@@ -0,0 +1,11 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Trigger.Components.Triggers;
|
||||
|
||||
/// <summary>
|
||||
/// Component put on the hitscan entity.
|
||||
/// Triggers when a hitscan raycast is fired.
|
||||
/// The user is the player shooting it.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class TriggerOnHitscanFiredComponent : BaseTriggerOnXComponent;
|
||||
@@ -0,0 +1,11 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Trigger.Components.Triggers;
|
||||
|
||||
/// <summary>
|
||||
/// Component put on the hitscan entity.
|
||||
/// Triggers when a hitscan raycast is fired, but only if an entity got hit.
|
||||
/// The user is the entity that got hit.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class TriggerOnHitscanHitComponent : BaseTriggerOnXComponent;
|
||||
30
Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
Normal file
30
Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Content.Shared.Trigger.Components.Triggers;
|
||||
using Content.Shared.Weapons.Hitscan.Events;
|
||||
|
||||
namespace Content.Shared.Trigger.Systems;
|
||||
|
||||
public sealed class TriggerOnHitscanSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly TriggerSystem _trigger = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<TriggerOnHitscanHitComponent, HitscanRaycastFiredEvent>(OnHit);
|
||||
SubscribeLocalEvent<TriggerOnHitscanFiredComponent, HitscanRaycastFiredEvent>(OnFired);
|
||||
}
|
||||
|
||||
private void OnHit(Entity<TriggerOnHitscanHitComponent> ent, ref HitscanRaycastFiredEvent args)
|
||||
{
|
||||
if (args.Data.HitEntity == null)
|
||||
return;
|
||||
|
||||
_trigger.Trigger(ent.Owner, args.Data.HitEntity, ent.Comp.KeyOut);
|
||||
}
|
||||
|
||||
private void OnFired(Entity<TriggerOnHitscanFiredComponent> ent, ref HitscanRaycastFiredEvent args)
|
||||
{
|
||||
_trigger.Trigger(ent.Owner, args.Data.Shooter, ent.Comp.KeyOut);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user