Files
tbd-station-14/Content.Shared/Examine/ExamineSystemShared.cs
Leon Friedrich 6f4bb040e4 Misc stealth and box changes (#11809)
* git mv

* Disable shader while box is open

* Hide entity menu / prevent examine

* fix recursion fix recursion fix recursion fix recursion

* Better visibility checks

* min and max visibility fields

* fix reference point
2022-10-14 23:15:25 -05:00

355 lines
14 KiB
C#

using System.Linq;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Content.Shared.Eye.Blinding;
using Content.Shared.MobState.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Utility;
using static Content.Shared.Interaction.SharedInteractionSystem;
namespace Content.Shared.Examine
{
public abstract class ExamineSystemShared : EntitySystem
{
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] protected readonly SharedMobStateSystem MobStateSystem = default!;
public const float MaxRaycastRange = 100;
/// <summary>
/// Examine range to use when the examiner is in critical condition.
/// </summary>
/// <remarks>
/// Detailed examinations are disabled while incapactiated. Ideally this should just be set equal to the
/// radius of the crit overlay that blackens most of the screen. The actual radius of that is defined
/// in a shader sooo... eh.
/// </remarks>
public const float CritExamineRange = 1.3f;
/// <summary>
/// Examine range to use when the examiner is dead. See <see cref="CritExamineRange"/>.
/// </summary>
public const float DeadExamineRange = 0.75f;
public const float ExamineRange = 16f;
protected const float ExamineDetailsRange = 3f;
/// <summary>
/// Creates a new examine tooltip with arbitrary info.
/// </summary>
public abstract void SendExamineTooltip(EntityUid player, EntityUid target, FormattedMessage message, bool getVerbs, bool centerAtCursor);
public bool IsInDetailsRange(EntityUid examiner, EntityUid entity)
{
// check if the mob is in critical or dead
if (MobStateSystem.IsIncapacitated(examiner))
return false;
if (!_interactionSystem.InRangeUnobstructed(examiner, entity, ExamineDetailsRange))
return false;
// Is the target hidden in a opaque locker or something? Currently this check allows players to examine
// their organs, if they can somehow target them. Really this should be with userSeeInsideSelf: false, and a
// separate check for if the item is in their inventory or hands.
if (_containerSystem.IsInSameOrTransparentContainer(examiner, entity, userSeeInsideSelf: true))
return true;
// is it inside of an open storage (e.g., an open backpack)?
return _interactionSystem.CanAccessViaStorage(examiner, entity);
}
[Pure]
public bool CanExamine(EntityUid examiner, EntityUid examined)
{
return !Deleted(examined) && CanExamine(examiner, EntityManager.GetComponent<TransformComponent>(examined).MapPosition,
entity => entity == examiner || entity == examined, examined);
}
[Pure]
public virtual bool CanExamine(EntityUid examiner, MapCoordinates target, Ignored? predicate = null, EntityUid? examined = null, ExaminerComponent? examinerComp = null)
{
if (!Resolve(examiner, ref examinerComp, false))
return false;
// Ghosts and admins skip examine checks.
if (examinerComp.SkipChecks)
return true;
if (examined != null)
{
var ev = new ExamineAttemptEvent(examiner);
RaiseLocalEvent(examined.Value, ev);
if (ev.Cancelled)
return false;
}
if (!examinerComp.CheckInRangeUnOccluded)
return true;
if (EntityManager.GetComponent<TransformComponent>(examiner).MapID != target.MapId)
return false;
return InRangeUnOccluded(
EntityManager.GetComponent<TransformComponent>(examiner).MapPosition,
target,
GetExaminerRange(examiner),
predicate: predicate,
ignoreInsideBlocker: true);
}
/// <summary>
/// Check if a given examiner is incapacitated. If yes, return a reduced examine range. Otherwise, return the deault range.
/// </summary>
public float GetExaminerRange(EntityUid examiner, MobStateComponent? mobState = null)
{
if (Resolve(examiner, ref mobState, logMissing: false))
{
if (MobStateSystem.IsDead(examiner, mobState))
return DeadExamineRange;
else if (MobStateSystem.IsCritical(examiner, mobState) || (TryComp<BlindableComponent>(examiner, out var blind) && blind.Sources > 0))
return CritExamineRange;
else if (TryComp<BlurryVisionComponent>(examiner, out var blurry) && blurry.Magnitude != 0)
{
float range = ExamineRange - (2 * (8 - blurry.Magnitude));
return Math.Clamp(range, 2, 16);
}
}
return ExamineRange;
}
/// <summary>
/// True if occluders are drawn for this entity, otherwise false.
/// </summary>
public bool IsOccluded(EntityUid uid)
{
return TryComp<SharedEyeComponent>(uid, out var eye) && eye.DrawFov;
}
public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true, IEntityManager? entMan = null)
{
// No, rider. This is better.
// ReSharper disable once ConvertToLocalFunction
var wrapped = (EntityUid uid, Ignored? wrapped)
=> wrapped != null && wrapped(uid);
return InRangeUnOccluded(origin, other, range, predicate, wrapped, ignoreInsideBlocker, entMan);
}
public static bool InRangeUnOccluded<TState>(MapCoordinates origin, MapCoordinates other, float range,
TState state, Func<EntityUid, TState, bool> predicate, bool ignoreInsideBlocker = true, IEntityManager? entMan = null)
