Files
tbd-station-14/Content.Shared/Atmos/Piping/Unary/Components/GasCanisterComponent.cs
Perry Fraser 6d50fb03d6 fix: auto-update mailing unit + gas canister UIs on state (#39289)
* fix: auto-update mailing unit + gas canister UIs

* fix: make FollowerComponent auto handle state

* refactor: kill AfterAutoHandleState for Follower

* flakeops
2025-08-04 18:26:52 +02:00

59 lines
1.7 KiB
C#

using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Guidebook;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Atmos.Piping.Unary.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class GasCanisterComponent : Component, IGasMixtureHolder
{
[DataField("port")]
public string PortName { get; set; } = "port";
/// <summary>
/// Container name for the gas tank holder.
/// </summary>
[DataField("container")]
public string ContainerName { get; set; } = "tank_slot";
[DataField]
public ItemSlot GasTankSlot = new();
[DataField("gasMixture")]
public GasMixture Air { get; set; } = new();
/// <summary>
/// Last recorded pressure, for appearance-updating purposes.
/// </summary>
public float LastPressure = 0f;
/// <summary>
/// Minimum release pressure possible for the release valve.
/// </summary>
[DataField, AutoNetworkedField]
public float MinReleasePressure = Atmospherics.OneAtmosphere / 10;
/// <summary>
/// Maximum release pressure possible for the release valve.
/// </summary>
[DataField, AutoNetworkedField]
public float MaxReleasePressure = Atmospherics.OneAtmosphere * 10;
/// <summary>
/// Valve release pressure.
/// </summary>
[DataField, AutoNetworkedField]
public float ReleasePressure = Atmospherics.OneAtmosphere;
/// <summary>
/// Whether the release valve is open on the canister.
/// </summary>
[DataField, AutoNetworkedField]
public bool ReleaseValve = false;
[GuidebookData]
public float Volume => Air.Volume;
}