Fix EntityButton not inheriting correct type.
This commit is contained in:
@@ -225,7 +225,7 @@ namespace Content.Client.GameObjects.Components.Storage
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Button created for each entity that represents that item in the storage UI, with a texture, and name and size label
|
/// Button created for each entity that represents that item in the storage UI, with a texture, and name and size label
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private class EntityButton : Control
|
private class EntityButton : PanelContainer
|
||||||
{
|
{
|
||||||
public EntityUid EntityuID { get; set; }
|
public EntityUid EntityuID { get; set; }
|
||||||
public Button ActualButton { get; private set; }
|
public Button ActualButton { get; private set; }
|
||||||
|
|||||||
Reference in New Issue
Block a user