Fix instruments for engine changes, fixes program change bug. (#7365)

This commit is contained in:
Vera Aguilera Puerto
2022-04-08 16:22:05 +02:00
committed by GitHub
parent a4d55235cc
commit 6e73e94cc6
8 changed files with 327 additions and 322 deletions

View File

@@ -1,11 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Shared.Instruments;
using Robust.Client.Audio.Midi;
using Robust.Shared.Audio.Midi;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Client.Instruments;
@@ -14,21 +9,26 @@ public sealed class InstrumentComponent : SharedInstrumentComponent
{
public event Action? OnMidiPlaybackEnded;
[ViewVariables]
public IMidiRenderer? Renderer;
[ViewVariables]
public uint SequenceDelay;
[ViewVariables]
public uint SequenceStartTick;
[ViewVariables]
public TimeSpan LastMeasured = TimeSpan.MinValue;
[ViewVariables]
public int SentWithinASec;
/// <summary>
/// A queue of MidiEvents to be sent to the server.
/// </summary>
[ViewVariables]
public readonly List<MidiEvent> MidiEventBuffer = new();
public readonly List<RobustMidiEvent> MidiEventBuffer = new();
/// <summary>
/// Whether a midi song will loop or not.