Update for collision events by-ref (#10933)
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@@ -2,6 +2,7 @@
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using Content.Server.Singularity.Components;
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using Content.Shared.Singularity.Components;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Events;
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namespace Content.Server.Singularity.EntitySystems;
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@@ -14,7 +15,7 @@ public sealed class SingularityGeneratorSystem : EntitySystem
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SubscribeLocalEvent<ParticleProjectileComponent, StartCollideEvent>(HandleParticleCollide);
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}
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private void HandleParticleCollide(EntityUid uid, ParticleProjectileComponent component, StartCollideEvent args)
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private void HandleParticleCollide(EntityUid uid, ParticleProjectileComponent component, ref StartCollideEvent args)
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{
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if (EntityManager.TryGetComponent<SingularityGeneratorComponent?>(args.OtherFixture.Body.Owner, out var singularityGeneratorComponent))
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{
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