Files
tbd-station-14/Content.Server/Objectives/Systems/NinjaConditionsSystem.cs
Slava0135 6f8c2b7e52 Use conditions to store progress for Ninja objectives (#20254)
* TryGetObjectiveComp

* helper function to get objective

* store N of jacked doors in condition

* store called in threat bool in condition

* store techs in steal research condition

* fix access

* remove unused transform system

* use popup from shared system

* fix formatting

* condition => obj everywhere

* i fogror to remove downloaded nodes from role

* change signature

* use query

* View Variables

* spider charge detonated => condition
2023-10-10 09:32:10 +03:00

92 lines
3.3 KiB
C#

using Content.Server.Roles;
using Content.Server.Objectives.Components;
using Content.Server.Warps;
using Content.Shared.Objectives.Components;
namespace Content.Server.Objectives.Systems;
/// <summary>
/// Handles the objective conditions that hard depend on ninja.
/// Survive is handled by <see cref="SurviveConditionSystem"/> since it works without being a ninja.
/// </summary>
public sealed class NinjaConditionsSystem : EntitySystem
{
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly NumberObjectiveSystem _number = default!;
public override void Initialize()
{
SubscribeLocalEvent<DoorjackConditionComponent, ObjectiveGetProgressEvent>(OnDoorjackGetProgress);
SubscribeLocalEvent<SpiderChargeConditionComponent, ObjectiveAfterAssignEvent>(OnSpiderChargeAfterAssign);
SubscribeLocalEvent<SpiderChargeConditionComponent, ObjectiveGetProgressEvent>(OnSpiderChargeGetProgress);
SubscribeLocalEvent<StealResearchConditionComponent, ObjectiveGetProgressEvent>(OnStealResearchGetProgress);
SubscribeLocalEvent<TerrorConditionComponent, ObjectiveGetProgressEvent>(OnTerrorGetProgress);
}
// doorjack
private void OnDoorjackGetProgress(EntityUid uid, DoorjackConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = DoorjackProgress(comp, _number.GetTarget(uid));
}
private float DoorjackProgress(DoorjackConditionComponent comp, int target)
{
// prevent divide-by-zero
if (target == 0)
return 1f;
return MathF.Min(comp.DoorsJacked / (float) target, 1f);
}
// spider charge
private void OnSpiderChargeAfterAssign(EntityUid uid, SpiderChargeConditionComponent comp, ref ObjectiveAfterAssignEvent args)
{
_metaData.SetEntityName(uid, SpiderChargeTitle(args.MindId), args.Meta);
}
private void OnSpiderChargeGetProgress(EntityUid uid, SpiderChargeConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = comp.SpiderChargeDetonated ? 1f : 0f;
}
private string SpiderChargeTitle(EntityUid mindId)
{
if (!TryComp<NinjaRoleComponent>(mindId, out var role) ||
role.SpiderChargeTarget == null ||
!TryComp<WarpPointComponent>(role.SpiderChargeTarget, out var warp) ||
warp.Location == null)
{
// this should never really happen but eh
return Loc.GetString("objective-condition-spider-charge-title-no-target");
}
return Loc.GetString("objective-condition-spider-charge-title", ("location", warp.Location));
}
// steal research
private void OnStealResearchGetProgress(EntityUid uid, StealResearchConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = StealResearchProgress(comp, _number.GetTarget(uid));
}
private float StealResearchProgress(StealResearchConditionComponent comp, int target)
{
// prevent divide-by-zero
if (target == 0)
return 1f;
return MathF.Min(comp.DownloadedNodes.Count / (float) target, 1f);
}
private void OnTerrorGetProgress(EntityUid uid, TerrorConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = comp.CalledInThreat ? 1f : 0f;
}
}