Fix tests

This commit is contained in:
Víctor Aguilera Puerto
2020-07-07 22:41:33 +02:00
parent 3833d1af5f
commit 75f92da8ac

View File

@@ -61,7 +61,7 @@ namespace Content.Client.GameObjects.Components.Mobs
{ {
base.HandleComponentState(curState, nextState); base.HandleComponentState(curState, nextState);
if(_playerManager.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity != Owner) if(_playerManager?.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity != Owner)
return; return;
if (!(curState is OverlayEffectComponentState state) || ActiveOverlays.Equals(state.Overlays)) if (!(curState is OverlayEffectComponentState state) || ActiveOverlays.Equals(state.Overlays))