Remove IClientSingularityInstance, move visual effects to SingularityDistortionComponent (#4194)
* Remove IClientSingularityInstance * In and out 5 minute refactor * Component states for singularity distortion * Fix distortion states * Address reviews
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@@ -1,11 +1,11 @@
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using Content.Server.Singularity.Components;
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using Content.Shared.Singularity;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Singularity.EntitySystems
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{
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[UsedImplicitly]
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public class SingularitySystem : EntitySystem
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public class SingularitySystem : SharedSingularitySystem
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{
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private float _updateInterval = 1.0f;
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private float _accumulator;
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@@ -24,7 +24,6 @@ namespace Content.Server.Singularity.EntitySystems
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singularity.Update(1);
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}
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}
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}
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}
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}
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