected tile
|
||||
var tile = ev.Position.Tile;
|
||||
var chunkOrigin = SharedMapSystem.GetChunkIndices(tile, ChunkSize);
|
||||
|
||||
RefreshTileEntityContents(gridUid, navMap, mapGrid, chunkOrigin, tile);
|
||||
|
||||
// Update potentially affected chunks
|
||||
foreach (var category in EntityChunkTypes)
|
||||
{
|
||||
if (!navMap.Chunks.TryGetValue((category, chunkOrigin), out var chunk))
|
||||
continue;
|
||||
|
||||
chunk.LastUpdate = _gameTiming.CurTick;
|
||||
navMap.Chunks[(category, chunkOrigin)] = chunk;
|
||||
}
|
||||
|
||||
private void OnAirtightChange(ref AirtightChanged args)
|
||||
{
|
||||
if (args.AirBlockedChanged)
|
||||
return;
|
||||
|
||||
var gridUid = args.Position.Grid;
|
||||
|
||||
if (!_navQuery.TryComp(gridUid, out var navMap) ||
|
||||
!_gridQuery.TryComp(gridUid, out var mapGrid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Refresh the affected tile
|
||||
var chunkOrigin = SharedMapSystem.GetChunkIndices(args.Position.Tile, ChunkSize);
|
||||
|
||||
var chunk = RefreshTileEntityContents(gridUid, navMap, mapGrid, chunkOrigin, args.Position.Tile);
|
||||
if (!PruneEmpty((gridUid, navMap), chunk))
|
||||
{
|
||||
chunk.LastUpdate = _gameTiming.CurTick;
|
||||
Dirty(gridUid, navMap);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -220,13 +236,11 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
|
||||
var tile = tileRef.GridIndices;
|
||||
var chunkOrigin = SharedMapSystem.GetChunkIndices(tile, ChunkSize);
|
||||
|
||||
if (!component.Chunks.TryGetValue((NavMapChunkType.Floor, chunkOrigin), out var chunk))
|
||||
chunk = new(chunkOrigin);
|
||||
|
||||
var chunk = EnsureChunk(component, chunkOrigin);
|
||||
chunk.LastUpdate = _gameTiming.CurTick;
|
||||
|
||||
// Refresh the floor tile
|
||||
component.Chunks[(NavMapChunkType.Floor, chunkOrigin)] = SetAllEdgesForChunkTile(chunk, tile);
|
||||
SetAllEdgesForChunkTile(chunk, tile, NavMapChunkType.Floor);
|
||||
|
||||
// Refresh the contents of the tile
|
||||
RefreshTileEntityContents(uid, component, mapGrid, chunkOrigin, tile);
|
||||
@@ -235,23 +249,22 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
private void RefreshTileEntityContents(EntityUid uid, NavMapComponent component, MapGridComponent mapGrid, Vector2i chunkOrigin, Vector2i tile)
|
||||
private NavMapChunk RefreshTileEntityContents(EntityUid uid, NavMapComponent component, MapGridComponent mapGrid, Vector2i chunkOrigin, Vector2i tile)
|
||||
{
|
||||
var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
|
||||
var flag = (ushort) GetFlag(relative);
|
||||
var invFlag = (ushort) ~flag;
|
||||
var chunk = EnsureChunk(component, chunkOrigin);
|
||||
|
||||
// Clear stale data from the tile across all entity associated chunks
|
||||
foreach (var category in EntityChunkTypes)
|
||||
{
|
||||
if (!component.Chunks.TryGetValue((category, chunkOrigin), out var chunk))
|
||||
chunk = new(chunkOrigin);
|
||||
var data = chunk.EnsureType(category);
|
||||
|
||||
foreach (var (direction, _) in chunk.TileData)
|
||||
chunk.TileData[direction] &= invFlag;
|
||||
|
||||
chunk.LastUpdate = _gameTiming.CurTick;
|
||||
component.Chunks[(category, chunkOrigin)] = chunk;
|
||||
foreach (var direction in data.Keys)
|
||||
{
|
||||
data[direction] &= invFlag;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the tile data based on what entities are still anchored to the tile
|
||||
@@ -259,37 +272,58 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
|
||||
|
||||
while (enumerator.MoveNext(out var ent))
|
||||
{
|
||||
if (!TryComp<AirtightComponent>(ent, out var entAirtight))
|
||||
if (!_airtightQuery.TryComp(ent, out var airtight))
