Use conditions to store progress for Ninja objectives (#20254)

* TryGetObjectiveComp

* helper function to get objective

* store N of jacked doors in condition

* store called in threat bool in condition

* store techs in steal research condition

* fix access

* remove unused transform system

* use popup from shared system

* fix formatting

* condition => obj everywhere

* i fogror to remove downloaded nodes from role

* change signature

* use query

* View Variables

* spider charge detonated => condition
This commit is contained in:
Slava0135
2023-10-10 09:32:10 +03:00
committed by GitHub
parent c35a018cad
commit 6f8c2b7e52
11 changed files with 76 additions and 88 deletions

View File

@@ -2,7 +2,6 @@ using Content.Server.Roles;
using Content.Server.Objectives.Components;
using Content.Server.Warps;
using Content.Shared.Objectives.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Objectives.Systems;
@@ -31,22 +30,16 @@ public sealed class NinjaConditionsSystem : EntitySystem
private void OnDoorjackGetProgress(EntityUid uid, DoorjackConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = DoorjackProgress(args.MindId, _number.GetTarget(uid));
args.Progress = DoorjackProgress(comp, _number.GetTarget(uid));
}
private float DoorjackProgress(EntityUid mindId, int target)
private float DoorjackProgress(DoorjackConditionComponent comp, int target)
{
// prevent divide-by-zero
if (target == 0)
return 1f;
if (!TryComp<NinjaRoleComponent>(mindId, out var role))
return 0f;
if (role.DoorsJacked >= target)
return 1f;
return (float) role.DoorsJacked / (float) target;
return MathF.Min(comp.DoorsJacked / (float) target, 1f);
}
// spider charge
@@ -58,7 +51,7 @@ public sealed class NinjaConditionsSystem : EntitySystem
private void OnSpiderChargeGetProgress(EntityUid uid, SpiderChargeConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = TryComp<NinjaRoleComponent>(args.MindId, out var role) && role.SpiderChargeDetonated ? 1f : 0f;
args.Progress = comp.SpiderChargeDetonated ? 1f : 0f;
}
private string SpiderChargeTitle(EntityUid mindId)
@@ -79,28 +72,20 @@ public sealed class NinjaConditionsSystem : EntitySystem
private void OnStealResearchGetProgress(EntityUid uid, StealResearchConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = StealResearchProgress(args.MindId, _number.GetTarget(uid));
args.Progress = StealResearchProgress(comp, _number.GetTarget(uid));
}
private float StealResearchProgress(EntityUid mindId, int target)
private float StealResearchProgress(StealResearchConditionComponent comp, int target)
{
// prevent divide-by-zero
if (target == 0)
return 1f;
if (!TryComp<NinjaRoleComponent>(mindId, out var role))
return 0f;
if (role.DownloadedNodes.Count >= target)
return 1f;
return (float) role.DownloadedNodes.Count / (float) target;
return MathF.Min(comp.DownloadedNodes.Count / (float) target, 1f);
}
// terror
private void OnTerrorGetProgress(EntityUid uid, TerrorConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = TryComp<NinjaRoleComponent>(args.MindId, out var role) && role.CalledInThreat ? 1f : 0f;
args.Progress = comp.CalledInThreat ? 1f : 0f;
}
}