* Optimise navmaps significantly - Reduce the delta state size significantly. - Remove AirtightChangedEvent because this will spam them out constantly. * weh * review --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
491 lines
17 KiB
C#
491 lines
17 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Station.Systems;
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using Content.Server.Warps;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Localizations;
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using Content.Shared.Maps;
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using Content.Shared.Pinpointer;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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using Content.Shared.Atmos;
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using Content.Shared.Doors.Components;
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namespace Content.Server.Pinpointer;
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/// <summary>
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/// Handles data to be used for in-grid map displays.
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/// </summary>
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public sealed partial class NavMapSystem : SharedNavMapSystem
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{
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[Dependency] private readonly IAdminLogManager _adminLog = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
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public const float CloseDistance = 15f;
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public const float FarDistance = 30f;
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private EntityQuery<AirtightComponent> _airtightQuery;
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private EntityQuery<MapGridComponent> _gridQuery;
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private EntityQuery<NavMapComponent> _navQuery;
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public override void Initialize()
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{
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base.Initialize();
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_airtightQuery = GetEntityQuery<AirtightComponent>();
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_gridQuery = GetEntityQuery<MapGridComponent>();
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_navQuery = GetEntityQuery<NavMapComponent>();
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// Initialization events
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SubscribeLocalEvent<StationGridAddedEvent>(OnStationInit);
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// Grid change events
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SubscribeLocalEvent<GridSplitEvent>(OnNavMapSplit);
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SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
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SubscribeLocalEvent<AirtightChanged>(OnAirtightChange);
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// Beacon events
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SubscribeLocalEvent<NavMapBeaconComponent, MapInitEvent>(OnNavMapBeaconMapInit);
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SubscribeLocalEvent<NavMapBeaconComponent, AnchorStateChangedEvent>(OnNavMapBeaconAnchor);
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SubscribeLocalEvent<ConfigurableNavMapBeaconComponent, NavMapBeaconConfigureBuiMessage>(OnConfigureMessage);
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SubscribeLocalEvent<ConfigurableNavMapBeaconComponent, MapInitEvent>(OnConfigurableMapInit);
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SubscribeLocalEvent<ConfigurableNavMapBeaconComponent, ExaminedEvent>(OnConfigurableExamined);
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}
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#region: Initialization event handling
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private void OnStationInit(StationGridAddedEvent ev)
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{
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var comp = EnsureComp<NavMapComponent>(ev.GridId);
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RefreshGrid(ev.GridId, comp, Comp<MapGridComponent>(ev.GridId));
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}
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#endregion
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#region: Grid change event handling
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private void OnNavMapSplit(ref GridSplitEvent args)
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{
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if (!_navQuery.TryComp(args.Grid, out var comp))
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return;
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foreach (var grid in args.NewGrids)
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{
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var newComp = EnsureComp<NavMapComponent>(grid);
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RefreshGrid(grid, newComp, _gridQuery.GetComponent(grid));
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}
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RefreshGrid(args.Grid, comp, _gridQuery.GetComponent(args.Grid));
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}
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private NavMapChunk EnsureChunk(NavMapComponent component, Vector2i origin)
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{
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if (!component.Chunks.TryGetValue(origin, out var chunk))
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{
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chunk = new(origin);
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component.Chunks[origin] = chunk;
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}
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return chunk;
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}
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private void OnTileChanged(ref TileChangedEvent ev)
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{
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if (!ev.EmptyChanged || !_navQuery.TryComp(ev.NewTile.GridUid, out var navMap))
