Update for collision events by-ref (#10933)

This commit is contained in:
metalgearsloth
2022-09-14 17:26:26 +10:00
committed by GitHub
parent feb50ce7cc
commit 78a4ab6eb2
105 changed files with 204 additions and 62 deletions

View File

@@ -2,6 +2,7 @@
using Content.Server.Singularity.Components;
using Content.Shared.Singularity.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
namespace Content.Server.Singularity.EntitySystems;
@@ -14,7 +15,7 @@ public sealed class SingularityGeneratorSystem : EntitySystem
SubscribeLocalEvent<ParticleProjectileComponent, StartCollideEvent>(HandleParticleCollide);
}
private void HandleParticleCollide(EntityUid uid, ParticleProjectileComponent component, StartCollideEvent args)
private void HandleParticleCollide(EntityUid uid, ParticleProjectileComponent component, ref StartCollideEvent args)
{
if (EntityManager.TryGetComponent<SingularityGeneratorComponent?>(args.OtherFixture.Body.Owner, out var singularityGeneratorComponent))
{