Fix tests
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@@ -61,7 +61,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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{
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{
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base.HandleComponentState(curState, nextState);
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base.HandleComponentState(curState, nextState);
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if(_playerManager.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity != Owner)
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if(_playerManager?.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity != Owner)
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return;
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return;
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if (!(curState is OverlayEffectComponentState state) || ActiveOverlays.Equals(state.Overlays))
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if (!(curState is OverlayEffectComponentState state) || ActiveOverlays.Equals(state.Overlays))
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