* fix: auto-update mailing unit + gas canister UIs * fix: make FollowerComponent auto handle state * refactor: kill AfterAutoHandleState for Follower * flakeops
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Guidebook;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Atmos.Piping.Unary.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class GasCanisterComponent : Component, IGasMixtureHolder
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{
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[DataField("port")]
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public string PortName { get; set; } = "port";
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/// <summary>
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/// Container name for the gas tank holder.
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/// </summary>
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[DataField("container")]
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public string ContainerName { get; set; } = "tank_slot";
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[DataField]
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public ItemSlot GasTankSlot = new();
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[DataField("gasMixture")]
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public GasMixture Air { get; set; } = new();
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/// <summary>
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/// Last recorded pressure, for appearance-updating purposes.
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/// </summary>
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public float LastPressure = 0f;
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/// <summary>
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/// Minimum release pressure possible for the release valve.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float MinReleasePressure = Atmospherics.OneAtmosphere / 10;
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/// <summary>
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/// Maximum release pressure possible for the release valve.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float MaxReleasePressure = Atmospherics.OneAtmosphere * 10;
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/// <summary>
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/// Valve release pressure.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float ReleasePressure = Atmospherics.OneAtmosphere;
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/// <summary>
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/// Whether the release valve is open on the canister.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool ReleaseValve = false;
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[GuidebookData]
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public float Volume => Air.Volume;
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}
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