{
if (other.MapId != origin.MapId ||
other.MapId == MapId.Nullspace) return false;
var dir = other.Position - origin.Position;
var length = dir.Length;
// If range specified also check it
if (range > 0f && length > range) return false;
if (MathHelper.CloseTo(length, 0)) return true;
if (length > MaxRaycastRange)
{
Logger.Warning("InRangeUnOccluded check performed over extreme range. Limiting CollisionRay size.");
length = MaxRaycastRange;
}
var occluderSystem = Get<OccluderSystem>();
IoCManager.Resolve(ref entMan);
var ray = new Ray(origin.Position, dir.Normalized);
var rayResults = occluderSystem
.IntersectRayWithPredicate(origin.MapId, ray, length, state, predicate, false).ToList();
if (rayResults.Count == 0) return true;
if (!ignoreInsideBlocker) return false;
foreach (var result in rayResults)
{
if (!entMan.TryGetComponent(result.HitEntity, out OccluderComponent? o))
{
continue;
}
var bBox = o.BoundingBox.Translated(entMan.GetComponent<TransformComponent>(o.Owner).WorldPosition);
if (bBox.Contains(origin.Position) || bBox.Contains(other.Position))
{
continue;
}
return false;
}
return true;
}
public static bool InRangeUnOccluded(EntityUid origin, EntityUid other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
var otherPos = entMan.GetComponent<TransformComponent>(other).MapPosition;
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(EntityUid origin, IComponent other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
var otherPos = entMan.GetComponent<TransformComponent>(other.Owner).MapPosition;
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(EntityUid origin, EntityCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
var otherPos = other.ToMap(entMan);
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(EntityUid origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
return InRangeUnOccluded(originPos, other, range, predicate, ignoreInsideBlocker);
}
public FormattedMessage GetExamineText(EntityUid entity, EntityUid? examiner)
{
var message = new FormattedMessage();
if (examiner == null)
{
return message;
}
var doNewline = false;
//Add an entity description if one is declared
if (!string.IsNullOrEmpty(EntityManager.GetComponent<MetaDataComponent>(entity).EntityDescription))
{
message.AddText(EntityManager.GetComponent<MetaDataComponent>(entity).EntityDescription);
doNewline = true;
}
message.PushColor(Color.DarkGray);
// Raise the event and let things that subscribe to it change the message...
var isInDetailsRange = IsInDetailsRange(examiner.Value, entity);
var examinedEvent = new ExaminedEvent(message, entity, examiner.Value, isInDetailsRange, doNewline);
RaiseLocalEvent(entity, examinedEvent, true);
message.Pop();
return message;
}
}
/// <summary>
/// Raised when an entity is examined.
/// </summary>
public sealed class ExaminedEvent : EntityEventArgs
{
/// <summary>
/// The message that will be displayed as the examine text.
/// For most use cases, you probably want to use <see cref="PushMarkup"/> and similar instead to modify this,
/// since it handles newlines and such correctly.
/// </summary>
/// <seealso cref="PushMessage"/>
/// <seealso cref="PushMarkup"/>
/// <seealso cref="PushText"/>
public FormattedMessage Message { get; }
/// <summary>
/// The entity performing the examining.
/// </summary>
public EntityUid Examiner { get; }
/// <summary>
/// Entity being examined, for broadcast event purposes.
/// </summary>
public EntityUid Examined { get; }
/// <summary>
/// Whether the examiner is in range of the entity to get some extra details.
/// </summary>
public bool IsInDetailsRange { get; }
private bool _doNewLine;
public ExaminedEvent(FormattedMessage message, EntityUid examined, EntityUid examiner, bool isInDetailsRange, bool doNewLine)
{
Message = message;
Examined = examined;
Examiner = examiner;
IsInDetailsRange = isInDetailsRange;
_doNewLine = doNewLine;
}
/// <summary>
/// Push another message into this examine result, on its own line.
/// </summary>
/// <seealso cref="PushMarkup"/>
/// <seealso cref="PushText"/>
public void PushMessage(FormattedMessage message)
{
if (message.Tags.Count == 0)
return;
if (_doNewLine)
Message.AddText("\n");
Message.AddMessage(message);
_doNewLine = true;
}
/// <summary>
/// Push another message parsed from markup into this examine result, on its own line.
/// </summary>
/// <seealso cref="PushText"/>
/// <seealso cref="PushMessage"/>
public void PushMarkup(string markup)
{
PushMessage(FormattedMessage.FromMarkup(markup));
}
/// <summary>
/// Push another message containing raw text into this examine result, on its own line.
/// </summary>
/// <seealso cref="PushMarkup"/>
/// <seealso cref="PushMessage"/>
public void PushText(string text)
{
var msg = new FormattedMessage();
msg.AddText(text);
PushMessage(msg);
}
}
/// <summary>
/// Event raised directed at an entity that someone is attempting to examine
/// </summary>
public sealed class ExamineAttemptEvent : CancellableEntityEventArgs
{
public readonly EntityUid Examiner;
public ExamineAttemptEvent(EntityUid examiner)
{
Examiner = examiner;
}
}
}