Separate destructible component threshold into behaviors (#2818)

* WIP changes, add behaviors

* Fix behavior typing, namespace and test

* NO SPACES
This commit is contained in:
DrSmugleaf
2020-12-23 13:34:57 +01:00
committed by GitHub
parent ce029f461e
commit 764465f60c
57 changed files with 819 additions and 471 deletions

View File

@@ -0,0 +1,26 @@
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class DestructibleSystem : EntitySystem
{
[Dependency] public readonly IRobustRandom Random = default!;
public AudioSystem AudioSystem { get; private set; }
public ActSystem ActSystem { get; private set; }
public override void Initialize()
{
base.Initialize();
AudioSystem = Get<AudioSystem>();
ActSystem = Get<ActSystem>();
}
}
}