|
||||
continue;
|
||||
|
||||
var category = GetAssociatedEntityChunkType(ent.Value);
|
||||
var data = chunk.EnsureType(category);
|
||||
|
||||
if (!component.Chunks.TryGetValue((category, chunkOrigin), out var chunk))
|
||||
continue;
|
||||
|
||||
foreach (var (direction, _) in chunk.TileData)
|
||||
foreach (var direction in data.Keys)
|
||||
{
|
||||
if ((direction & entAirtight.AirBlockedDirection) > 0)
|
||||
chunk.TileData[direction] |= flag;
|
||||
if ((direction & airtight.AirBlockedDirection) > 0)
|
||||
{
|
||||
data[direction] |= flag;
|
||||
}
|
||||
}
|
||||
|
||||
chunk.LastUpdate = _gameTiming.CurTick;
|
||||
component.Chunks[(category, chunkOrigin)] = chunk;
|
||||
}
|
||||
|
||||
// Remove walls that intersect with doors (unless they can both physically fit on the same tile)
|
||||
if (component.Chunks.TryGetValue((NavMapChunkType.Wall, chunkOrigin), out var wallChunk) &&
|
||||
component.Chunks.TryGetValue((NavMapChunkType.Airlock, chunkOrigin), out var airlockChunk))
|
||||
var wallData = chunk.TileData[(int) NavMapChunkType.Wall];
|
||||
var airlockData = chunk.TileData[(int) NavMapChunkType.Airlock];
|
||||
|
||||
if (wallData != null && airlockData != null)
|
||||
{
|
||||
foreach (var (direction, _) in wallChunk.TileData)
|
||||
foreach (var direction in wallData.Keys)
|
||||
{
|
||||
var airlockInvFlag = (ushort) ~airlockChunk.TileData[direction];
|
||||
wallChunk.TileData[direction] &= airlockInvFlag;
|
||||
var airlockInvFlag = (ushort) ~airlockData[direction];
|
||||
wallData[direction] &= airlockInvFlag;
|
||||
}
|
||||
}
|
||||
|
||||
wallChunk.LastUpdate = _gameTiming.CurTick;
|
||||
component.Chunks[(NavMapChunkType.Wall, chunkOrigin)] = wallChunk;
|
||||
return chunk;
|
||||
}
|
||||
|
||||
private bool PruneEmpty(Entity<NavMapComponent> entity, NavMapChunk chunk)
|
||||
{
|
||||
for (var i = 0; i < NavMapComponent.Categories; i++)
|
||||
{
|
||||
var data = chunk.TileData[i];
|
||||
|
||||
if (data == null)
|
||||
continue;
|
||||
|
||||
foreach (var value in data.Values)
|
||||
{
|
||||
if (value != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
entity.Comp.Chunks.Remove(chunk.Origin);
|
||||
Dirty(entity);
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -304,7 +338,7 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
|
||||
if (xform.GridUid == null)
|
||||
return;
|
||||
|
||||
if (!TryComp<NavMapComponent>(xform.GridUid, out var navMap))
|
||||
if (!_navQuery.TryComp(xform.GridUid, out var navMap))
|
||||
return;
|
||||
|
||||
var netEnt = GetNetEntity(uid);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Atmos;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -11,6 +12,8 @@ namespace Content.Shared.Pinpointer;
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class NavMapComponent : Component
|
||||
{
|
||||
public const int Categories = 4;
|
||||
|
||||
/*
|
||||
* Don't need DataFields as this can be reconstructed
|
||||
*/
|
||||
@@ -19,7 +22,7 @@ public sealed partial class NavMapComponent : Component
|
||||
/// Bitmasks that represent chunked tiles.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public Dictionary<(NavMapChunkType, Vector2i), NavMapChunk> Chunks = new();
|
||||
public Dictionary<Vector2i, NavMapChunk> Chunks = new();
|
||||
|
||||
/// <summary>
|
||||
/// List of station beacons.
|
||||
@@ -37,10 +40,11 @@ public sealed class NavMapChunk
|
||||
public readonly Vector2i Origin;
|
||||
|
||||
/// <summary>
|
||||
/// Bitmask for tiles, 1 for occupied and 0 for empty. There is a bitmask for each cardinal direction,
|
||||
/// Array with each entry corresponding to a <see cref="NavMapChunkType"/>.
