Refactored RoundEndSystem (2) (#6115)

* No RestartRound if round id changed

* Refactored RoundEndSystem

* Fix round end + add test
This commit is contained in:
wrexbe
2022-01-10 11:24:41 -08:00
committed by GitHub
parent 083f2d8acd
commit 76c6ee08e7
4 changed files with 188 additions and 82 deletions

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@@ -0,0 +1,115 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.GameTicking;
using Content.Server.RoundEnd;
using Content.Shared.CCVar;
using NUnit.Framework;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public class RoundEndTest : ContentIntegrationTest, IEntityEventSubscriber
{
[Test]
public async Task Test()
{
var eventCount = 0;
var (_, server) = await StartConnectedServerClientPair();
await server.WaitAssertion(() =>
{
var ticker = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>();
ticker.RestartRound();
var config = IoCManager.Resolve<IConfigurationManager>();
config.SetCVar(CCVars.GameLobbyEnabled, true);
var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
roundEndSystem.DefaultCooldownDuration = TimeSpan.FromMilliseconds(250);
roundEndSystem.DefaultCountdownDuration = TimeSpan.FromMilliseconds(500);
roundEndSystem.DefaultRestartRoundDuration = TimeSpan.FromMilliseconds(250);
});
await server.WaitAssertion(() =>
{
var bus = IoCManager.Resolve<IEntityManager>().EventBus;
bus.SubscribeEvent<RoundEndSystemChangedEvent>(EventSource.Local, this, _ => {
Interlocked.Increment(ref eventCount);
});
var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
// Press the shuttle call button
roundEndSystem.RequestRoundEnd();
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was called, but countdown time was not set");
Assert.That(roundEndSystem.CanCall(), Is.False, "Started the shuttle, but didn't have to wait cooldown to press cancel button");
// Check that we can't recall the shuttle yet
roundEndSystem.CancelRoundEndCountdown();
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was cancelled, even though the button was on cooldown");
});
await WaitForEvent(); // Wait for Cooldown
await server.WaitAssertion(() =>
{
var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "We were waiting for the cooldown, but the round also ended");
// Recall the shuttle, which should trigger the cooldown again
roundEndSystem.CancelRoundEndCountdown();
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Null, "Recalled shuttle, but countdown has not ended");
Assert.That(roundEndSystem.CanCall(), Is.False, "Recalled shuttle, but cooldown has not been enabled");
});
await WaitForEvent(); // Wait for Cooldown
await server.WaitAssertion(() =>
{
var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
// Press the shuttle call button
roundEndSystem.RequestRoundEnd();
});
await WaitForEvent(); // Wait for Cooldown
await server.WaitAssertion(() =>
{
var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "The countdown ended, but we just wanted the cooldown to end");
});
await WaitForEvent(); // Wait for countdown to end round
await CheckRunLevel(GameRunLevel.PostRound);
await WaitForEvent(); // Wait for Restart
await CheckRunLevel(GameRunLevel.PreRoundLobby);
Task CheckRunLevel(GameRunLevel level)
{
return server.WaitAssertion(() =>
{
var ticker = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>();
Assert.That(ticker.RunLevel, Is.EqualTo(level));
});
}
async Task WaitForEvent()
{
var timeout = Task.Delay(TimeSpan.FromSeconds(10));
var currentCount = Thread.VolatileRead(ref eventCount);
while (currentCount == Thread.VolatileRead(ref eventCount) && !timeout.IsCompleted)
{
await server.WaitRunTicks(1);
}
if (timeout.IsCompleted) throw new TimeoutException("Event took too long to trigger");
}
}
}
}

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@@ -17,11 +17,12 @@ using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Communications namespace Content.Server.Communications
{ {
[RegisterComponent] [RegisterComponent]
public class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent public class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent, IEntityEventSubscriber
{ {
[Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IChatManager _chatManager = default!; [Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IEntityManager _entities = default!; [Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private bool Powered => !_entities.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered; private bool Powered => !_entities.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
@@ -42,10 +43,7 @@ namespace Content.Server.Communications
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage; UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
} }
RoundEndSystem.OnRoundEndCountdownStarted += UpdateBoundInterface; _entityManager.EventBus.SubscribeEvent<RoundEndSystemChangedEvent>(EventSource.Local, this, (s) => UpdateBoundInterface());
RoundEndSystem.OnRoundEndCountdownCancelled += UpdateBoundInterface;
RoundEndSystem.OnRoundEndCountdownFinished += UpdateBoundInterface;
RoundEndSystem.OnCallCooldownEnded += UpdateBoundInterface;
} }
protected override void Startup() protected override void Startup()
@@ -76,9 +74,7 @@ namespace Content.Server.Communications
protected override void OnRemove() protected override void OnRemove()
{ {
RoundEndSystem.OnRoundEndCountdownStarted -= UpdateBoundInterface; _entityManager.EventBus.UnsubscribeEvent<RoundEndSystemChangedEvent>(EventSource.Local, this);
RoundEndSystem.OnRoundEndCountdownCancelled -= UpdateBoundInterface;
RoundEndSystem.OnRoundEndCountdownFinished -= UpdateBoundInterface;
base.OnRemove(); base.OnRemove();
} }

