Nerf gasping and reenable metabolism (#2261)
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@@ -7,6 +7,8 @@ using Content.Server.Utility;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -17,14 +19,20 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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[ComponentReference(typeof(SharedLungBehaviorComponent))]
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public class LungBehaviorComponent : SharedLungBehaviorComponent
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private float _accumulatedFrameTime;
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[ViewVariables] private TimeSpan _lastGaspPopupTime;
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[ViewVariables] public GasMixture Air { get; set; } = default!;
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[ViewVariables] public override float Temperature => Air.Temperature;
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[ViewVariables] public override float Volume => Air.Volume;
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[ViewVariables] public TimeSpan GaspPopupCooldown { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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@@ -42,11 +50,22 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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Atmospherics.NormalBodyTemperature,
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temp => Air.Temperature = temp,
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() => Air.Temperature);
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serializer.DataReadWriteFunction(
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"gaspPopupCooldown",
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8f,
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delay => GaspPopupCooldown = TimeSpan.FromSeconds(delay),
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() => GaspPopupCooldown.TotalSeconds);
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}
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public override void Gasp()
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{
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if (_gameTiming.CurTime >= _lastGaspPopupTime + GaspPopupCooldown)
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{
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_lastGaspPopupTime = _gameTiming.CurTime;
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Owner.PopupMessageEveryone(Loc.GetString("Gasp"));
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}
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Inhale(CycleDelay);
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}
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@@ -12,7 +12,7 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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base.Initialize();
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UpdatesBefore.Add(typeof(SharedMetabolismSystem));
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UpdatesBefore.Add(typeof(MetabolismSystem));
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}
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public override void Update(float frameTime)
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@@ -12,7 +12,7 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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base.Initialize();
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UpdatesBefore.Add(typeof(SharedMetabolismSystem));
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UpdatesBefore.Add(typeof(MetabolismSystem));
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}
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public override void Update(float frameTime)
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20
Content.Server/GameObjects/EntitySystems/MetabolismSystem.cs
Normal file
20
Content.Server/GameObjects/EntitySystems/MetabolismSystem.cs
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@@ -0,0 +1,20 @@
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using Content.Server.GameObjects.Components.Metabolism;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class MetabolismSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var metabolism in ComponentManager.EntityQuery<MetabolismComponent>())
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{
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metabolism.Update(frameTime);
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}
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}
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}
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}
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@@ -1,11 +0,0 @@
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Shared.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class SharedMetabolismSystem : EntitySystem
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{
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// TODO move metabolism updates here from body entity system
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}
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}
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