|
||||
/// Uses a bitmask for tiles, 1 for occupied and 0 for empty. There is a bitmask for each cardinal direction,
|
||||
/// representing each edge of the tile, in case the entities inside it do not entirely fill it
|
||||
/// </summary>
|
||||
public Dictionary<AtmosDirection, ushort> TileData;
|
||||
public Dictionary<AtmosDirection, ushort>?[] TileData;
|
||||
|
||||
/// <summary>
|
||||
/// The last game tick that the chunk was updated
|
||||
@@ -51,14 +55,27 @@ public sealed class NavMapChunk
|
||||
public NavMapChunk(Vector2i origin)
|
||||
{
|
||||
Origin = origin;
|
||||
TileData = new Dictionary<AtmosDirection, ushort>?[NavMapComponent.Categories];
|
||||
}
|
||||
|
||||
TileData = new()
|
||||
public Dictionary<AtmosDirection, ushort> EnsureType(NavMapChunkType chunkType)
|
||||
{
|
||||
var data = TileData[(int) chunkType];
|
||||
|
||||
if (data == null)
|
||||
{
|
||||
data = new Dictionary<AtmosDirection, ushort>()
|
||||
{
|
||||
[AtmosDirection.North] = 0,
|
||||
[AtmosDirection.East] = 0,
|
||||
[AtmosDirection.South] = 0,
|
||||
[AtmosDirection.West] = 0,
|
||||
};
|
||||
|
||||
TileData[(int) chunkType] = data;
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,4 +85,5 @@ public enum NavMapChunkType : byte
|
||||
Floor,
|
||||
Wall,
|
||||
Airlock,
|
||||
// Update the categories const if you update this.
|
||||
}
|
||||
|
||||
@@ -56,35 +56,40 @@ public abstract class SharedNavMapSystem : EntitySystem
|
||||
return new Vector2i(x, y);
|
||||
}
|
||||
|
||||
public NavMapChunk SetAllEdgesForChunkTile(NavMapChunk chunk, Vector2i tile)
|
||||
public void SetAllEdgesForChunkTile(NavMapChunk chunk, Vector2i tile, NavMapChunkType chunkType)
|
||||
{
|
||||
var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
|
||||
var flag = (ushort) GetFlag(relative);
|
||||
var data = chunk.EnsureType(chunkType);
|
||||
|
||||
foreach (var (direction, _) in chunk.TileData)
|
||||
chunk.TileData[direction] |= flag;
|
||||
|
||||
return chunk;
|
||||
foreach (var direction in data.Keys)
|
||||
{
|
||||
data[direction] |= flag;
|
||||
}
|
||||
}
|
||||
|
||||
public NavMapChunk UnsetAllEdgesForChunkTile(NavMapChunk chunk, Vector2i tile)
|
||||
public void UnsetAllEdgesForChunkTile(NavMapChunk chunk, Vector2i tile, NavMapChunkType chunkType)
|
||||
{
|
||||
var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
|
||||
var flag = (ushort) GetFlag(relative);
|
||||
var invFlag = (ushort) ~flag;
|
||||
|
||||
foreach (var (direction, _) in chunk.TileData)
|
||||
chunk.TileData[direction] &= invFlag;
|
||||
var data = chunk.EnsureType(chunkType);
|
||||
|
||||
return chunk;
|
||||
foreach (var direction in data.Keys)
|
||||
{
|
||||
data[direction] &= invFlag;
|
||||
}
|
||||
}
|
||||
|
||||
public ushort GetCombinedEdgesForChunk(Dictionary<AtmosDirection, ushort> tile)
|
||||
{
|
||||
ushort combined = 0;
|
||||
|
||||
foreach (var kvp in tile)
|
||||
combined |= kvp.Value;
|
||||
foreach (var value in tile.Values)
|
||||
{
|
||||
combined |= value;
|
||||
}
|
||||
|
||||
return combined;
|
||||
}
|
||||
@@ -93,9 +98,9 @@ public abstract class SharedNavMapSystem : EntitySystem
|
||||
{
|
||||
var flag = (ushort) GetFlag(tile);
|
||||
|
||||
foreach (var kvp in tileData)
|
||||
foreach (var value in tileData.Values)
|
||||
{
|
||||
if ((kvp.Value & flag) == 0)
|
||||
if ((value & flag) == 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -140,20 +145,33 @@ public abstract class SharedNavMapSystem : EntitySystem
|
||||
|
||||
private void OnGetState(EntityUid uid, NavMapComponent component, ref ComponentGetState args)
|
||||
{
|
||||
var chunks = new Dictionary<(NavMapChunkType, Vector2i), Dictionary<AtmosDirection, ushort>>();
|
||||
var chunks = new Dictionary<Vector2i, Dictionary<AtmosDirection, ushort>?[]>();
|
||||
var beacons = new HashSet<NavMapBeacon>();
|
||||
|
||||
// Should this be a full component state or a delta-state?
