Replaces anchored lookup flag with static (#13036)

This commit is contained in:
Leon Friedrich
2022-12-15 17:29:46 +13:00
committed by GitHub
parent 0db4402567
commit 6fa2391e42
10 changed files with 12 additions and 12 deletions

View File

@@ -379,7 +379,7 @@ namespace Content.Client.DragDrop
// TODO: Duplicated in SpriteSystem and TargetOutlineSystem. Should probably be cached somewhere for a frame?
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position;
var bounds = new Box2(mousePos - 1.5f, mousePos + 1.5f);
var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.Anchored);
var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.Static);
foreach (var pvsEntity in pvsEntities)
{
if (!EntityManager.TryGetComponent(pvsEntity, out SpriteComponent? inRangeSprite) ||