* No RestartRound if round id changed * Refactored RoundEndSystem * Fix round end + add test
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using System;
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using Content.Server.Administration;
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using Content.Server.RoundEnd;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameTicking.Commands
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{
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[AdminCommand(AdminFlags.Round)]
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public class RestartRoundCommand : IConsoleCommand
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{
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public string Command => "restartround";
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public string Description => "Ends the current round and starts the countdown for the next lobby.";
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public string Help => string.Empty;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = EntitySystem.Get<GameTicker>();
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if (ticker.RunLevel != GameRunLevel.InRound)
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{
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shell.WriteLine("This can only be executed while the game is in a round - try restartroundnow");
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return;
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}
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EntitySystem.Get<RoundEndSystem>().EndRound();
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}
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}
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[AdminCommand(AdminFlags.Round)]
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public class RestartRoundNowCommand : IConsoleCommand
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{
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public string Command => "restartroundnow";
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public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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EntitySystem.Get<GameTicker>().RestartRound();
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}
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}
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}
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