|
||||
if (args.FromTick <= component.CreationTick)
|
||||
{
|
||||
foreach (var ((category, origin), chunk) in component.Chunks)
|
||||
foreach (var (origin, chunk) in component.Chunks)
|
||||
{
|
||||
var chunkDatum = new Dictionary<AtmosDirection, ushort>(chunk.TileData.Count);
|
||||
var sentChunk = new Dictionary<AtmosDirection, ushort>[NavMapComponent.Categories];
|
||||
chunks.Add(origin, sentChunk);
|
||||
|
||||
foreach (var (direction, tileData) in chunk.TileData)
|
||||
foreach (var value in Enum.GetValues<NavMapChunkType>())
|
||||
{
|
||||
ref var data = ref chunk.TileData[(int) value];
|
||||
|
||||
if (data == null)
|
||||
continue;
|
||||
|
||||
var chunkDatum = new Dictionary<AtmosDirection, ushort>(data.Count);
|
||||
|
||||
foreach (var (direction, tileData) in data)
|
||||
{
|
||||
chunkDatum[direction] = tileData;
|
||||
}
|
||||
|
||||
chunks.Add((category, origin), chunkDatum);
|
||||
sentChunk[(int) value] = chunkDatum;
|
||||
}
|
||||
}
|
||||
|
||||
var beaconQuery = AllEntityQuery<NavMapBeaconComponent, TransformComponent>();
|
||||
@@ -173,17 +191,31 @@ public abstract class SharedNavMapSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var ((category, origin), chunk) in component.Chunks)
|
||||
foreach (var (origin, chunk) in component.Chunks)
|
||||
{
|
||||
if (chunk.LastUpdate < args.FromTick)
|
||||
continue;
|
||||
|
||||
var chunkDatum = new Dictionary<AtmosDirection, ushort>(chunk.TileData.Count);
|
||||
var sentChunk = new Dictionary<AtmosDirection, ushort>[NavMapComponent.Categories];
|
||||
chunks.Add(origin, sentChunk);
|
||||
|
||||
foreach (var (direction, tileData) in chunk.TileData)
|
||||
foreach (var value in Enum.GetValues<NavMapChunkType>())
|
||||
{
|
||||
ref var data = ref chunk.TileData[(int) value];
|
||||
|
||||
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
||||
if (data == null)
|
||||
continue;
|
||||
|
||||
var chunkDatum = new Dictionary<AtmosDirection, ushort>(data.Count);
|
||||
|
||||
foreach (var (direction, tileData) in data)
|
||||
{
|
||||
chunkDatum[direction] = tileData;
|
||||
}
|
||||
|
||||
chunks.Add((category, origin), chunkDatum);
|
||||
sentChunk[(int) value] = chunkDatum;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var beacon in component.Beacons)
|
||||
@@ -208,14 +240,14 @@ public abstract class SharedNavMapSystem : EntitySystem
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class NavMapComponentState : ComponentState, IComponentDeltaState
|
||||
{
|
||||
public Dictionary<(NavMapChunkType, Vector2i), Dictionary<AtmosDirection, ushort>> Chunks = new();
|
||||
public Dictionary<Vector2i, Dictionary<AtmosDirection, ushort>?[]> Chunks = new();
|
||||
public HashSet<NavMapBeacon> Beacons = new();
|
||||
|
||||
// Required to infer deleted/missing chunks for delta states
|
||||
public HashSet<(NavMapChunkType, Vector2i)>? AllChunks;
|
||||
public HashSet<Vector2i>? AllChunks;
|
||||
public HashSet<NavMapBeacon>? AllBeacons;
|
||||
|
||||
public NavMapComponentState(Dictionary<(NavMapChunkType, Vector2i), Dictionary<AtmosDirection, ushort>> chunks, HashSet<NavMapBeacon> beacons)
|
||||
public NavMapComponentState(Dictionary<Vector2i, Dictionary<AtmosDirection, ushort>?[]> chunks, HashSet<NavMapBeacon> beacons)
|
||||
{
|
||||
Chunks = chunks;
|
||||
Beacons = beacons;
|
||||
@@ -237,7 +269,13 @@ public abstract class SharedNavMapSystem : EntitySystem
|
||||
}
|
||||
|
||||
foreach (var (chunk, data) in Chunks)
|
||||
