EntitySystemMessage Removal & InteractionSystem directed events (#3572)

* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs.
Setup InteractionSystem to use new directed events.

* Update Submodule.
This commit is contained in:
Acruid
2021-03-09 11:22:48 -08:00
committed by GitHub
parent 549d84174c
commit 6edc416afc
47 changed files with 110 additions and 186 deletions

View File

@@ -9,7 +9,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
public static class CombatModeSystemMessages
{
[Serializable, NetSerializable]
public sealed class SetTargetZoneMessage : EntitySystemMessage
public sealed class SetTargetZoneMessage : EntityEventArgs
{
public SetTargetZoneMessage(TargetingZone targetZone)
{
@@ -20,7 +20,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
}
[Serializable, NetSerializable]
public sealed class SetCombatModeActiveMessage : EntitySystemMessage
public sealed class SetCombatModeActiveMessage : EntityEventArgs
{
public SetCombatModeActiveMessage(bool active)
{