Need to merge this

This commit is contained in:
Pieter-Jan Briers
2020-03-25 11:16:57 +01:00
parent 42814fcfe7
commit 705aeceba6
7 changed files with 104 additions and 121 deletions

View File

@@ -1,69 +1,27 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using static Content.Shared.GameObjects.EntitySystemMessages.CombatModeSystemMessages;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public sealed class CombatModeSystem : EntitySystem
public sealed class CombatModeSystem : SharedCombatModeSystem
{
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
#pragma warning restore 649
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<SetTargetZoneMessage>(SetTargetZoneHandler);
SubscribeNetworkEvent<SetCombatModeActiveMessage>(SetCombatModeActiveHandler);
var inputSystem = EntitySystemManager.GetEntitySystem<InputSystem>();
inputSystem.BindMap.BindFunction(ContentKeyFunctions.ToggleCombatMode,
InputCmdHandler.FromDelegate(CombatModeToggled));
}
private void SetCombatModeActiveHandler(SetCombatModeActiveMessage ev)
{
if (!TryGetCombatComponent(ev, out var combatModeComponent))
return;
combatModeComponent.IsInCombatMode = ev.Active;
}
private void SetTargetZoneHandler(SetTargetZoneMessage ev)
{
if (!TryGetCombatComponent(ev, out var combatModeComponent))
return;
combatModeComponent.ActiveZone = ev.TargetZone;
}
private bool TryGetCombatComponent(EntitySystemMessage ev, out CombatModeComponent combatModeComponent)
{
if (ev.NetChannel == null)
{
combatModeComponent = default;
return false;
}
var player = _playerManager.GetSessionByChannel(ev.NetChannel);
if (player.AttachedEntity != null && player.AttachedEntity.TryGetComponent(out combatModeComponent))
return true;
combatModeComponent = default;
return false;
}
private static void CombatModeToggled(ICommonSession session)
{
var playerSession = (IPlayerSession) session;