state.Chunks[chunk] = new(data);
|
||||
{
|
||||
for (var i = 0; i < NavMapComponent.Categories; i++)
|
||||
{
|
||||
var chunkData = data[i];
|
||||
state.Chunks[chunk][i] = chunkData == null ? chunkData : new(chunkData);
|
||||
}
|
||||
}
|
||||
|
||||
// Update beacons
|
||||
foreach (var beacon in state.Beacons)
|
||||
@@ -247,8 +285,10 @@ public abstract class SharedNavMapSystem : EntitySystem
|
||||
}
|
||||
|
||||
foreach (var beacon in Beacons)
|
||||
{
|
||||
state.Beacons.Add(beacon);
|
||||
}
|
||||
}
|
||||
|
||||
public IComponentState CreateNewFullState(IComponentState fullState)
|
||||
{
|
||||
@@ -256,26 +296,46 @@ public abstract class SharedNavMapSystem : EntitySystem
|
||||
var state = (NavMapComponentState) fullState;
|
||||
DebugTools.Assert(state.FullState);
|
||||
|
||||
var chunks = new Dictionary<(NavMapChunkType, Vector2i), Dictionary<AtmosDirection, ushort>>();
|
||||
var chunks = new Dictionary<Vector2i, Dictionary<AtmosDirection, ushort>?[]>();
|
||||
var beacons = new HashSet<NavMapBeacon>();
|
||||
|
||||
foreach (var (chunk, data) in Chunks)
|
||||
chunks[chunk] = new(data);
|
||||
{
|
||||
for (var i = 0; i < NavMapComponent.Categories; i++)
|
||||
{
|
||||
var chunkData = data[i];
|
||||
state.Chunks[chunk][i] = chunkData == null ? chunkData : new(chunkData);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var (chunk, data) in state.Chunks)
|
||||
{
|
||||
if (AllChunks!.Contains(chunk))
|
||||
chunks.TryAdd(chunk, new(data));
|
||||
{
|
||||
var copied = new Dictionary<AtmosDirection, ushort>?[NavMapComponent.Categories];
|
||||
|
||||
for (var i = 0; i < NavMapComponent.Categories; i++)
|
||||
{
|
||||
var chunkData = data[i];
|
||||
copied[i] = chunkData == null ? chunkData : new(chunkData);
|
||||
}
|
||||
|
||||
chunks.TryAdd(chunk, copied);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var beacon in Beacons)
|
||||
{
|
||||
beacons.Add(new NavMapBeacon(beacon.NetEnt, beacon.Color, beacon.Text, beacon.Position));
|
||||
}
|
||||
|
||||
foreach (var beacon in state.Beacons)
|
||||
{
|
||||
if (AllBeacons!.Contains(beacon))
|
||||
{
|
||||
beacons.Add(new NavMapBeacon(beacon.NetEnt, beacon.Color, beacon.Text, beacon.Position));
|
||||
}
|
||||
}
|
||||
|
||||
return new NavMapComponentState(chunks, beacons);
|
||||
}
|
||||
|
||||
@@ -9,9 +9,12 @@ public sealed class TagSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
|
||||
private EntityQuery<TagComponent> _tagQuery;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_tagQuery = GetEntityQuery<TagComponent>();
|
||||
SubscribeLocalEvent<TagComponent, ComponentGetState>(OnTagGetState);
|
||||
SubscribeLocalEvent<TagComponent, ComponentHandleState>(OnTagHandleState);
|
||||
|
||||
@@ -124,7 +127,7 @@ public sealed class TagSystem : EntitySystem
|
||||
/// </exception>
|
||||
public bool TryAddTag(EntityUid entity, string id)
|
||||
{
|
||||
return TryComp<TagComponent>(entity, out var component) &&
|
||||
return _tagQuery.TryComp(entity, out var component) &&
|
||||
AddTag(entity, component, id);
|
||||
}
|
||||
|
||||
@@ -142,7 +145,7 @@ public sealed class TagSystem : EntitySystem
|
||||
/// </exception>
|
||||
public bool TryAddTags(EntityUid entity, params string[] ids)
|
||||
{
|
||||
return TryComp<TagComponent>(entity, out var component) &&
|
||||
return _tagQuery.TryComp(entity, out var component) &&
|
||||
AddTags(entity, component, ids);
|
||||
}
|
||||
|
||||
@@ -160,7 +163,7 @@ public sealed class TagSystem : EntitySystem
|
||||
