Fix human inventory window ID slot using mask texture.

This commit is contained in:
Pieter-Jan Briers
2019-08-14 12:00:41 +02:00
parent 20c387158a
commit 6be135a137

View File

@@ -185,7 +185,7 @@ namespace Content.Client.GameObjects
// Right column
AddButton(Slots.EARS, "ears", (2 * (size + sep), 0));
AddButton(Slots.IDCARD, "mask", (2 * (size + sep), size + sep));
AddButton(Slots.IDCARD, "id", (2 * (size + sep), size + sep));
AddButton(Slots.GLOVES, "gloves", (2 * (size + sep), 2 * (size + sep)));
// Far right column.