Device Linking and better linking ui (#13645)

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Julian Giebel
2023-05-07 08:07:24 +02:00
committed by GitHub
parent 2fe7055de6
commit 6ebd784cb6
100 changed files with 2096 additions and 342 deletions

View File

@@ -1,16 +1,22 @@
using System.Linq;
using Content.Server.DeviceLinking.Systems;
using Content.Server.DeviceNetwork.Components;
using Content.Server.UserInterface;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Database;
using Content.Shared.DeviceLinking;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Systems;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.DeviceNetwork.Systems;
@@ -19,11 +25,14 @@ namespace Content.Server.DeviceNetwork.Systems;
public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
{
[Dependency] private readonly DeviceListSystem _deviceListSystem = default!;
[Dependency] private readonly DeviceLinkSystem _deviceLinkSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly AccessReaderSystem _accessSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly AudioSystem _audioSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
@@ -32,17 +41,23 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
SubscribeLocalEvent<NetworkConfiguratorComponent, MapInitEvent>(OnMapInit);
//Interaction
SubscribeLocalEvent<NetworkConfiguratorComponent, AfterInteractEvent>((uid, component, args) => OnUsed(uid, component, args.Target, args.User, args.CanReach)); //TODO: Replace with utility verb?
SubscribeLocalEvent<NetworkConfiguratorComponent, AfterInteractEvent>(AfterInteract); //TODO: Replace with utility verb?
SubscribeLocalEvent<NetworkConfiguratorComponent, ExaminedEvent>(DoExamine);
//Verbs
SubscribeLocalEvent<NetworkConfiguratorComponent, GetVerbsEvent<UtilityVerb>>(OnAddInteractVerb);
SubscribeLocalEvent<DeviceNetworkComponent, GetVerbsEvent<AlternativeVerb>>(OnAddAlternativeSaveDeviceVerb);
SubscribeLocalEvent<NetworkConfiguratorComponent, GetVerbsEvent<AlternativeVerb>>(OnAddSwitchModeVerb);
//UI
SubscribeLocalEvent<NetworkConfiguratorComponent, BoundUIClosedEvent>(OnUiClosed);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorRemoveDeviceMessage>(OnRemoveDevice);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorClearDevicesMessage>(OnClearDevice);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorLinksSaveMessage>(OnSaveLinks);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorClearLinksMessage>(OnClearLinks);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorToggleLinkMessage>(OnToggleLinks);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorButtonPressedMessage>(OnConfigButtonPressed);
SubscribeLocalEvent<NetworkConfiguratorComponent, ActivatableUIOpenAttemptEvent>(OnUiOpenAttempt);
SubscribeLocalEvent<DeviceListComponent, ComponentRemove>(OnComponentRemoved);
}
@@ -62,14 +77,14 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
}
//The network configurator is a handheld device. There can only ever be an ui session open for the player holding the device.
_uiSystem.GetUiOrNull(uid, NetworkConfiguratorUiKey.Configure)?.CloseAll();
_uiSystem.TryCloseAll(uid, NetworkConfiguratorUiKey.Configure);
}
}
private void OnMapInit(EntityUid uid, NetworkConfiguratorComponent component, MapInitEvent args)
{
component.Devices.Clear();
UpdateUiState(uid, component);
UpdateListUiState(uid, component);
}
private void TryAddNetworkDevice(EntityUid? targetUid, EntityUid configuratorUid, EntityUid userUid,
@@ -118,18 +133,65 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
_popupSystem.PopupCursor(Loc.GetString("network-configurator-device-saved", ("address", device.Address), ("device", targetUid)),
userUid, PopupType.Medium);
UpdateUiState(configurator.Owner, configurator);
UpdateListUiState(configurator.Owner, configurator);
}
