Fix tests (#3707)
* First pass * Fix access and rename banananium to bananium * Fix captialization of CookTimeInfoLabel * Fix InteractUsing calls * Remove unused [Dependency] * Replace obsolete references to Anchored with BodyType * Assign default value to shoving someone in disposals * Fix naming * Replace Initialize TryGetComponents with EnsureComponent * Rework AnchorableComponent * Fix singularity component * Replace obsolete usages of Angle.South * Fix efcore warning * Fix container tests * Fix DebugPressurePump invalid PressurePump yaml * Fix getting pathfinding region of grid 0 * Fix atmos plaque missing layer and add info message when it happens * Fix AiSteeringSystem steering in an invalid grid in entity test * Make content able to choose which log level leads to test failures * Revert container test fix for Acruid * Fix sprite, pipe and saving errors Make EntityTest print all errors instead of stopping on the first * Reorder singularity visualizer * Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,9 +1,11 @@
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#nullable enable
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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namespace Content.Server.Commands
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{
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@@ -13,7 +15,7 @@ namespace Content.Server.Commands
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public string Command => "setanchor";
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public string Description => "Sets the anchoring state of an entity.";
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public string Help => "setanchor <entity id> <value (optional)>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public async void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length == 0 || args.Length > 2)
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{
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@@ -31,7 +33,7 @@ namespace Content.Server.Commands
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetEntity(entId, out var entity) || entity.Deleted || !entity.TryGetComponent(out PhysicsComponent? physics))
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if (!entityManager.TryGetEntity(entId, out var entity) || entity.Deleted || !entity.TryGetComponent(out AnchorableComponent? anchorable))
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{
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shell.WriteLine("Invalid entity specified!");
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return;
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@@ -45,11 +47,14 @@ namespace Content.Server.Commands
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return;
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}
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physics.Anchored = value;
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if (value)
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await anchorable.TryAnchor(default, force: true);
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else
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await anchorable.TryUnAnchor(default, force: true);
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return;
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}
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physics.Anchored = !physics.Anchored;
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await anchorable.TryToggleAnchor(default, force: true);
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}
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}
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}
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