Misc stealth and box changes (#11809)

* git mv

* Disable shader while box is open

* Hide entity menu / prevent examine

* fix recursion fix recursion fix recursion fix recursion

* Better visibility checks

* min and max visibility fields

* fix reference point
This commit is contained in:
Leon Friedrich
2022-10-15 17:15:25 +13:00
committed by GitHub
parent 8199d361c1
commit 6f4bb040e4
12 changed files with 222 additions and 52 deletions

View File

@@ -7,6 +7,7 @@ using Content.Client.Verbs;
using Content.Client.Viewport;
using Content.Shared.CCVar;
using Content.Shared.CombatMode;
using Content.Shared.Examine;
using Content.Shared.Input;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
@@ -20,6 +21,7 @@ using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
@@ -47,6 +49,7 @@ namespace Content.Client.ContextMenu.UI
private readonly VerbSystem _verbSystem;
private readonly ExamineSystem _examineSystem;
private readonly TransformSystem _xform;
private readonly SharedCombatModeSystem _combatMode;
/// <summary>
@@ -64,6 +67,7 @@ namespace Content.Client.ContextMenu.UI
_verbSystem = verbSystem;
_examineSystem = _entityManager.EntitySysManager.GetEntitySystem<ExamineSystem>();
_combatMode = _entityManager.EntitySysManager.GetEntitySystem<CombatModeSystem>();
_xform = _entityManager.EntitySysManager.GetEntitySystem<TransformSystem>();
_cfg.OnValueChanged(CCVars.EntityMenuGroupingType, OnGroupingChanged, true);
@@ -191,9 +195,24 @@ namespace Content.Client.ContextMenu.UI
var ignoreFov = !_eyeManager.CurrentEye.DrawFov ||
(_verbSystem.Visibility & MenuVisibility.NoFov) == MenuVisibility.NoFov;
_entityManager.TryGetComponent(player, out ExaminerComponent? examiner);
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
foreach (var entity in Elements.Keys.ToList())
{
if (_entityManager.Deleted(entity) || !ignoreFov && !_examineSystem.CanExamine(player, entity))
if (!xformQuery.TryGetComponent(entity, out var xform))
{
// entity was deleted
RemoveEntity(entity);
continue;
}
if (ignoreFov)
continue;
var pos = new MapCoordinates(_xform.GetWorldPosition(xform, xformQuery), xform.MapID);
if (!_examineSystem.CanExamine(player, pos, e => e == player || e == entity, entity, examiner))
RemoveEntity(entity);
}
}

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@@ -63,13 +63,23 @@ namespace Content.Client.Examine
base.Shutdown();
}
public override bool CanExamine(EntityUid examiner, MapCoordinates target, Ignored? predicate = null)
public override bool CanExamine(EntityUid examiner, MapCoordinates target, Ignored? predicate = null, EntityUid? examined = null, ExaminerComponent? examinerComp = null)
{
var b = _eyeManager.GetWorldViewbounds();
if (!b.Contains(target.Position))
if (!Resolve(examiner, ref examinerComp, false))
return false;
return base.CanExamine(examiner, target, predicate);
if (examinerComp.SkipChecks)
return true;
if (examinerComp.CheckInRangeUnOccluded)
{
// TODO fix this. This should be using the examiner's eye component, not eye manager.
var b = _eyeManager.GetWorldViewbounds();
if (!b.Contains(target.Position))
return false;
}
return base.CanExamine(examiner, target, predicate, examined, examinerComp);
}
private bool HandleExamine(in PointerInputCmdHandler.PointerInputCmdArgs args)

