Files
tbd-station-14/Content.Server/Singularity/EntitySystems/SingularityGeneratorSystem.cs
2022-09-14 17:26:26 +10:00

35 lines
1.3 KiB
C#

using Content.Server.ParticleAccelerator.Components;
using Content.Server.Singularity.Components;
using Content.Shared.Singularity.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
namespace Content.Server.Singularity.EntitySystems;
public sealed class SingularityGeneratorSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ParticleProjectileComponent, StartCollideEvent>(HandleParticleCollide);
}
private void HandleParticleCollide(EntityUid uid, ParticleProjectileComponent component, ref StartCollideEvent args)
{
if (EntityManager.TryGetComponent<SingularityGeneratorComponent?>(args.OtherFixture.Body.Owner, out var singularityGeneratorComponent))
{
singularityGeneratorComponent.Power += component.State switch
{
ParticleAcceleratorPowerState.Standby => 0,
ParticleAcceleratorPowerState.Level0 => 1,
ParticleAcceleratorPowerState.Level1 => 2,
ParticleAcceleratorPowerState.Level2 => 4,
ParticleAcceleratorPowerState.Level3 => 8,
_ => 0
};
EntityManager.QueueDeleteEntity(uid);
}
}
}