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return;
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var tile = ev.NewTile.GridIndices;
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var chunkOrigin = SharedMapSystem.GetChunkIndices(tile, ChunkSize);
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var chunk = EnsureChunk(navMap, chunkOrigin);
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// This could be easily replaced in the future to accommodate diagonal tiles
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if (ev.NewTile.IsSpace(_tileDefManager))
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UnsetAllEdgesForChunkTile(chunk, tile, NavMapChunkType.Floor);
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else
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SetAllEdgesForChunkTile(chunk, tile, NavMapChunkType.Floor);
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if (!PruneEmpty((ev.NewTile.GridUid, navMap), chunk))
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{
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chunk.LastUpdate = _gameTiming.CurTick;
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Dirty(ev.NewTile.GridUid, navMap);
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}
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}
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private void OnAirtightChange(ref AirtightChanged args)
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{
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if (args.AirBlockedChanged)
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return;
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var gridUid = args.Position.Grid;
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if (!_navQuery.TryComp(gridUid, out var navMap) ||
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!_gridQuery.TryComp(gridUid, out var mapGrid))
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{
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return;
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}
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// Refresh the affected tile
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var chunkOrigin = SharedMapSystem.GetChunkIndices(args.Position.Tile, ChunkSize);
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var chunk = RefreshTileEntityContents(gridUid, navMap, mapGrid, chunkOrigin, args.Position.Tile);
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if (!PruneEmpty((gridUid, navMap), chunk))
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{
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chunk.LastUpdate = _gameTiming.CurTick;
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Dirty(gridUid, navMap);
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}
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}
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#endregion
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#region: Beacon event handling
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private void OnNavMapBeaconMapInit(EntityUid uid, NavMapBeaconComponent component, MapInitEvent args)
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{
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if (component.DefaultText == null || component.Text != null)
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return;
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component.Text = Loc.GetString(component.DefaultText);
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Dirty(uid, component);
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UpdateNavMapBeaconData(uid, component);
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}
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private void OnNavMapBeaconAnchor(EntityUid uid, NavMapBeaconComponent component, ref AnchorStateChangedEvent args)
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{
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UpdateBeaconEnabledVisuals((uid, component));
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UpdateNavMapBeaconData(uid, component);
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}
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private void OnConfigureMessage(Entity<ConfigurableNavMapBeaconComponent> ent, ref NavMapBeaconConfigureBuiMessage args)
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{
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if (!TryComp<NavMapBeaconComponent>(ent, out var beacon))
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return;
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if (beacon.Text == args.Text &&
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beacon.Color == args.Color &&
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beacon.Enabled == args.Enabled)
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return;
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_adminLog.Add(LogType.Action, LogImpact.Medium,
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$"{ToPrettyString(args.Actor):player} configured NavMapBeacon \'{ToPrettyString(ent):entity}\' with text \'{args.Text}\', color {args.Color.ToHexNoAlpha()}, and {(args.Enabled ? "enabled" : "disabled")} it.");
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if (TryComp<WarpPointComponent>(ent, out var warpPoint))
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{
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warpPoint.Location = args.Text;
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}
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beacon.Text = args.Text;
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beacon.Color = args.Color;
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beacon.Enabled = args.Enabled;
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UpdateBeaconEnabledVisuals((ent, beacon));
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UpdateNavMapBeaconData(ent, beacon);
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}
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private void OnConfigurableMapInit(Entity<ConfigurableNavMapBeaconComponent> ent, ref MapInitEvent args)
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{
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if (!TryComp<NavMapBeaconComponent>(ent, out var navMap))
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return;
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// We set this on mapinit just in case the text was edited via VV or something.
