* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
249 lines
9.2 KiB
C#
249 lines
9.2 KiB
C#
using System;
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using System.Linq;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Throw;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Input;
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using Content.Shared.Interfaces;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystemMessages;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Players;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class HandsSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleContainerModified);
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SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerModified);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(HandleSwapHands))
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.Bind(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop))
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.Bind(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem))
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.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
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.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
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.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt))
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.Bind(ContentKeyFunctions.MovePulledObject, new PointerInputCmdHandler(HandleMovePulledObject))
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.Register<HandsSystem>();
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}
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/// <inheritdoc />
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public override void Shutdown()
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{
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CommandBinds.Unregister<HandsSystem>();
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base.Shutdown();
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}
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private static void HandleContainerModified(ContainerModifiedMessage args)
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{
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if (args.Container.Owner.TryGetComponent(out IHandsComponent handsComponent))
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{
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handsComponent.HandleSlotModifiedMaybe(args);
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}
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}
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private static bool TryGetAttachedComponent<T>(IPlayerSession session, out T component)
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where T : Component
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{
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component = default;
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var ent = session.AttachedEntity;
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if (ent == null || !ent.IsValid() || !ent.TryGetComponent(out T comp))
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{
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return false;
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}
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component = comp;
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return true;
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}
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private static void HandleSwapHands(ICommonSession session)
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{
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if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
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{
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return;
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}
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var interactionSystem = Get<InteractionSystem>();
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var oldItem = handsComp.GetActiveHand;
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handsComp.SwapHands();
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var newItem = handsComp.GetActiveHand;
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if (oldItem != null)
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{
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interactionSystem.HandDeselectedInteraction(handsComp.Owner, oldItem.Owner);
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}
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if (newItem != null)
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{
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interactionSystem.HandSelectedInteraction(handsComp.Owner, newItem.Owner);
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}
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}
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private bool HandleDrop(ICommonSession session, EntityCoordinates coords, EntityUid uid)
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{
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var ent = ((IPlayerSession) session).AttachedEntity;
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if (ent == null || !ent.IsValid())
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return false;
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if (!ent.TryGetComponent(out HandsComponent handsComp))
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return false;
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if (handsComp.GetActiveHand == null)
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return false;
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var entCoords = ent.Transform.Coordinates.Position;
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var entToDesiredDropCoords = coords.Position - entCoords;
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var targetLength = Math.Min(entToDesiredDropCoords.Length, SharedInteractionSystem.InteractionRange - 0.001f); // InteractionRange is reduced due to InRange not dealing with floating point error
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var newCoords = coords.WithPosition((entToDesiredDropCoords.Normalized * targetLength) + entCoords).ToMap(_entityManager);
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var rayLength = Get<SharedInteractionSystem>().UnobstructedDistance(ent.Transform.MapPosition, newCoords, ignoredEnt: ent);
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handsComp.Drop(handsComp.ActiveHand, coords.WithPosition(entCoords + (entToDesiredDropCoords.Normalized * rayLength)));
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return true;
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}
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private static void HandleActivateItem(ICommonSession session)
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{
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if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
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return;
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handsComp.ActivateItem();
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}
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private bool HandleThrowItem(ICommonSession session, EntityCoordinates coords, EntityUid uid)
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{
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var plyEnt = ((IPlayerSession)session).AttachedEntity;
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if (plyEnt == null || !plyEnt.IsValid())
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return false;
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if (!plyEnt.TryGetComponent(out HandsComponent handsComp))
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return false;
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if (!handsComp.CanDrop(handsComp.ActiveHand))
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return false;
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var throwEnt = handsComp.GetItem(handsComp.ActiveHand).Owner;
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if (!handsComp.ThrowItem())
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return false;
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// throw the item, split off from a stack if it's meant to be thrown individually
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if (!throwEnt.TryGetComponent(out StackComponent stackComp) || stackComp.Count < 2 || !stackComp.ThrowIndividually)
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{
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handsComp.Drop(handsComp.ActiveHand);
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}
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else
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{
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stackComp.Use(1);
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throwEnt = throwEnt.EntityManager.SpawnEntity(throwEnt.Prototype.ID, plyEnt.Transform.Coordinates);
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// can only throw one item at a time, regardless of what the prototype stack size is.
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if (throwEnt.TryGetComponent<StackComponent>(out var newStackComp))
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newStackComp.Count = 1;
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}
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ThrowHelper.ThrowTo(throwEnt, ThrowForce, coords, plyEnt.Transform.Coordinates, false, plyEnt);
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return true;
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}
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private void HandleSmartEquipBackpack(ICommonSession session)
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{
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HandleSmartEquip(session, Slots.BACKPACK);
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}
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private void HandleSmartEquipBelt(ICommonSession session)
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{
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HandleSmartEquip(session, Slots.BELT);
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}
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private void HandleSmartEquip(ICommonSession session, Slots equipmentSlot)
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{
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var plyEnt = ((IPlayerSession) session).AttachedEntity;
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if (plyEnt == null || !plyEnt.IsValid())
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return;
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if (!plyEnt.TryGetComponent(out HandsComponent handsComp) ||
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!plyEnt.TryGetComponent(out InventoryComponent inventoryComp))
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return;
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if (!inventoryComp.TryGetSlotItem(equipmentSlot, out ItemComponent equipmentItem)
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|| !equipmentItem.Owner.TryGetComponent<ServerStorageComponent>(out var storageComponent))
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{
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plyEnt.PopupMessage(Loc.GetString("You have no {0} to take something out of!",
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SlotNames[equipmentSlot].ToLower()));
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return;
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}
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var heldItem = handsComp.GetItem(handsComp.ActiveHand)?.Owner;
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if (heldItem != null)
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{
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storageComponent.PlayerInsertEntity(plyEnt);
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}
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else
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{
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if (storageComponent.StoredEntities.Count == 0)
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{
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plyEnt.PopupMessage(Loc.GetString("There's nothing in your {0} to take out!",
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SlotNames[equipmentSlot].ToLower()));
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}
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else
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{
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var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
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if (storageComponent.Remove(lastStoredEntity))
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handsComp.PutInHandOrDrop(lastStoredEntity.GetComponent<ItemComponent>());
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}
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}
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}
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private bool HandleMovePulledObject(ICommonSession session, EntityCoordinates coords, EntityUid uid)
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{
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var playerEntity = session.AttachedEntity;
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if (playerEntity == null ||
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!playerEntity.TryGetComponent<HandsComponent>(out var hands))
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{
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return false;
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}
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hands.MovePulledObject(playerEntity.Transform.Coordinates, coords);
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return false;
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}
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}
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}
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