Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/DestructibleSystem.cs
DrSmugleaf 764465f60c Separate destructible component threshold into behaviors (#2818)
* WIP changes, add behaviors

* Fix behavior typing, namespace and test

* NO SPACES
2020-12-23 13:34:57 +01:00

26 lines
751 B
C#

using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class DestructibleSystem : EntitySystem
{
[Dependency] public readonly IRobustRandom Random = default!;
public AudioSystem AudioSystem { get; private set; }
public ActSystem ActSystem { get; private set; }
public override void Initialize()
{
base.Initialize();
AudioSystem = Get<AudioSystem>();
ActSystem = Get<ActSystem>();
}
}
}