private void TryLinkDevice(EntityUid uid, NetworkConfiguratorComponent configurator, EntityUid? target, EntityUid user)
{
if (!HasComp<DeviceLinkSourceComponent>(target) && !HasComp<DeviceLinkSinkComponent>(target))
return;
if (configurator.ActiveDeviceLink == target)
{
_popupSystem.PopupEntity(Loc.GetString("network-configurator-link-mode-stopped"), target.Value, user);
configurator.ActiveDeviceLink = null;
return;
}
if (HasComp<DeviceLinkSourceComponent>(target) && HasComp<DeviceLinkSourceComponent>(configurator.ActiveDeviceLink)
|| HasComp<DeviceLinkSinkComponent>(target) && HasComp<DeviceLinkSinkComponent>(configurator.ActiveDeviceLink))
{
return;
}
if (configurator.ActiveDeviceLink.HasValue)
{
OpenDeviceLinkUi( uid, target, user, configurator);
return;
}
_popupSystem.PopupEntity(Loc.GetString("network-configurator-link-mode-started", ("device", Name(target.Value))), target.Value, user);
configurator.ActiveDeviceLink = target;
}
private void TryLinkDefaults(EntityUid uid, NetworkConfiguratorComponent configurator, EntityUid? targetUid, EntityUid user)
{
if (!configurator.LinkModeActive || !configurator.ActiveDeviceLink.HasValue
|| !targetUid.HasValue || configurator.ActiveDeviceLink == targetUid)
return;
if (!HasComp<DeviceLinkSourceComponent>(targetUid) && !HasComp<DeviceLinkSinkComponent>(targetUid))
return;
if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSourceComponent? activeSource) && TryComp(targetUid, out DeviceLinkSinkComponent? targetSink))
{
_deviceLinkSystem.LinkDefaults(user, configurator.ActiveDeviceLink.Value, targetUid.Value, activeSource, targetSink);
}
else if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSinkComponent? activeSink) && TryComp(targetUid, out DeviceLinkSourceComponent? targetSource))
{
_deviceLinkSystem.LinkDefaults(user, targetUid.Value, configurator.ActiveDeviceLink.Value, targetSource, activeSink);
}
}
private bool AccessCheck(EntityUid target, EntityUid? user, NetworkConfiguratorComponent component)
{
if (!TryComp(target, out AccessReaderComponent? reader) || user == null)
return false;
return true;
if (_accessSystem.IsAllowed(user.Value, reader))
return true;
SoundSystem.Play(component.SoundNoAccess.GetSound(), Filter.Pvs(user.Value), target, AudioParams.Default.WithVolume(-2f).WithPitchScale(1.2f));
_audioSystem.PlayPvs(component.SoundNoAccess, user.Value, AudioParams.Default.WithVolume(-2f).WithPitchScale(1.2f));
_popupSystem.PopupEntity(Loc.GetString("network-configurator-device-access-denied"), target, user.Value);
return false;
@@ -137,26 +199,80 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
private void OnComponentRemoved(EntityUid uid, DeviceListComponent component, ComponentRemove args)
{
_uiSystem.GetUiOrNull(uid, NetworkConfiguratorUiKey.Configure)?.CloseAll();
_uiSystem.TryCloseAll(uid, NetworkConfiguratorUiKey.Configure);
}
private void SwitchMode(EntityUid? userUid, EntityUid configuratorUid, NetworkConfiguratorComponent configurator)
{
if (Delay(configurator))
return;
configurator.LinkModeActive = !configurator.LinkModeActive;
if (!userUid.HasValue)
return;
if (!configurator.LinkModeActive)
configurator.ActiveDeviceLink = null;
var locString = configurator.LinkModeActive ? "network-configurator-mode-link" : "network-configurator-mode-list";
_popupSystem.PopupEntity(Loc.GetString("network-configurator-switched-mode", ("mode", Loc.GetString(locString))),
configuratorUid, userUid.Value);
Dirty(configurator);
_appearanceSystem.SetData(configuratorUid, NetworkConfiguratorVisuals.Mode, configurator.LinkModeActive);
var pitch = configurator.LinkModeActive ? 1 : 0.8f;
_audioSystem.PlayPvs(configurator.SoundSwitchMode, userUid.Value, AudioParams.Default.WithVolume(1.5f).WithPitchScale(pitch));
}
/// <summary>
/// Returns true if the last time this method was called is earlier than the configurators use delay.