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@@ -1,10 +1,9 @@
using System; using System;
using Content.Server.Administration; using Content.Server.Administration;
using Content.Server.RoundEnd; using Content.Server.RoundEnd;
using Content.Shared.Administration; using Content.Shared.Administration;
using Robust.Shared.Console; using Robust.Shared.Console;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands namespace Content.Server.GameTicking.Commands
{ {
@@ -13,7 +12,7 @@ namespace Content.Server.GameTicking.Commands
{ {
public string Command => "restartround"; public string Command => "restartround";
public string Description => "Ends the current round and starts the countdown for the next lobby."; public string Description => "Ends the current round and starts the countdown for the next lobby.";
public string Help => String.Empty; public string Help => string.Empty;
public void Execute(IConsoleShell shell, string argStr, string[] args) public void Execute(IConsoleShell shell, string argStr, string[] args)
{ {

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@@ -19,79 +19,61 @@ namespace Content.Server.RoundEnd
{ {
[Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IChatManager _chatManager = default!; [Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly AdminLogSystem _adminLog = default!; [Dependency] private readonly AdminLogSystem _adminLog = default!;
public const float RestartRoundTime = 20f;
private CancellationTokenSource _roundEndCancellationTokenSource = new(); public TimeSpan DefaultCooldownDuration { get; set; } = TimeSpan.FromSeconds(30);
private CancellationTokenSource _callCooldownEndedTokenSource = new(); public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(4);
public bool IsRoundEndCountdownStarted { get; private set; } public TimeSpan DefaultRestartRoundDuration { get; set; } = TimeSpan.FromSeconds(20);
public TimeSpan RoundEndCountdownTime { get; set; } = TimeSpan.FromMinutes(4);
public TimeSpan? ExpectedCountdownEnd = null;
public TimeSpan LastCallTime { get; private set; } private CancellationTokenSource? _countdownTokenSource = null;
private CancellationTokenSource? _cooldownTokenSource = null;
public TimeSpan CallCooldown { get; } = TimeSpan.FromSeconds(30); public TimeSpan? ExpectedCountdownEnd { get; set; } = null;
// TODO: Make these regular eventbus events...
public delegate void RoundEndCountdownStarted();
public event RoundEndCountdownStarted? OnRoundEndCountdownStarted;
public delegate void RoundEndCountdownCancelled();
public event RoundEndCountdownCancelled? OnRoundEndCountdownCancelled;
public delegate void RoundEndCountdownFinished();
public event RoundEndCountdownFinished? OnRoundEndCountdownFinished;
public delegate void CallCooldownEnded();
public event CallCooldownEnded? OnCallCooldownEnded;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => Reset());
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
} }
void Reset(RoundRestartCleanupEvent ev) private void Reset()
{ {
IsRoundEndCountdownStarted = false; if (_countdownTokenSource != null)
_roundEndCancellationTokenSource.Cancel(); {
_roundEndCancellationTokenSource = new CancellationTokenSource(); _countdownTokenSource.Cancel();
_callCooldownEndedTokenSource.Cancel(); _countdownTokenSource = null;
_callCooldownEndedTokenSource = new CancellationTokenSource(); }
if (_cooldownTokenSource != null)
{
_cooldownTokenSource.Cancel();
_cooldownTokenSource = null;
}
ExpectedCountdownEnd = null; ExpectedCountdownEnd = null;
LastCallTime = default; RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
} }
public bool CanCall() public bool CanCall()
{ {
return _gameTiming.CurTime >= LastCallTime + CallCooldown; return _cooldownTokenSource == null;
}
private void ActivateCooldown()
{
_callCooldownEndedTokenSource.Cancel();
_callCooldownEndedTokenSource = new CancellationTokenSource();
LastCallTime = _gameTiming.CurTime;
Timer.Spawn(CallCooldown, () => OnCallCooldownEnded?.Invoke(), _callCooldownEndedTokenSource.Token);
} }
public void RequestRoundEnd(EntityUid? requester = null, bool checkCooldown = true) public void RequestRoundEnd(EntityUid? requester = null, bool checkCooldown = true)
{ {
RequestRoundEnd(RoundEndCountdownTime, requester, checkCooldown); RequestRoundEnd(DefaultCountdownDuration, requester, checkCooldown);
} }
public void RequestRoundEnd(TimeSpan countdownTime, EntityUid? requester = null, bool checkCooldown = true) public void RequestRoundEnd(TimeSpan countdownTime, EntityUid? requester = null, bool checkCooldown = true)
