diff --git a/Content.Client/GameObjects/Components/Mobs/ClientOverlayEffectsComponent.cs b/Content.Client/GameObjects/Components/Mobs/ClientOverlayEffectsComponent.cs index 71d27aaffc..580a3de334 100644 --- a/Content.Client/GameObjects/Components/Mobs/ClientOverlayEffectsComponent.cs +++ b/Content.Client/GameObjects/Components/Mobs/ClientOverlayEffectsComponent.cs @@ -61,7 +61,7 @@ namespace Content.Client.GameObjects.Components.Mobs { base.HandleComponentState(curState, nextState); - if(_playerManager.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity != Owner) + if(_playerManager?.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity != Owner) return; if (!(curState is OverlayEffectComponentState state) || ActiveOverlays.Equals(state.Overlays))