/// </summary>
private bool Delay(NetworkConfiguratorComponent configurator)
{
var currentTime = _gameTiming.CurTime;
if (currentTime < configurator.LastUseAttempt + configurator.UseDelay)
return true;
configurator.LastUseAttempt = currentTime;
return false;
}
#region Interactions
private void DoExamine(EntityUid uid, NetworkConfiguratorComponent component, ExaminedEvent args)
{
var mode = component.LinkModeActive ? "network-configurator-examine-mode-link" : "network-configurator-examine-mode-list";
args.PushMarkup(Loc.GetString("network-configurator-examine-current-mode", ("mode", Loc.GetString(mode))));
}
private void AfterInteract(EntityUid uid, NetworkConfiguratorComponent component, AfterInteractEvent args)
{
OnUsed(uid, component, args.Target, args.User, args.CanReach);
}
/// <summary>
/// Either adds a device to the device list or shows the config ui if the target is ant entity with a device list
/// </summary>
private void OnUsed(EntityUid uid, NetworkConfiguratorComponent component, EntityUid? target, EntityUid user, bool canReach = true)
private void OnUsed(EntityUid uid, NetworkConfiguratorComponent configurator, EntityUid? target, EntityUid user, bool canReach = true)
{
if (!canReach)
if (!canReach || !target.HasValue)
return;
if (!HasComp<DeviceListComponent>(target))
if (configurator.LinkModeActive)
{
TryAddNetworkDevice(target, user, component);
TryLinkDevice(uid, configurator, target, user);
return;
}
OpenDeviceListUi(target, user, component);
if (!HasComp<DeviceListComponent>(target))
{
TryAddNetworkDevice(target, user, configurator);
return;
}
OpenDeviceListUi(target, user, configurator);
}
#endregion
@@ -166,22 +282,32 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
/// <summary>
/// Adds the interaction verb which is either configuring device lists or saving a device onto the configurator
/// </summary>
private void OnAddInteractVerb(EntityUid uid, NetworkConfiguratorComponent component, GetVerbsEvent<UtilityVerb> args)
private void OnAddInteractVerb(EntityUid uid, NetworkConfiguratorComponent configurator, GetVerbsEvent<UtilityVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue || !HasComp<DeviceNetworkComponent>(args.Target))
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue)
return;
var isDeviceList = HasComp<DeviceListComponent>(args.Target);
UtilityVerb verb = new()
var verb = new UtilityVerb
{
Text = Loc.GetString(isDeviceList ? "network-configurator-configure" : "network-configurator-save-device"),
Icon = isDeviceList ?
new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/settings.svg.192dpi.png")) :
new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/in.svg.192dpi.png")),
Act = () => OnUsed(uid, component, args.Target, args.User),
Act = () => OnUsed(uid, configurator, args.Target, args.User),
Impact = LogImpact.Low
};
if (configurator.LinkModeActive)
{
var linkStarted = configurator.ActiveDeviceLink.HasValue;
verb.Text = Loc.GetString(linkStarted ? "network-configurator-link" : "network-configurator-start-link");
verb.Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/in.svg.192dpi.png"));
}
else if (!HasComp<DeviceNetworkComponent>(args.Target))
{
var isDeviceList = HasComp<DeviceListComponent>(args.Target);
verb.Text = Loc.GetString(isDeviceList ? "network-configurator-configure" : "network-configurator-save-device");
verb.Icon = isDeviceList
? new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/settings.svg.192dpi.png"))
: new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/in.svg.192dpi.png"));
}
args.Verbs.Add(verb);
}
@@ -193,8 +319,39 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
/// </summary>