{ {
if (IsRoundEndCountdownStarted) if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
return;
if (checkCooldown && !CanCall()) if (checkCooldown && _cooldownTokenSource != null) return;
{
return; if (_countdownTokenSource != null) return;
} _countdownTokenSource = new();
if (requester != null) if (requester != null)
{ {
@@ -102,29 +84,25 @@ namespace Content.Server.RoundEnd
_adminLog.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called"); _adminLog.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called");
} }
IsRoundEndCountdownStarted = true;
_chatManager.DispatchStationAnnouncement(Loc.GetString("round-end-system-shuttle-called-announcement",("minutes", countdownTime.Minutes)), Loc.GetString("Station"), false); _chatManager.DispatchStationAnnouncement(Loc.GetString("round-end-system-shuttle-called-announcement",("minutes", countdownTime.Minutes)), Loc.GetString("Station"), false);
SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/shuttlecalled.ogg"); SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/shuttlecalled.ogg");
ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime; ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime;
Timer.Spawn(countdownTime, EndRound, _roundEndCancellationTokenSource.Token); Timer.Spawn(countdownTime, EndRound, _countdownTokenSource.Token);
ActivateCooldown(); ActivateCooldown();
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
OnRoundEndCountdownStarted?.Invoke();
} }
public void CancelRoundEndCountdown(EntityUid? requester = null, bool checkCooldown = true) public void CancelRoundEndCountdown(EntityUid? requester = null, bool checkCooldown = true)
{ {
if (!IsRoundEndCountdownStarted) if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
return; if (checkCooldown && _cooldownTokenSource != null) return;
if (checkCooldown && !CanCall()) if (_countdownTokenSource == null) return;
{ _countdownTokenSource.Cancel();
return; _countdownTokenSource = null;
}
if (requester != null) if (requester != null)
{ {
@@ -135,31 +113,49 @@ namespace Content.Server.RoundEnd
_adminLog.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled"); _adminLog.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled");
} }
IsRoundEndCountdownStarted = false;
_chatManager.DispatchStationAnnouncement(Loc.GetString("round-end-system-shuttle-recalled-announcement"), Loc.GetString("Station"), false); _chatManager.DispatchStationAnnouncement(Loc.GetString("round-end-system-shuttle-recalled-announcement"), Loc.GetString("Station"), false);
SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/shuttlerecalled.ogg"); SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/shuttlerecalled.ogg");
_roundEndCancellationTokenSource.Cancel();
_roundEndCancellationTokenSource = new CancellationTokenSource();
ExpectedCountdownEnd = null; ExpectedCountdownEnd = null;
ActivateCooldown(); ActivateCooldown();
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
OnRoundEndCountdownCancelled?.Invoke();
} }
public void EndRound() public void EndRound()
{ {
OnRoundEndCountdownFinished?.Invoke(); if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
var gameTicker = Get<GameTicker>(); ExpectedCountdownEnd = null;
gameTicker.EndRound(); RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
_gameTicker.EndRound();
_countdownTokenSource?.Cancel();
_countdownTokenSource = new();
_chatManager.DispatchServerAnnouncement(Loc.GetString("round-end-system-round-restart-eta-announcement", ("seconds", DefaultRestartRoundDuration.Seconds)));
Timer.Spawn(DefaultRestartRoundDuration, AfterEndRoundRestart, _countdownTokenSource.Token);
}
_chatManager.DispatchServerAnnouncement(Loc.GetString("round-end-system-round-restart-eta-announcement", ("seconds", RestartRoundTime))); private void AfterEndRoundRestart()
{
if (_gameTicker.RunLevel != GameRunLevel.PostRound) return;
Reset();
_gameTicker.RestartRound();
}
Timer.Spawn(TimeSpan.FromSeconds(RestartRoundTime), () => gameTicker.RestartRound(), CancellationToken.None); private void ActivateCooldown()
{
_cooldownTokenSource?.Cancel();
_cooldownTokenSource = new();
Timer.Spawn(DefaultCooldownDuration, () =>
{
_cooldownTokenSource.Cancel();
_cooldownTokenSource = null;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
}, _cooldownTokenSource.Token);
} }
} }
public class RoundEndSystemChangedEvent : EntityEventArgs
{
public static RoundEndSystemChangedEvent Default { get; } = new();
}
} }