diff --git a/Content.Shared/Trigger/Components/Triggers/TriggerOnHitscanFiredComponent.cs b/Content.Shared/Trigger/Components/Triggers/TriggerOnHitscanFiredComponent.cs
new file mode 100644
index 0000000000..f7a86c0ce3
--- /dev/null
+++ b/Content.Shared/Trigger/Components/Triggers/TriggerOnHitscanFiredComponent.cs
@@ -0,0 +1,11 @@
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Triggers;
+
+///
+/// Component put on the hitscan entity.
+/// Triggers when a hitscan raycast is fired.
+/// The user is the player shooting it.
+///
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class TriggerOnHitscanFiredComponent : BaseTriggerOnXComponent;
diff --git a/Content.Shared/Trigger/Components/Triggers/TriggerOnHitscanHitComponent.cs b/Content.Shared/Trigger/Components/Triggers/TriggerOnHitscanHitComponent.cs
new file mode 100644
index 0000000000..4520578a8f
--- /dev/null
+++ b/Content.Shared/Trigger/Components/Triggers/TriggerOnHitscanHitComponent.cs
@@ -0,0 +1,11 @@
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Triggers;
+
+///
+/// Component put on the hitscan entity.
+/// Triggers when a hitscan raycast is fired, but only if an entity got hit.
+/// The user is the entity that got hit.
+///
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class TriggerOnHitscanHitComponent : BaseTriggerOnXComponent;
diff --git a/Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs b/Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
new file mode 100644
index 0000000000..069b586055
--- /dev/null
+++ b/Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
@@ -0,0 +1,30 @@
+using Content.Shared.Trigger.Components.Triggers;
+using Content.Shared.Weapons.Hitscan.Events;
+
+namespace Content.Shared.Trigger.Systems;
+
+public sealed class TriggerOnHitscanSystem : EntitySystem
+{
+ [Dependency] private readonly TriggerSystem _trigger = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnHit);
+ SubscribeLocalEvent(OnFired);
+ }
+
+ private void OnHit(Entity ent, ref HitscanRaycastFiredEvent args)
+ {
+ if (args.Data.HitEntity == null)
+ return;
+
+ _trigger.Trigger(ent.Owner, args.Data.HitEntity, ent.Comp.KeyOut);
+ }
+
+ private void OnFired(Entity ent, ref HitscanRaycastFiredEvent args)
+ {
+ _trigger.Trigger(ent.Owner, args.Data.Shooter, ent.Comp.KeyOut);
+ }
+}