private void OnAddAlternativeSaveDeviceVerb(EntityUid uid, DeviceNetworkComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue || !HasComp<NetworkConfiguratorComponent>(args.Using.Value)
|| !HasComp<DeviceListComponent>(args.Target))
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue
|| !TryComp<NetworkConfiguratorComponent>(args.Using.Value, out var configurator))
return;
if (!configurator.LinkModeActive && HasComp<DeviceListComponent>(args.Target))
{
AlternativeVerb verb = new()
{
Text = Loc.GetString("network-configurator-save-device"),
Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/in.svg.192dpi.png")),
Act = () => TryAddNetworkDevice(args.Target, args.Using.Value, args.User),
Impact = LogImpact.Low
};
args.Verbs.Add(verb);
return;
}
if (configurator is {LinkModeActive: true, ActiveDeviceLink: { }} && (HasComp<DeviceLinkSinkComponent>(args.Target) || HasComp<DeviceLinkSourceComponent>(args.Target)))
{
AlternativeVerb verb = new()
{
Text = Loc.GetString("network-configurator-link-defaults"),
Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/in.svg.192dpi.png")),
Act = () => TryLinkDefaults(args.Using.Value, configurator, args.Target, args.User),
Impact = LogImpact.Low
};
args.Verbs.Add(verb);
}
}
private void OnAddSwitchModeVerb(EntityUid uid, NetworkConfiguratorComponent configurator, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue || !HasComp<NetworkConfiguratorComponent>(args.Target))
return;
AlternativeVerb verb = new()
@@ -211,11 +368,57 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
#region UI
private void OpenDeviceLinkUi(EntityUid configuratorUid, EntityUid? targetUid, EntityUid userUid, NetworkConfiguratorComponent configurator)
{
if (Delay(configurator))
return;
if (!targetUid.HasValue || !configurator.ActiveDeviceLink.HasValue || !TryComp(userUid, out ActorComponent? actor) || !AccessCheck(targetUid.Value, userUid, configurator))
return;
_uiSystem.TryOpen(configuratorUid, NetworkConfiguratorUiKey.Link, actor.PlayerSession);
configurator.DeviceLinkTarget = targetUid;
if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSourceComponent? activeSource) && TryComp(targetUid, out DeviceLinkSinkComponent? targetSink))
{
UpdateLinkUiState(configuratorUid, configurator.ActiveDeviceLink.Value, targetUid.Value, activeSource, targetSink);
}
else if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSinkComponent? activeSink)
&& TryComp(targetUid, out DeviceLinkSourceComponent? targetSource))
{
UpdateLinkUiState(configuratorUid, targetUid.Value, configurator.ActiveDeviceLink.Value, targetSource, activeSink);
}
}
private void UpdateLinkUiState(EntityUid configuratorUid, EntityUid sourceUid, EntityUid sinkUid,
DeviceLinkSourceComponent? sourceComponent = null, DeviceLinkSinkComponent? sinkComponent = null,
DeviceNetworkComponent? sourceNetworkComponent = null, DeviceNetworkComponent? sinkNetworkComponent = null)
{
if (!Resolve(sourceUid, ref sourceComponent) || !Resolve(sinkUid, ref sinkComponent))
return;
var sources = _deviceLinkSystem.GetSourcePorts(sourceUid, sourceComponent);
var sinks = _deviceLinkSystem.GetSinkPorts(sinkUid, sinkComponent);
var links = _deviceLinkSystem.GetLinks(sourceUid, sinkUid, sourceComponent);
var defaults = _deviceLinkSystem.GetDefaults(sources);
var sourceAddress = Resolve(sourceUid, ref sourceNetworkComponent) ? sourceNetworkComponent.Address : "";
var sinkAddress = Resolve(sinkUid, ref sinkNetworkComponent) ? sinkNetworkComponent.Address : "";
var state = new DeviceLinkUserInterfaceState(sources, sinks, links, sourceAddress, sinkAddress, defaults);
_uiSystem.TrySetUiState(configuratorUid, NetworkConfiguratorUiKey.Link, state);
}
/// <summary>
/// Opens the config ui. It can be used to modify the devices in the targets device list.