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if (TryComp<WarpPointComponent>(ent, out var warpPoint))
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warpPoint.Location = navMap.Text;
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UpdateBeaconEnabledVisuals((ent, navMap));
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}
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private void OnConfigurableExamined(Entity<ConfigurableNavMapBeaconComponent> ent, ref ExaminedEvent args)
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{
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if (!args.IsInDetailsRange || !TryComp<NavMapBeaconComponent>(ent, out var navMap))
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return;
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args.PushMarkup(Loc.GetString("nav-beacon-examine-text",
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("enabled", navMap.Enabled),
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("color", navMap.Color.ToHexNoAlpha()),
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("label", navMap.Text ?? string.Empty)));
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}
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#endregion
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#region: Grid functions
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private void RefreshGrid(EntityUid uid, NavMapComponent component, MapGridComponent mapGrid)
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{
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// Clear stale data
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component.Chunks.Clear();
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component.Beacons.Clear();
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// Loop over all tiles
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var tileRefs = _mapSystem.GetAllTiles(uid, mapGrid);
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foreach (var tileRef in tileRefs)
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{
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var tile = tileRef.GridIndices;
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var chunkOrigin = SharedMapSystem.GetChunkIndices(tile, ChunkSize);
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var chunk = EnsureChunk(component, chunkOrigin);
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chunk.LastUpdate = _gameTiming.CurTick;
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// Refresh the floor tile
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SetAllEdgesForChunkTile(chunk, tile, NavMapChunkType.Floor);
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// Refresh the contents of the tile
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RefreshTileEntityContents(uid, component, mapGrid, chunkOrigin, tile);
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}
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Dirty(uid, component);
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}
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private NavMapChunk RefreshTileEntityContents(EntityUid uid, NavMapComponent component, MapGridComponent mapGrid, Vector2i chunkOrigin, Vector2i tile)
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{
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var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
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var flag = (ushort) GetFlag(relative);
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var invFlag = (ushort) ~flag;
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var chunk = EnsureChunk(component, chunkOrigin);
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// Clear stale data from the tile across all entity associated chunks
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foreach (var category in EntityChunkTypes)
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{
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var data = chunk.EnsureType(category);
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foreach (var direction in data.Keys)
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{
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data[direction] &= invFlag;
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}
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}
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// Update the tile data based on what entities are still anchored to the tile
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var enumerator = _mapSystem.GetAnchoredEntitiesEnumerator(uid, mapGrid, tile);
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while (enumerator.MoveNext(out var ent))
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{
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if (!_airtightQuery.TryComp(ent, out var airtight))
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continue;
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var category = GetAssociatedEntityChunkType(ent.Value);
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var data = chunk.EnsureType(category);
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foreach (var direction in data.Keys)
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{
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if ((direction & airtight.AirBlockedDirection) > 0)
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{
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data[direction] |= flag;
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}
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}
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}
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// Remove walls that intersect with doors (unless they can both physically fit on the same tile)
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var wallData = chunk.TileData[(int) NavMapChunkType.Wall];
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var airlockData = chunk.TileData[(int) NavMapChunkType.Airlock];
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if (wallData != null && airlockData != null)
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{
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foreach (var direction in wallData.Keys)
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{
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var airlockInvFlag = (ushort) ~airlockData[direction];
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wallData[direction] &= airlockInvFlag;
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}
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}
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return chunk;
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}
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private bool PruneEmpty(Entity<NavMapComponent> entity, NavMapChunk chunk)
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{
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for (var i = 0; i < NavMapComponent.Categories; i++)
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{
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var data = chunk.TileData[i];
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if (data == null)
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continue;
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foreach (var value in data.Values)
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{
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if (value != 0)
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{
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return false;
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}
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}
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}
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entity.Comp.Chunks.Remove(chunk.Origin);
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Dirty(entity);
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return true;
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}
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#endregion
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#region: Beacon functions
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private void UpdateNavMapBeaconData(EntityUid uid, NavMapBeaconComponent component, TransformComponent? xform = null)
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{
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if (!Resolve(uid, ref xform))
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return;
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if (xform.GridUid == null)
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return;
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if (!_navQuery.TryComp(xform.GridUid, out var navMap))
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return;
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var netEnt = GetNetEntity(uid);
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var oldBeacon = navMap.Beacons.FirstOrNull(x => x.NetEnt == netEnt);
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var changed = false;
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if (oldBeacon != null)
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{
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navMap.Beacons.Remove(oldBeacon.Value);
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changed = true;
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}
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if (TryCreateNavMapBeaconData(uid, component, xform, out var beaconData))
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{
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navMap.Beacons.Add(beaconData.Value);
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changed = true;
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}
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if (changed)
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Dirty(xform.GridUid.Value, navMap);
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}
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private void UpdateBeaconEnabledVisuals(Entity<NavMapBeaconComponent> ent)
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{
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_appearance.SetData(ent, NavMapBeaconVisuals.Enabled, ent.Comp.Enabled && Transform(ent).Anchored);
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}
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/// <summary>
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/// Sets the beacon's Enabled field and refreshes the grid.
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/// </summary>
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public void SetBeaconEnabled(EntityUid uid, bool enabled, NavMapBeaconComponent? comp = null)
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{
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if (!Resolve(uid, ref comp) || comp.Enabled == enabled)
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return;
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comp.Enabled = enabled;
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UpdateBeaconEnabledVisuals((uid, comp));
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}
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/// <summary>
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/// Toggles the beacon's Enabled field and refreshes the grid.
