Fix disappearing decals bug (#9608)
This commit is contained in:
58
Content.Client/Commands/ZoomCommand.cs
Normal file
58
Content.Client/Commands/ZoomCommand.cs
Normal file
@@ -0,0 +1,58 @@
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Shared.Console;
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namespace Content.Client.Commands;
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[UsedImplicitly]
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public sealed class ZoomCommand : IConsoleCommand
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{
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[Dependency] private readonly IEyeManager _eyeMan = default!;
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public string Command => "zoom";
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public string Description => Loc.GetString("zoom-command-description");
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public string Help => Loc.GetString("zoom-command-help");
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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Vector2 zoom;
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if (args.Length is not (1 or 2))
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{
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shell.WriteLine(Help);
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return;
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}
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if (!float.TryParse(args[0], out var arg0))
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{
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shell.WriteError(Loc.GetString("cmd-parse-failure-float", ("arg", args[0])));
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return;
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}
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if (arg0 > 0)
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zoom = new(arg0, arg0);
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else
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{
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shell.WriteError(Loc.GetString("zoom-command-error"));
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return;
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}
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if (args.Length == 2)
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{
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if (!float.TryParse(args[1], out var arg1))
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{
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shell.WriteError(Loc.GetString("cmd-parse-failure-float", ("arg", args[1])));
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return;
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}
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if (arg1 > 0)
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zoom.Y = arg1;
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else
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{
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shell.WriteError(Loc.GetString("zoom-command-error"));
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return;
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}
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}
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_eyeMan.CurrentEye.Zoom = zoom;
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}
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}
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@@ -1,6 +1,7 @@
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using Content.Shared.Decals;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Utility;
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namespace Content.Client.Decals
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{
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@@ -12,7 +13,7 @@ namespace Content.Client.Decals
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private DecalOverlay _overlay = default!;
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public Dictionary<EntityUid, SortedDictionary<int, SortedDictionary<uint, Decal>>> DecalRenderIndex = new();
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private Dictionary<EntityUid, Dictionary<uint, int>> DecalZIndexIndex = new();
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private Dictionary<EntityUid, Dictionary<uint, int>> _decalZIndexIndex = new();
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public override void Initialize()
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{
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@@ -41,13 +42,13 @@ namespace Content.Client.Decals
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private void OnGridRemoval(GridRemovalEvent ev)
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{
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DecalRenderIndex.Remove(ev.EntityUid);
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DecalZIndexIndex.Remove(ev.EntityUid);
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_decalZIndexIndex.Remove(ev.EntityUid);
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}
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private void OnGridInitialize(GridInitializeEvent ev)
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{
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DecalRenderIndex[ev.EntityUid] = new();
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DecalZIndexIndex[ev.EntityUid] = new();
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_decalZIndexIndex[ev.EntityUid] = new();
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}
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public override void Shutdown()
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@@ -64,25 +65,34 @@ namespace Content.Client.Decals
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private void RemoveDecalFromRenderIndex(EntityUid gridId, uint uid)
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{
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var zIndex = DecalZIndexIndex[gridId][uid];
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var zIndex = _decalZIndexIndex[gridId][uid];
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DecalRenderIndex[gridId][zIndex].Remove(uid);
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if (DecalRenderIndex[gridId][zIndex].Count == 0)
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DecalRenderIndex[gridId].Remove(zIndex);
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DecalZIndexIndex[gridId].Remove(uid);
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_decalZIndexIndex[gridId].Remove(uid);
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}
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private void OnChunkUpdate(DecalChunkUpdateEvent ev)
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{
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foreach (var (gridId, gridChunks) in ev.Data)
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foreach (var (gridId, updatedGridChunks) in ev.Data)
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{
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if (gridChunks.Count == 0) continue;
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if (updatedGridChunks.Count == 0) continue;
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var chunkCollection = ChunkCollection(gridId);
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if (!TryComp(gridId, out DecalGridComponent? gridComp))
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{
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Logger.Error($"Received decal information for an entity without a decal component: {ToPrettyString(gridId)}");
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continue;
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}
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var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
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var chunkIndex = ChunkIndex[gridId];
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var renderIndex = DecalRenderIndex[gridId];
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var zIndexIndex = _decalZIndexIndex[gridId];
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// Update any existing data / remove decals we didn't receive data for.