View File

@@ -22,35 +22,48 @@ public sealed class StealthSystem : SharedStealthSystem
SubscribeLocalEvent<StealthComponent, BeforePostShaderRenderEvent>(OnShaderRender);
}
protected override void OnInit(EntityUid uid, StealthComponent component, ComponentInit args)
public override void SetEnabled(EntityUid uid, bool value, StealthComponent? component = null)
{
base.OnInit(uid, component, args);
if (!TryComp(uid, out SpriteComponent? sprite))
if (!Resolve(uid, ref component) || component.Enabled == value)
return;
sprite.PostShader = _shader;
sprite.GetScreenTexture = true;
sprite.RaiseShaderEvent = true;
base.SetEnabled(uid, value, component);
SetShader(uid, value, component);
}
private void SetShader(EntityUid uid, bool enabled, StealthComponent? component = null, SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref component, ref sprite, false))
return;
sprite.Color = Color.White;
sprite.PostShader = enabled ? _shader : null;
sprite.GetScreenTexture = enabled;
sprite.RaiseShaderEvent = enabled;
if (!enabled)
{
if (component.HadOutline)
AddComp<InteractionOutlineComponent>(uid);
return;
}
if (TryComp(uid, out InteractionOutlineComponent? outline))
{
RemComp(uid, outline);
RemCompDeferred(uid, outline);
component.HadOutline = true;
}
}
protected override void OnInit(EntityUid uid, StealthComponent component, ComponentInit args)
{
base.OnInit(uid, component, args);
SetShader(uid, component.Enabled, component);
}
private void OnRemove(EntityUid uid, StealthComponent component, ComponentRemove args)
{
if (!TryComp(uid, out SpriteComponent? sprite))
return;
sprite.PostShader = null;
sprite.GetScreenTexture = false;
sprite.RaiseShaderEvent = false;
sprite.Color = Color.White;
if (component.HadOutline)
AddComp<InteractionOutlineComponent>(uid);
SetShader(uid, false, component);
}
private void OnShaderRender(EntityUid uid, StealthComponent component, BeforePostShaderRenderEvent args)
@@ -61,9 +74,17 @@ public sealed class StealthSystem : SharedStealthSystem
// So we need to use relative screen coordinates. The reference frame we use is the parent's position on screen.
// this ensures that if the Stealth is not moving relative to the parent, its relative screen position remains
// unchanged.
var parentXform = Transform(Transform(uid).ParentUid);
var parent = Transform(uid).ParentUid;
if (!parent.IsValid())
return; // should never happen, but lets not kill the client.
var parentXform = Transform(parent);
var reference = args.Viewport.WorldToLocal(parentXform.WorldPosition);
reference.X = -reference.X;
var visibility = GetVisibility(uid, component);
// actual visual visibility effect is limited to +/- 1.
visibility = Math.Clamp(visibility, -1f, 1f);
_shader.SetParameter("reference", reference);
_shader.SetParameter("visibility", visibility);

View File

@@ -108,18 +108,34 @@ namespace Content.Client.Verbs
? Visibility
: Visibility | MenuVisibility.NoFov;
// Get entities
List<EntityUid> entities;
// Do we have to do FoV checks?
if ((visibility & MenuVisibility.NoFov) == 0)
{
var entitiesUnderMouse = gameScreenBase.GetEntitiesUnderPosition(targetPos);
bool Predicate(EntityUid e) => e == player || entitiesUnderMouse.Contains(e);
// first check the general location.
if (!_examineSystem.CanExamine(player.Value, targetPos, Predicate))
return false;
}
// Get entities
var entities = _entityLookup.GetEntitiesInRange(targetPos, EntityMenuLookupSize)
.ToList();
TryComp(player.Value, out ExaminerComponent? examiner);
// Then check every entity
entities = new();
foreach (var ent in _entityLookup.GetEntitiesInRange(targetPos, EntityMenuLookupSize))
{
if (_examineSystem.CanExamine(player.Value, targetPos, Predicate, ent, examiner))
entities.Add(ent);
}
}
else
{
entities = _entityLookup.GetEntitiesInRange(targetPos, EntityMenuLookupSize).ToList();
}
if (entities.Count == 0)
return false;

View File

@@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using Content.Shared.CardboardBox.Components;
using Content.Server.Storage.Components;
using Content.Shared.CardboardBox;
@@ -6,6 +6,8 @@ using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Content.Shared.Stealth.Components;
using Content.Shared.Stealth;
namespace Content.Server.CardboardBox;
@@ -14,12 +16,14 @@ public sealed class CardboardBoxSystem : SharedCardboardBoxSystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMoverController _mover = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedStealthSystem _stealth = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CardboardBoxComponent, StorageBeforeCloseEvent>(OnBeforeStorageClosed);
SubscribeLocalEvent<CardboardBoxComponent, StorageAfterOpenEvent>(AfterStorageOpen);
SubscribeLocalEvent<CardboardBoxComponent, StorageAfterCloseEvent>(AfterStorageClosed);
}
private void OnBeforeStorageClosed(EntityUid uid, CardboardBoxComponent component, StorageBeforeCloseEvent args)
@@ -57,5 +61,18 @@ public sealed class CardboardBoxSystem : SharedCardboardBoxSystem
}
component.Mover = null;
// If this box has a stealth/chameleon effect, disable the stealth effect while the box is open.
_stealth.SetEnabled(uid, false);
}
private void AfterStorageClosed(EntityUid uid, CardboardBoxComponent component, StorageAfterCloseEvent args)
{
// If this box has a stealth/chameleon effect, enable the stealth effect.
if (TryComp(uid, out StealthComponent? stealth))
{
_stealth.SetVisibility(uid, stealth.MaxVisibility, stealth);
_stealth.SetEnabled(uid, true, stealth);
}
}
}

