fix: auto-update mailing unit + gas canister UIs on state (#39289)
* fix: auto-update mailing unit + gas canister UIs * fix: make FollowerComponent auto handle state * refactor: kill AfterAutoHandleState for Follower * flakeops
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@@ -6,7 +6,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Atmos.Piping.Unary.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class GasCanisterComponent : Component, IGasMixtureHolder
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{
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[DataField("port")]
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@@ -13,7 +13,7 @@ namespace Content.Shared.Configurable
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/// <remarks>
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/// If you want a more detailed description ask the original coder.
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/// </remarks>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class ConfigurationComponent : Component
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{
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/// <summary>
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@@ -4,7 +4,7 @@ namespace Content.Shared.Follower.Components;
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[RegisterComponent]
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[Access(typeof(FollowerSystem))]
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[NetworkedComponent, AutoGenerateComponentState(RaiseAfterAutoHandleState = true)]
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[NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class FollowerComponent : Component
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{
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[AutoNetworkedField, DataField("following")]
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@@ -44,7 +44,6 @@ public sealed class FollowerSystem : EntitySystem
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SubscribeLocalEvent<FollowerComponent, MoveInputEvent>(OnFollowerMove);
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SubscribeLocalEvent<FollowerComponent, PullStartedMessage>(OnPullStarted);
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SubscribeLocalEvent<FollowerComponent, EntityTerminatingEvent>(OnFollowerTerminating);
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SubscribeLocalEvent<FollowerComponent, AfterAutoHandleStateEvent>(OnAfterHandleState);
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SubscribeLocalEvent<FollowedComponent, ComponentGetStateAttemptEvent>(OnFollowedAttempt);
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SubscribeLocalEvent<FollowerComponent, GotEquippedHandEvent>(OnGotEquippedHand);
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@@ -150,11 +149,6 @@ public sealed class FollowerSystem : EntitySystem
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StopFollowingEntity(uid, component.Following, deparent: false);
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}
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private void OnAfterHandleState(Entity<FollowerComponent> entity, ref AfterAutoHandleStateEvent args)
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{
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StartFollowingEntity(entity, entity.Comp.Following);
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}
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// Since we parent our observer to the followed entity, we need to detach
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// before they get deleted so that we don't get recursively deleted too.
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private void OnFollowedTerminating(EntityUid uid, FollowedComponent component, ref EntityTerminatingEvent args)
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