Fix human inventory window ID slot using mask texture.
This commit is contained in:
@@ -185,7 +185,7 @@ namespace Content.Client.GameObjects
|
|||||||
|
|
||||||
// Right column
|
// Right column
|
||||||
AddButton(Slots.EARS, "ears", (2 * (size + sep), 0));
|
AddButton(Slots.EARS, "ears", (2 * (size + sep), 0));
|
||||||
AddButton(Slots.IDCARD, "mask", (2 * (size + sep), size + sep));
|
AddButton(Slots.IDCARD, "id", (2 * (size + sep), size + sep));
|
||||||
AddButton(Slots.GLOVES, "gloves", (2 * (size + sep), 2 * (size + sep)));
|
AddButton(Slots.GLOVES, "gloves", (2 * (size + sep), 2 * (size + sep)));
|
||||||
|
|
||||||
// Far right column.
|
// Far right column.
|
||||||
|
|||||||
Reference in New Issue
Block a user