View File

@@ -67,16 +67,28 @@ namespace Content.Shared.Examine
public bool CanExamine(EntityUid examiner, EntityUid examined)
{
return !Deleted(examined) && CanExamine(examiner, EntityManager.GetComponent<TransformComponent>(examined).MapPosition,
entity => entity == examiner || entity == examined);
entity => entity == examiner || entity == examined, examined);
}
[Pure]
public virtual bool CanExamine(EntityUid examiner, MapCoordinates target, Ignored? predicate = null)
public virtual bool CanExamine(EntityUid examiner, MapCoordinates target, Ignored? predicate = null, EntityUid? examined = null, ExaminerComponent? examinerComp = null)
{
if (!EntityManager.TryGetComponent(examiner, out ExaminerComponent? examinerComponent))
if (!Resolve(examiner, ref examinerComp, false))
return false;
if (!examinerComponent.DoRangeCheck)
// Ghosts and admins skip examine checks.
if (examinerComp.SkipChecks)
return true;
if (examined != null)
{
var ev = new ExamineAttemptEvent(examiner);
RaiseLocalEvent(examined.Value, ev);
if (ev.Cancelled)
return false;
}
if (!examinerComp.CheckInRangeUnOccluded)
return true;
if (EntityManager.GetComponent<TransformComponent>(examiner).MapID != target.MapId)
@@ -326,4 +338,17 @@ namespace Content.Shared.Examine
PushMessage(msg);
}
}
/// <summary>
/// Event raised directed at an entity that someone is attempting to examine
/// </summary>
public sealed class ExamineAttemptEvent : CancellableEntityEventArgs
{
public readonly EntityUid Examiner;
public ExamineAttemptEvent(EntityUid examiner)
{
Examiner = examiner;
}
}
}

View File

@@ -7,13 +7,11 @@ namespace Content.Shared.Examine
public sealed class ExaminerComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("DoRangeCheck")]
private bool _doRangeCheck = true;
[DataField("skipChecks")]
public bool SkipChecks = false;
/// <summary>
/// Whether to do a distance check on examine.
/// If false, the user can theoretically examine from infinitely far away.
/// </summary>
public bool DoRangeCheck => _doRangeCheck;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("checkInRangeUnOccluded")]
public bool CheckInRangeUnOccluded = true;
}
}

View File

@@ -12,6 +12,12 @@ namespace Content.Shared.Stealth.Components;
[Access(typeof(SharedStealthSystem))]
public sealed class StealthComponent : Component
{
/// <summary>
/// Whether or not the stealth effect should currently be applied.
/// </summary>
[DataField("enabled")]
public bool Enabled = true;
/// <summary>
/// Whether or not the entity previously had an interaction outline prior to cloaking.
/// </summary>
@@ -19,12 +25,21 @@ public sealed class StealthComponent : Component
public bool HadOutline;
/// <summary>
/// Last set level of visibility. Ranges from 1 (fully visible) and -1 (fully hidden). To get the actual current
/// visibility, use <see cref="SharedStealthSystem.GetVisibility(EntityUid, StealthComponent?)"/>
/// Minimum visibility before the entity becomes unexaminable (and thus no longer appears on context menus).
/// </summary>
[DataField("examineThreshold")]
public readonly float ExamineThreshold = 0.5f;
/// <summary>
/// Last set level of visibility. The visual effect ranges from 1 (fully visible) and -1 (fully hidden). Values
/// outside of this range simply act as a buffer for the visual effect (i.e., a delay before turning invisible). To
/// get the actual current visibility, use <see cref="SharedStealthSystem.GetVisibility(EntityUid,
/// StealthComponent?)"/>
/// </summary>
[DataField("lastVisibility")]
[Access(typeof(SharedStealthSystem), Other = AccessPermissions.None)]
public float LastVisibility;
public float LastVisibility = 1;
/// <summary>
/// Time at which <see cref="LastVisibility"/> was set. Null implies the entity is currently paused and not
@@ -44,17 +59,31 @@ public sealed class StealthComponent : Component
/// </summary>
[DataField("movementVisibilityRate")]
public readonly float MovementVisibilityRate = 0.2f;
/// <summary>
/// Minimum visibility. Note that the visual effect caps out at -1, but this value is allowed to be larger or smaller.
/// </summary>
[DataField("minVisibility")]
public readonly float MinVisibility = -1f;
/// <summary>
/// Maximum visibility. Note that the visual effect caps out at +1, but this value is allowed to be larger or smaller.
/// </summary>
[DataField("maxVisibility")]
public readonly float MaxVisibility = 1.5f;
}
[Serializable, NetSerializable]
public sealed class StealthComponentState : ComponentState
{
public float Visibility;
public TimeSpan? LastUpdated;
public readonly float Visibility;
public readonly TimeSpan? LastUpdated;
public readonly bool Enabled;
public StealthComponentState(float stealthLevel, TimeSpan? lastUpdated)
public StealthComponentState(float stealthLevel, TimeSpan? lastUpdated, bool enabled)
{
Visibility = stealthLevel;
LastUpdated = lastUpdated;
Enabled = enabled;
}
}

