Typo, redundant string interpolation, namespaces and imports cleanup (#2068)

* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
This commit is contained in:
DrSmugleaf
2020-09-13 14:23:52 +02:00
committed by GitHub
parent 2e5838bb62
commit 74943a2770
213 changed files with 465 additions and 669 deletions

View File

@@ -6,11 +6,9 @@ using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Server.Throw;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using Content.Shared.Interfaces;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
@@ -23,6 +21,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Players;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
namespace Content.Server.GameObjects.EntitySystems
{
@@ -182,15 +181,15 @@ namespace Content.Server.GameObjects.EntitySystems
private void HandleSmartEquipBackpack(ICommonSession session)
{
HandleSmartEquip(session, EquipmentSlotDefines.Slots.BACKPACK);
HandleSmartEquip(session, Slots.BACKPACK);
}
private void HandleSmartEquipBelt(ICommonSession session)
{
HandleSmartEquip(session, EquipmentSlotDefines.Slots.BELT);
HandleSmartEquip(session, Slots.BELT);
}
private void HandleSmartEquip(ICommonSession session, EquipmentSlotDefines.Slots equipementSlot)
private void HandleSmartEquip(ICommonSession session, Slots equipmentSlot)
{
var plyEnt = ((IPlayerSession) session).AttachedEntity;
@@ -201,11 +200,11 @@ namespace Content.Server.GameObjects.EntitySystems
!plyEnt.TryGetComponent(out InventoryComponent inventoryComp))
return;
if (!inventoryComp.TryGetSlotItem(equipementSlot, out ItemComponent equipmentItem)
if (!inventoryComp.TryGetSlotItem(equipmentSlot, out ItemComponent equipmentItem)
|| !equipmentItem.Owner.TryGetComponent<ServerStorageComponent>(out var storageComponent))
{
plyEnt.PopupMessage(Loc.GetString("You have no {0} to take something out of!",
EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
SlotNames[equipmentSlot].ToLower()));
return;
}
@@ -220,7 +219,7 @@ namespace Content.Server.GameObjects.EntitySystems
if (storageComponent.StoredEntities.Count == 0)
{
plyEnt.PopupMessage(Loc.GetString("There's nothing in your {0} to take out!",
EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
SlotNames[equipmentSlot].ToLower()));
}
else
{