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foreach (var (indices, newChunkData) in gridChunks)
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foreach (var (indices, newChunkData) in updatedGridChunks)
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{
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if (chunkCollection.TryGetValue(indices, out var chunk))
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{
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@@ -90,30 +100,21 @@ namespace Content.Client.Decals
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removedUids.ExceptWith(newChunkData.Keys);
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foreach (var removedUid in removedUids)
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{
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RemoveDecalInternal(gridId, removedUid);
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RemoveDecalHook(gridId, removedUid);
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chunkIndex.Remove(removedUid);
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}
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}
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chunkCollection[indices] = newChunkData;
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}
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else
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{
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chunkCollection.Add(indices, newChunkData);
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}
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foreach (var (uid, decal) in newChunkData)
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{
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if (!DecalRenderIndex[gridId].ContainsKey(decal.ZIndex))
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DecalRenderIndex[gridId][decal.ZIndex] = new();
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if (zIndexIndex.TryGetValue(uid, out var zIndex))
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renderIndex[zIndex].Remove(uid);
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if (DecalZIndexIndex.TryGetValue(gridId, out var values) &&
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values.TryGetValue(uid, out var zIndex))
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{
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DecalRenderIndex[gridId][zIndex].Remove(uid);
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}
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DecalRenderIndex[gridId][decal.ZIndex][uid] = decal;
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DecalZIndexIndex[gridId][uid] = decal.ZIndex;
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ChunkIndex[gridId][uid] = indices;
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renderIndex.GetOrNew(decal.ZIndex)[uid] = decal;
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zIndexIndex[uid] = decal.ZIndex;
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chunkIndex[uid] = indices;
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}
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}
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}
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@@ -123,7 +124,14 @@ namespace Content.Client.Decals
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{
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if (chunks.Count == 0) continue;
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var chunkCollection = ChunkCollection(gridId);
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if (!TryComp(gridId, out DecalGridComponent? gridComp))
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{
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Logger.Error($"Received decal information for an entity without a decal component: {ToPrettyString(gridId)}");
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continue;
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}
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var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
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var chunkIndex = ChunkIndex[gridId];
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foreach (var index in chunks)
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{
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@@ -131,7 +139,8 @@ namespace Content.Client.Decals
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foreach (var (uid, _) in chunk)
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{
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RemoveDecalInternal(gridId, uid);
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RemoveDecalHook(gridId, uid);
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chunkIndex.Remove(uid);
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}
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chunkCollection.Remove(index);
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@@ -53,6 +53,9 @@ namespace Content.Server.Decals
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var oldChunkCollection = DecalGridChunkCollection(ev.OldGrid);
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var chunkCollection = DecalGridChunkCollection(ev.Grid);
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if (chunkCollection == null || oldChunkCollection == null)
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return;
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while (enumerator.MoveNext(out var tile))
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{
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var tilePos = (Vector2) tile.Value.GridIndices;
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@@ -104,6 +107,9 @@ namespace Content.Server.Decals
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return;
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var chunkCollection = ChunkCollection(args.Entity);
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if (chunkCollection == null)
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return;
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var indices = GetChunkIndices(args.NewTile.GridIndices);
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var toDelete = new HashSet<uint>();
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if (chunkCollection.TryGetValue(indices, out var chunk))
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@@ -213,6 +219,9 @@ namespace Content.Server.Decals
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return false;
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var chunkCollection = DecalGridChunkCollection(gridId.Value);
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if (chunkCollection == null)
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return false;
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uid = chunkCollection.NextUid++;
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var chunkIndices = GetChunkIndices(decal.Coordinates);
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if(!chunkCollection.ChunkCollection.ContainsKey(chunkIndices))
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@@ -231,7 +240,7 @@ namespace Content.Server.Decals
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var uids = new HashSet<(uint, Decal)>();
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var chunkCollection = ChunkCollection(gridId);
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var chunkIndices = GetChunkIndices(position);
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if (!chunkCollection.TryGetValue(chunkIndices, out var chunk))
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if (chunkCollection == null || !chunkCollection.TryGetValue(chunkIndices, out var chunk))
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return uids;
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foreach (var (uid, decal) in chunk)
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@@ -266,6 +275,9 @@ namespace Content.Server.Decals
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DirtyChunk(gridId, indices);
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var chunkCollection = ChunkCollection(gridId);
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if (chunkCollection == null)
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return false;
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var decal = chunkCollection[indices][uid];
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if (newGridId == gridId)
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{
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@@ -276,6 +288,9 @@ namespace Content.Server.Decals
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RemoveDecalInternal(gridId, uid);
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var newChunkCollection = ChunkCollection(newGridId);
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if (newChunkCollection == null)
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return false;
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var chunkIndices = GetChunkIndices(position);
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if(!newChunkCollection.ContainsKey(chunkIndices))
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newChunkCollection[chunkIndices] = new();
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@@ -293,8 +308,12 @@ namespace Content.Server.Decals
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}
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithColor(color);
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if (chunkCollection == null)
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return false;
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var chunk = chunkCollection[indices];
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var decal = chunk[uid];
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chunk[uid] = decal.WithColor(color);
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DirtyChunk(gridId, indices);
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return true;
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}
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@@ -310,8 +329,12 @@ namespace Content.Server.Decals
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throw new ArgumentOutOfRangeException($"Tried to set decal id to invalid prototypeid: {id}");
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithId(id);
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if (chunkCollection == null)
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return false;
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var chunk = chunkCollection[indices];
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var decal = chunk[uid];
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chunk[uid] = decal.WithId(id);
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DirtyChunk(gridId, indices);
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return true;
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}
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@@ -324,8 +347,12 @@ namespace Content.Server.Decals
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}
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithRotation(angle);
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if (chunkCollection == null)
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return false;
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var chunk = chunkCollection[indices];
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var decal = chunk[uid];
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chunk[uid] = decal.WithRotation(angle);
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DirtyChunk(gridId, indices);
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return true;
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}
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@@ -338,8 +365,12 @@ namespace Content.Server.Decals
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}
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithZIndex(zIndex);
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if (chunkCollection == null)
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return false;
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var chunk = chunkCollection[indices];
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var decal = chunk[uid];
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chunk[uid] = decal.WithZIndex(zIndex);
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DirtyChunk(gridId, indices);
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return true;
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}
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@@ -352,8 +383,12 @@ namespace Content.Server.Decals
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}
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithCleanable(cleanable);
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if (chunkCollection == null)
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return false;
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var chunk = chunkCollection[indices];
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var decal = chunk[uid];
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chunk[uid] = decal.WithCleanable(cleanable);
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DirtyChunk(gridId, indices);
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return true;
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}
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@@ -368,24 +403,29 @@ namespace Content.Server.Decals
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continue;
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var chunksInRange = GetChunksForSession(playerSession);
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var staleChunks = new Dictionary<EntityUid, HashSet<Vector2i>>();
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var staleChunks = _chunkViewerPool.Get();
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var previouslySent = _previousSentChunks[playerSession];
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// Get any chunks not in range anymore
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// Then, remove them from previousSentChunks (for stuff like grids out of range)
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// and also mark them as stale for networking.
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var toRemoveGrids = new RemQueue<EntityUid>();
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// Store the chunks for later to remove.
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foreach (var (gridId, oldIndices) in _previousSentChunks[playerSession])
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foreach (var (gridId, oldIndices) in previouslySent)
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{
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// Mark the whole grid as stale and flag for removal.
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if (!chunksInRange.TryGetValue(gridId, out var chunks))
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{
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toRemoveGrids.Add(gridId);
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previouslySent.Remove(gridId);
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// If grid was deleted then don't worry about sending it to the client.
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if (MapManager.TryGetGrid(gridId, out _))
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// Was the grid deleted?
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if (MapManager.IsGrid(gridId))
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staleChunks[gridId] = oldIndices;
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else
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{
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// If grid was deleted then don't worry about telling the client to delete the chunk.
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oldIndices.Clear();
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_chunkIndexPool.Return(oldIndices);
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}
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continue;
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}
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@@ -412,46 +452,30 @@ namespace Content.Server.Decals
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foreach (var (gridId, gridChunks) in chunksInRange)
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{
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var newChunks = _chunkIndexPool.Get();
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_dirtyChunks.TryGetValue(gridId, out var dirtyChunks);
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if (!previouslySent.TryGetValue(gridId, out var previousChunks))
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newChunks.UnionWith(gridChunks);
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if (_previousSentChunks[playerSession].TryGetValue(gridId, out var previousChunks))
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else
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{
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newChunks.ExceptWith(previousChunks);
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foreach (var index in gridChunks)
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{
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if (!previousChunks.Contains(index) || dirtyChunks != null && dirtyChunks.Contains(index))
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newChunks.Add(index);
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}
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if (_dirtyChunks.TryGetValue(gridId, out var dirtyChunks))
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{
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var inRange = new HashSet<Vector2i>();
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inRange.UnionWith(gridChunks);
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inRange.IntersectWith(dirtyChunks);
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newChunks.UnionWith(inRange);
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previousChunks.Clear();
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_chunkIndexPool.Return(previousChunks);
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}
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previouslySent[gridId] = gridChunks;
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if (newChunks.Count == 0)
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{
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_chunkIndexPool.Return(newChunks);
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continue;
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}
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// TODO: This is gonna have churn but mainly I want to fix the bugs rn.
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_previousSentChunks[playerSession][gridId] = gridChunks;
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else
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updatedChunks[gridId] = newChunks;
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}
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// We'll only remove stale grids after the above iteration.
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foreach (var gridId in toRemoveGrids)
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{
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_previousSentChunks[playerSession].Remove(gridId);
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}
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if (updatedChunks.Count == 0)
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{
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// ReturnToPool(chunksInRange);
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// Even if updatedChunks is empty we'll still return it to the pool as it may have been allocated higher.
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ReturnToPool(updatedChunks);
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}
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if (updatedChunks.Count == 0 && staleChunks.Count == 0) continue;
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//send all gridChunks to client
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SendChunkUpdates(playerSession, updatedChunks, staleChunks);
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}
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@@ -479,18 +503,25 @@ namespace Content.Server.Decals
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var updatedDecals = new Dictionary<EntityUid, Dictionary<Vector2i, Dictionary<uint, Decal>>>();
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foreach (var (gridId, chunks) in updatedChunks)
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{
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var collection = ChunkCollection(gridId);
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if (collection == null)
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continue;
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var gridChunks = new Dictionary<Vector2i, Dictionary<uint, Decal>>();
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foreach (var indices in chunks)
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{
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gridChunks.Add(indices,
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ChunkCollection(gridId).TryGetValue(indices, out var chunk)
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collection.TryGetValue(indices, out var chunk)
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? chunk
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: new Dictionary<uint, Decal>());
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: new Dictionary<uint, Decal>(0));
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}
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updatedDecals[gridId] = gridChunks;
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}
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RaiseNetworkEvent(new DecalChunkUpdateEvent{Data = updatedDecals, RemovedChunks = staleChunks}, Filter.SinglePlayer(session));
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ReturnToPool(updatedChunks);
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ReturnToPool(staleChunks);
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}
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private HashSet<EntityUid> GetSessionViewers(IPlayerSession session)
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@@ -528,14 +559,14 @@ namespace Content.Server.Decals
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foreach (var grid in MapManager.FindGridsIntersecting(mapId, bounds))
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{
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if (!chunks.ContainsKey(grid.GridEntityId))
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chunks[grid.GridEntityId] = _chunkIndexPool.Get();
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if (!chunks.TryGetValue(grid.GridEntityId, out var chunk))
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chunks[grid.GridEntityId] = chunk = _chunkIndexPool.Get();
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var enumerator = new ChunkIndicesEnumerator(_transform.GetInvWorldMatrix(grid.GridEntityId, xformQuery).TransformBox(bounds), ChunkSize);
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while (enumerator.MoveNext(out var indices))
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{
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chunks[grid.GridEntityId].Add(indices.Value);
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chunk.Add(indices.Value);
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}
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}
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}
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@@ -15,6 +15,8 @@ namespace Content.Shared.Decals
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protected readonly Dictionary<EntityUid, Dictionary<uint, Vector2i>> ChunkIndex = new();
|
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// Note that this constant is effectively baked into all map files, because of how they save the grid decal component.
|
||||
// So if this ever needs changing, the maps need converting.
|
||||
public const int ChunkSize = 32;
|
||||
public static Vector2i GetChunkIndices(Vector2 coordinates) => new ((int) Math.Floor(coordinates.X / ChunkSize), (int) Math.Floor(coordinates.Y / ChunkSize));
|
||||
|
||||
@@ -52,9 +54,19 @@ namespace Content.Shared.Decals
|
||||
}
|
||||
}
|
||||
|
||||
protected DecalGridComponent.DecalGridChunkCollection DecalGridChunkCollection(EntityUid gridEuid) =>
|
||||
Comp<DecalGridComponent>(gridEuid).ChunkCollection;
|
||||
protected Dictionary<Vector2i, Dictionary<uint, Decal>> ChunkCollection(EntityUid gridEuid) => DecalGridChunkCollection(gridEuid).ChunkCollection;
|
||||
protected DecalGridComponent.DecalGridChunkCollection? DecalGridChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(gridEuid, ref comp))
|
||||
return null;
|
||||
|
||||
return comp.ChunkCollection;
|
||||
}
|
||||
|
||||
protected Dictionary<Vector2i, Dictionary<uint, Decal>>? ChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null)
|
||||
{
|
||||
var collection = DecalGridChunkCollection(gridEuid, comp);
|
||||
return collection?.ChunkCollection;
|
||||
}
|
||||
|
||||
protected virtual void DirtyChunk(EntityUid id, Vector2i chunkIndices) {}
|
||||
|
||||
@@ -68,12 +80,12 @@ namespace Content.Shared.Decals
|
||||
}
|
||||
|
||||
var chunkCollection = ChunkCollection(gridId);
|
||||
if (!chunkCollection.TryGetValue(indices, out var chunk) || !chunk.Remove(uid))
|
||||
if (chunkCollection == null || !chunkCollection.TryGetValue(indices, out var chunk) || !chunk.Remove(uid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (chunkCollection[indices].Count == 0)
|
||||
if (chunk.Count == 0)
|
||||
chunkCollection.Remove(indices);
|
||||
|
||||
ChunkIndex[gridId].Remove(uid);
|
||||
|
||||
3
Resources/Locale/en-US/commands/zoom-command.ftl
Normal file
3
Resources/Locale/en-US/commands/zoom-command.ftl
Normal file
@@ -0,0 +1,3 @@
|
||||
zoom-command-description = Sets the zoom of the main eye.
|
||||
zoom-command-help = zoom ( <scale> | <X-scale> <Y-scale> )
|
||||
zoom-command-error = scale has to be greater than 0
|
||||
@@ -45,6 +45,7 @@
|
||||
- showspread
|
||||
- showambient
|
||||
- showemergencyshuttle
|
||||
- zoom
|
||||
|
||||
- Flags: MAPPING
|
||||
Commands:
|
||||
|
||||
Reference in New Issue
Block a user