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/// </summary>
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public void ToggleBeacon(EntityUid uid, NavMapBeaconComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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SetBeaconEnabled(uid, !comp.Enabled, comp);
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}
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/// <summary>
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/// For a given position, tries to find the nearest configurable beacon that is marked as visible.
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/// This is used for things like announcements where you want to find the closest "landmark" to something.
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/// </summary>
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[PublicAPI]
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public bool TryGetNearestBeacon(Entity<TransformComponent?> ent,
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[NotNullWhen(true)] out Entity<NavMapBeaconComponent>? beacon,
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[NotNullWhen(true)] out MapCoordinates? beaconCoords)
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{
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beacon = null;
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beaconCoords = null;
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if (!Resolve(ent, ref ent.Comp))
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return false;
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return TryGetNearestBeacon(_transformSystem.GetMapCoordinates(ent, ent.Comp), out beacon, out beaconCoords);
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}
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/// <summary>
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/// For a given position, tries to find the nearest configurable beacon that is marked as visible.
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/// This is used for things like announcements where you want to find the closest "landmark" to something.
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/// </summary>
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public bool TryGetNearestBeacon(MapCoordinates coordinates,
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[NotNullWhen(true)] out Entity<NavMapBeaconComponent>? beacon,
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[NotNullWhen(true)] out MapCoordinates? beaconCoords)
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{
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beacon = null;
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beaconCoords = null;
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var minDistance = float.PositiveInfinity;
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var query = EntityQueryEnumerator<ConfigurableNavMapBeaconComponent, NavMapBeaconComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out _, out var navBeacon, out var xform))
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{
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if (!navBeacon.Enabled)
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continue;
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if (navBeacon.Text == null)
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continue;
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if (coordinates.MapId != xform.MapID)
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continue;
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var coords = _transformSystem.GetWorldPosition(xform);
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var distanceSquared = (coordinates.Position - coords).LengthSquared();
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if (!float.IsInfinity(minDistance) && distanceSquared >= minDistance)
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continue;
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minDistance = distanceSquared;
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beacon = (uid, navBeacon);
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beaconCoords = new MapCoordinates(coords, xform.MapID);
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}
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return beacon != null;
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}
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[PublicAPI]
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public string GetNearestBeaconString(Entity<TransformComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp))
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return Loc.GetString("nav-beacon-pos-no-beacons");
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return GetNearestBeaconString(_transformSystem.GetMapCoordinates(ent, ent.Comp));
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}
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public string GetNearestBeaconString(MapCoordinates coordinates)
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{
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if (!TryGetNearestBeacon(coordinates, out var beacon, out var pos))
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return Loc.GetString("nav-beacon-pos-no-beacons");
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var gridOffset = Angle.Zero;
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if (_mapManager.TryFindGridAt(pos.Value, out var grid, out _))
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gridOffset = Transform(grid).LocalRotation;
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// get the angle between the two positions, adjusted for the grid rotation so that
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// we properly preserve north in relation to the grid.
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var dir = (pos.Value.Position - coordinates.Position).ToWorldAngle();
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var adjustedDir = (dir - gridOffset).GetDir();
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var length = (pos.Value.Position - coordinates.Position).Length();
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if (length < CloseDistance)
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{
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return Loc.GetString("nav-beacon-pos-format",
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("color", beacon.Value.Comp.Color),
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("marker", beacon.Value.Comp.Text!));
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}
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var modifier = length > FarDistance
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? Loc.GetString("nav-beacon-pos-format-direction-mod-far")
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: string.Empty;
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// we can null suppress the text being null because TryGetNearestVisibleStationBeacon always gives us a beacon with not-null text.
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return Loc.GetString("nav-beacon-pos-format-direction",
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("modifier", modifier),
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("direction", ContentLocalizationManager.FormatDirection(adjustedDir).ToLowerInvariant()),
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("color", beacon.Value.Comp.Color),
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("marker", beacon.Value.Comp.Text!));
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}
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#endregion
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}
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