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@@ -1,3 +1,4 @@
using Content.Shared.Examine;
using Content.Shared.Stealth.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Timing;
@@ -17,6 +18,35 @@ public abstract class SharedStealthSystem : EntitySystem
SubscribeLocalEvent<StealthComponent, MoveEvent>(OnMove);
SubscribeLocalEvent<StealthComponent, EntityPausedEvent>(OnPaused);
SubscribeLocalEvent<StealthComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<StealthComponent, ExamineAttemptEvent>(OnExamine);
}
private void OnExamine(EntityUid uid, StealthComponent component, ExamineAttemptEvent args)
{
if (!component.Enabled || GetVisibility(uid, component) > component.ExamineThreshold)
return;
// Don't block examine for owner or children of the cloaked entity.
// Containers and the like should already block examining, so not bothering to check for occluding containers.
var source = args.Examiner;
do
{
if (source == uid)
return;
source = Transform(source).ParentUid;
}
while (source.IsValid());
args.Cancel();
}
public virtual void SetEnabled(EntityUid uid, bool value, StealthComponent? component = null)
{
if (!Resolve(uid, ref component, false) || component.Enabled == value)
return;
component.Enabled = value;
Dirty(component);
}
private void OnPaused(EntityUid uid, StealthComponent component, EntityPausedEvent args)
@@ -44,7 +74,7 @@ public abstract class SharedStealthSystem : EntitySystem
private void OnStealthGetState(EntityUid uid, StealthComponent component, ref ComponentGetState args)
{
args.State = new StealthComponentState(component.LastVisibility, component.LastUpdated);
args.State = new StealthComponentState(component.LastVisibility, component.LastUpdated, component.Enabled);
}
private void OnStealthHandleState(EntityUid uid, StealthComponent component, ref ComponentHandleState args)
@@ -52,6 +82,7 @@ public abstract class SharedStealthSystem : EntitySystem
if (args.Current is not StealthComponentState cast)
return;
SetEnabled(uid, cast.Enabled, component);
component.LastVisibility = cast.Visibility;
component.LastUpdated = cast.LastUpdated;
}
@@ -83,7 +114,7 @@ public abstract class SharedStealthSystem : EntitySystem
component.LastUpdated = _timing.CurTime;
}
component.LastVisibility = Math.Clamp(component.LastVisibility + delta, -1f, 1f);
component.LastVisibility = Math.Clamp(component.LastVisibility + delta, component.MinVisibility, component.MaxVisibility);
Dirty(component);
}
@@ -96,7 +127,7 @@ public abstract class SharedStealthSystem : EntitySystem
if (!Resolve(uid, ref component))
return;
component.LastVisibility = value;
component.LastVisibility = Math.Clamp(value, component.MinVisibility, component.MaxVisibility);
if (component.LastUpdated != null)
component.LastUpdated = _timing.CurTime;
@@ -107,16 +138,18 @@ public abstract class SharedStealthSystem : EntitySystem
/// Gets the current visibility from the <see cref="StealthComponent"/>
/// Use this instead of getting LastVisibility from the component directly.
/// </summary>
/// <returns>Returns a calculation that accounts for any stealth change that happened since last update, otherwise returns based on if it can resolve the component.</returns>
/// <returns>Returns a calculation that accounts for any stealth change that happened since last update, otherwise
/// returns based on if it can resolve the component. Note that the returned value may be larger than the components
/// maximum stealth value if it is currently disabled.</returns>
public float GetVisibility(EntityUid uid, StealthComponent? component = null)
{
if (!Resolve(uid, ref component))
if (!Resolve(uid, ref component) || !component.Enabled)
return 1;
if (component.LastUpdated == null)
return component.LastVisibility;
var deltaTime = _timing.CurTime - component.LastUpdated.Value;
return Math.Clamp(component.LastVisibility + (float) deltaTime.TotalSeconds * component.PassiveVisibilityRate, -1f, 1f);
return Math.Clamp(component.LastVisibility + (float) deltaTime.TotalSeconds * component.PassiveVisibilityRate, component.MinVisibility, component.MaxVisibility);
}
}

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@@ -27,7 +27,7 @@
- type: Input
context: "ghost"
- type: Examiner
DoRangeCheck: false
skipChecks: true
- type: Ghost
- type: IntrinsicRadio
channels:

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@@ -49,6 +49,7 @@
- type: entity
id: StealthBox
suffix: stealth
parent: BaseBigBox
name: cardboard box #it's still just a box
description: Kept ya waiting, huh?
@@ -74,6 +75,7 @@
- type: entity
id: GhostBox
parent: StealthBox
suffix:
name: ghost box
description: Beware!
components: