152 lines
5.5 KiB
C#
152 lines
5.5 KiB
C#
using Content.Shared.Decals;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Utility;
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namespace Content.Client.Decals
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{
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public sealed class DecalSystem : SharedDecalSystem
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{
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly SharedTransformSystem _transforms = default!;
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[Dependency] private readonly SpriteSystem _sprites = default!;
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private DecalOverlay _overlay = default!;
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public Dictionary<EntityUid, SortedDictionary<int, SortedDictionary<uint, Decal>>> DecalRenderIndex = new();
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private Dictionary<EntityUid, Dictionary<uint, int>> _decalZIndexIndex = new();
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public override void Initialize()
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{
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base.Initialize();
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_overlay = new DecalOverlay(this, _transforms, _sprites, EntityManager, MapManager, PrototypeManager);
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_overlayManager.AddOverlay(_overlay);
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SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
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SubscribeLocalEvent<GridRemovalEvent>(OnGridRemoval);
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}
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public void ToggleOverlay()
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{
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if (_overlayManager.HasOverlay<DecalOverlay>())
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{
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_overlayManager.RemoveOverlay(_overlay);
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}
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else
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{
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_overlayManager.AddOverlay(_overlay);
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}
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}
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private void OnGridRemoval(GridRemovalEvent ev)
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{
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DecalRenderIndex.Remove(ev.EntityUid);
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_decalZIndexIndex.Remove(ev.EntityUid);
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}
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private void OnGridInitialize(GridInitializeEvent ev)
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{
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DecalRenderIndex[ev.EntityUid] = new();
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_decalZIndexIndex[ev.EntityUid] = new();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_overlayManager.RemoveOverlay(_overlay);
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}
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protected override bool RemoveDecalHook(EntityUid gridId, uint uid)
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{
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RemoveDecalFromRenderIndex(gridId, uid);
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return base.RemoveDecalHook(gridId, uid);
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}
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private void RemoveDecalFromRenderIndex(EntityUid gridId, uint uid)
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{
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var zIndex = _decalZIndexIndex[gridId][uid];
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DecalRenderIndex[gridId][zIndex].Remove(uid);
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if (DecalRenderIndex[gridId][zIndex].Count == 0)
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DecalRenderIndex[gridId].Remove(zIndex);
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_decalZIndexIndex[gridId].Remove(uid);
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}
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private void OnChunkUpdate(DecalChunkUpdateEvent ev)
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{
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foreach (var (gridId, updatedGridChunks) in ev.Data)
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{
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if (updatedGridChunks.Count == 0) continue;
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if (!TryComp(gridId, out DecalGridComponent? gridComp))
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{
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Logger.Error($"Received decal information for an entity without a decal component: {ToPrettyString(gridId)}");
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continue;
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}
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var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
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var chunkIndex = ChunkIndex[gridId];
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var renderIndex = DecalRenderIndex[gridId];
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var zIndexIndex = _decalZIndexIndex[gridId];
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// Update any existing data / remove decals we didn't receive data for.
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foreach (var (indices, newChunkData) in updatedGridChunks)
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{
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if (chunkCollection.TryGetValue(indices, out var chunk))
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{
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var removedUids = new HashSet<uint>(chunk.Keys);
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removedUids.ExceptWith(newChunkData.Keys);
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foreach (var removedUid in removedUids)
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{
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RemoveDecalHook(gridId, removedUid);
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chunkIndex.Remove(removedUid);
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}
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}
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chunkCollection[indices] = newChunkData;
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foreach (var (uid, decal) in newChunkData)
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{
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if (zIndexIndex.TryGetValue(uid, out var zIndex))
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renderIndex[zIndex].Remove(uid);
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renderIndex.GetOrNew(decal.ZIndex)[uid] = decal;
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zIndexIndex[uid] = decal.ZIndex;
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chunkIndex[uid] = indices;
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}
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}
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}
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// Now we'll cull old chunks out of range as the server will send them to us anyway.
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foreach (var (gridId, chunks) in ev.RemovedChunks)
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{
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if (chunks.Count == 0) continue;
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if (!TryComp(gridId, out DecalGridComponent? gridComp))
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{
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Logger.Error($"Received decal information for an entity without a decal component: {ToPrettyString(gridId)}");
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continue;
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}
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var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
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var chunkIndex = ChunkIndex[gridId];
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foreach (var index in chunks)
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{
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if (!chunkCollection.TryGetValue(index, out var chunk)) continue;
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foreach (var (uid, _) in chunk)
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{
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RemoveDecalHook(gridId, uid);
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chunkIndex.Remove(uid);
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}
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chunkCollection.Remove(index);
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}
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}
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}
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}
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}
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