/// </summary>
private void OpenDeviceListUi(EntityUid? targetUid, EntityUid userUid, NetworkConfiguratorComponent configurator)
{
if (Delay(configurator))
return;
if (!targetUid.HasValue || !TryComp(userUid, out ActorComponent? actor) || !AccessCheck(targetUid.Value, userUid, configurator))
return;
@@ -233,7 +436,7 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
/// <summary>
/// Sends the list of saved devices to the ui
/// </summary>
private void UpdateUiState(EntityUid uid, NetworkConfiguratorComponent component)
private void UpdateListUiState(EntityUid uid, NetworkConfiguratorComponent component)
{
HashSet<(string address, string name)> devices = new();
HashSet<string> invalidDevices = new();
@@ -264,6 +467,12 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
private void OnUiClosed(EntityUid uid, NetworkConfiguratorComponent component, BoundUIClosedEvent args)
{
component.ActiveDeviceList = null;
if (args.UiKey is NetworkConfiguratorUiKey.Link)
{
component.ActiveDeviceLink = null;
component.DeviceLinkTarget = null;
}
}
/// <summary>
@@ -272,7 +481,7 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
private void OnRemoveDevice(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorRemoveDeviceMessage args)
{
component.Devices.Remove(args.Address);
UpdateUiState(uid, component);
UpdateListUiState(uid, component);
}
/// <summary>
@@ -281,7 +490,61 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
private void OnClearDevice(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorClearDevicesMessage _)
{
component.Devices.Clear();
UpdateUiState(uid, component);
UpdateListUiState(uid, component);
}
private void OnClearLinks(EntityUid uid, NetworkConfiguratorComponent configurator, NetworkConfiguratorClearLinksMessage args)
{
if (!configurator.ActiveDeviceLink.HasValue || !configurator.DeviceLinkTarget.HasValue)
return;
if (HasComp<DeviceLinkSourceComponent>(configurator.ActiveDeviceLink))
{
_deviceLinkSystem.RemoveSinkFromSource(configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value);
UpdateLinkUiState(uid, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value);
}
else if (HasComp<DeviceLinkSourceComponent>(configurator.DeviceLinkTarget))
{
_deviceLinkSystem.RemoveSinkFromSource(configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value);
UpdateLinkUiState(uid, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value);
}
}
private void OnToggleLinks(EntityUid uid, NetworkConfiguratorComponent configurator, NetworkConfiguratorToggleLinkMessage args)
{
if (!configurator.ActiveDeviceLink.HasValue || !configurator.DeviceLinkTarget.HasValue)
return;
if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSourceComponent? activeSource))
{
_deviceLinkSystem.ToggleLink(args.Session.AttachedEntity, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value, args.Source, args.Sink, activeSource);
UpdateLinkUiState(uid, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value, activeSource);
}
else if (TryComp(configurator.DeviceLinkTarget, out DeviceLinkSourceComponent? targetSource))
{
_deviceLinkSystem.ToggleLink(args.Session.AttachedEntity, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value, args.Source, args.Sink, targetSource);
UpdateLinkUiState(uid, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value, targetSource);
}
}
/// <summary>
/// Saves links set by the device link UI
/// </summary>
private void OnSaveLinks(EntityUid uid, NetworkConfiguratorComponent configurator, NetworkConfiguratorLinksSaveMessage args)
{
if (!configurator.ActiveDeviceLink.HasValue || !configurator.DeviceLinkTarget.HasValue)
return;
if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSourceComponent? activeSource))
{
_deviceLinkSystem.SaveLinks(args.Session.AttachedEntity, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value, args.Links, activeSource);
UpdateLinkUiState(uid, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value, activeSource);
}
else if (TryComp(configurator.DeviceLinkTarget, out DeviceLinkSourceComponent? targetSource))
{
_deviceLinkSystem.SaveLinks(args.Session.AttachedEntity, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value, args.Links, targetSource);
UpdateLinkUiState(uid, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value, targetSource);
}
}
/// <summary>
@@ -307,11 +570,9 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
break;
case NetworkConfiguratorButtonKey.Copy:
component.Devices = _deviceListSystem.GetDeviceList(component.ActiveDeviceList.Value);
UpdateUiState(uid, component);
UpdateListUiState(uid, component);
return;
case NetworkConfiguratorButtonKey.Show:
// This should be done client-side.
// _deviceListSystem.ToggleVisualization(component.ActiveDeviceList.Value);
break;
}
@@ -330,5 +591,11 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
_deviceListSystem.GetDeviceList(component.ActiveDeviceList.Value)
.Select(v => (v.Key, MetaData(v.Value).EntityName)).ToHashSet()));
}
private void OnUiOpenAttempt(EntityUid uid, NetworkConfiguratorComponent configurator, ActivatableUIOpenAttemptEvent args)
{
if (configurator.LinkModeActive)
args.Cancel();
}
#endregion
}