/// </exception>
|
||||
public bool TryAddTags(EntityUid entity, IEnumerable<string> ids)
|
||||
{
|
||||
return TryComp<TagComponent>(entity, out var component) &&
|
||||
return _tagQuery.TryComp(entity, out var component) &&
|
||||
AddTags(entity, component, ids);
|
||||
}
|
||||
|
||||
@@ -175,7 +178,7 @@ public sealed class TagSystem : EntitySystem
|
||||
/// </exception>
|
||||
public bool HasTag(EntityUid entity, string id)
|
||||
{
|
||||
return TryComp<TagComponent>(entity, out var component) &&
|
||||
return _tagQuery.TryComp(entity, out var component) &&
|
||||
HasTag(component, id);
|
||||
}
|
||||
|
||||
@@ -210,7 +213,7 @@ public sealed class TagSystem : EntitySystem
|
||||
/// </exception>
|
||||
public bool HasAllTags(EntityUid entity, List<string> ids)
|
||||
{
|
||||
return TryComp<TagComponent>(entity, out var component) &&
|
||||
return _tagQuery.TryComp(entity, out var component) &&
|
||||
HasAllTags(component, ids);
|
||||
}
|
||||
|
||||
@@ -225,7 +228,7 @@ public sealed class TagSystem : EntitySystem
|
||||
/// </exception>
|
||||
public bool HasAllTags(EntityUid entity, IEnumerable<string> ids)
|
||||
{
|
||||
return TryComp<TagComponent>(entity, out var component) &&
|
||||
return _tagQuery.TryComp(entity, out var component) &&
|
||||
HasAllTags(component, ids);
|
||||
}
|
||||
|
||||
@@ -255,7 +258,7 @@ public sealed class TagSystem : EntitySystem
|
||||
/// </exception>
|
||||
public bool HasAnyTag(EntityUid entity, params string[] ids)
|
||||
{
|
||||
return TryComp<TagComponent>(entity, out var component) &&
|
||||
return _tagQuery.TryComp(entity, out var component) &&
|
||||
HasAnyTag(component, ids);
|
||||
}
|
||||
|
||||
@@ -281,7 +284,7 @@ public sealed class TagSystem : EntitySystem
|
||||
/// </exception>
|
||||
public bool HasAnyTag(EntityUid entity, List<string> ids)
|
||||
{
|
||||
return TryComp<TagComponent>(entity, out var component) &&
|
||||
return _tagQuery.TryComp(entity, out var component) &&
|
||||
HasAnyTag(component, ids);
|
||||
}
|
||||
|
||||
@@ -311,7 +314,7 @@ public sealed class TagSystem : EntitySystem
|
||||
/// </exception>
|
||||
public bool HasAnyTag(EntityUid entity, IEnumerable<string> ids)
|
||||
{
|
||||
return TryComp<TagComponent>(entity, out var component) &&
|
||||
return _tagQuery.TryComp(entity, out var component) &&
|
||||
HasAnyTag(component, ids);
|
||||
}
|
||||
|
||||
@@ -328,7 +331,7 @@ public sealed class TagSystem : EntitySystem
|
||||
/// </exception>
|
||||
public bool RemoveTag(EntityUid entity, string id)
|
||||
{
|
||||
return TryComp<TagComponent>(entity, out var component) &&
|
||||
return _tagQuery.TryComp(entity, out var component) &&
|
||||
RemoveTag(entity, component, id);
|
||||
}
|
||||
|
||||
@@ -345,7 +348,7 @@ public sealed class TagSystem : EntitySystem
|
||||
/// </returns>
|
||||
public bool RemoveTags(EntityUid entity, params string[] ids)
|
||||
{
|
||||
return TryComp<TagComponent>(entity, out var component) &&
|
||||
return _tagQuery.TryComp(entity, out var component) &&
|
||||
RemoveTags(entity, component, ids);
|
||||
}
|
||||
|
||||
@@ -362,7 +365,7 @@ public sealed class TagSystem : EntitySystem
|
||||
/// </exception>
|
||||
public bool RemoveTags(EntityUid entity, IEnumerable<string> ids)
|
||||
{
|
||||
return TryComp<TagComponent>(entity, out var component) &&
|
||||
return _tagQuery.TryComp(entity, out var component) &&
|
||||
RemoveTags(entity, component, ids);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user