Fix mind test issues (#18793)

This commit is contained in:
Leon Friedrich
2023-08-07 15:29:10 +12:00
committed by GitHub
parent 91658a0cd5
commit 6a45d36457
6 changed files with 85 additions and 33 deletions

View File

@@ -12,6 +12,7 @@ using Content.IntegrationTests.Tests.Destructible;
using Content.IntegrationTests.Tests.DeviceNetwork;
using Content.IntegrationTests.Tests.Interaction.Click;
using Content.Server.GameTicking;
using Content.Server.Mind.Components;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Robust.Client;
@@ -298,7 +299,7 @@ public static partial class PoolManager
// Newly created pairs should always be in a valid state.
await RunTicksSync(pair, 5);
await SyncTicks(pair, targetDelta: 1);
ValidateFastRecycle(pair, poolSettings);
ValidatePair(pair, poolSettings);
}
else
{
@@ -326,7 +327,7 @@ public static partial class PoolManager
await RunTicksSync(pair, 5);
await SyncTicks(pair, targetDelta: 1);
ValidateFastRecycle(pair, poolSettings);
ValidatePair(pair, poolSettings);
}
else
{
@@ -365,14 +366,15 @@ public static partial class PoolManager
};
}
private static void ValidateFastRecycle(Pair pair, PoolSettings settings)
private static void ValidatePair(Pair pair, PoolSettings settings)
{
var cfg = pair.Server.ResolveDependency<IConfigurationManager>();
Assert.That(cfg.GetCVar(CCVars.AdminLogsEnabled), Is.EqualTo(settings.AdminLogsEnabled));
Assert.That(cfg.GetCVar(CCVars.GameLobbyEnabled), Is.EqualTo(settings.InLobby));
Assert.That(cfg.GetCVar(CCVars.GameDummyTicker), Is.EqualTo(settings.UseDummyTicker));
var ticker = pair.Server.ResolveDependency<EntityManager>().System<GameTicker>();
var entMan = pair.Server.ResolveDependency<EntityManager>();
var ticker = entMan.System<GameTicker>();
Assert.That(ticker.DummyTicker, Is.EqualTo(settings.UseDummyTicker));
var expectPreRound = settings.InLobby | settings.DummyTicker;
@@ -390,17 +392,33 @@ public static partial class PoolManager
var cPlayer = pair.Client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
var sPlayer = pair.Server.ResolveDependency<IPlayerManager>();
Assert.That(sPlayer.Sessions.Count(), Is.EqualTo(1));
Assert.That(cPlayer.LocalPlayer?.Session.UserId, Is.EqualTo(sPlayer.Sessions.Single().UserId));
var session = sPlayer.Sessions.Single();
Assert.That(cPlayer.LocalPlayer?.Session.UserId, Is.EqualTo(session.UserId));
if (ticker.DummyTicker)
return;
var status = ticker.PlayerGameStatuses[sPlayer.Sessions.Single().UserId];
var status = ticker.PlayerGameStatuses[session.UserId];
var expected = settings.InLobby
? PlayerGameStatus.NotReadyToPlay
: PlayerGameStatus.JoinedGame;
Assert.That(status, Is.EqualTo(expected));
if (settings.InLobby)
{
Assert.Null(session.AttachedEntity);
return;
}
Assert.NotNull(session.AttachedEntity);
Assert.That(entMan.EntityExists(session.AttachedEntity));
Assert.That(entMan.HasComponent<MindContainerComponent>(session.AttachedEntity));
var mindCont = entMan.GetComponent<MindContainerComponent>(session.AttachedEntity!.Value);
Assert.NotNull(mindCont.Mind);
Assert.Null(mindCont.Mind?.VisitingEntity);
Assert.That(mindCont.Mind!.OwnedEntity, Is.EqualTo(session.AttachedEntity!.Value));
Assert.That(mindCont.Mind.UserId, Is.EqualTo(session.UserId));
}
private static Pair? GrabOptimalPair(PoolSettings poolSettings)

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@@ -1,5 +1,6 @@
#nullable enable
using System.Linq;
using Content.Server.Ghost.Components;
using Content.Server.Ghost.Roles;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Mind;
@@ -43,23 +44,31 @@ public sealed class GhostRoleTests
var conHost = client.ResolveDependency<IConsoleHost>();
var mindSystem = entMan.System<MindSystem>();
var session = sPlayerMan.ServerSessions.Single();
var originalMind = session.ContentData()!.Mind!;
// Spawn player entity & attach
EntityUid originalMob = default;
await server.WaitPost(() =>
{
originalMob = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
mindSystem.TransferTo(session.ContentData()!.Mind!, originalMob, true);
mindSystem.TransferTo(originalMind, originalMob, true);
});
// Check player got attached.
await PoolManager.RunTicksSync(pairTracker.Pair, 10);
Assert.That(session.AttachedEntity, Is.EqualTo(originalMob));
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob));
Assert.Null(originalMind.VisitingEntity);
// Use the ghost command
conHost.ExecuteCommand("ghost");
await PoolManager.RunTicksSync(pairTracker.Pair, 10);
Assert.That(session.AttachedEntity, Is.Not.EqualTo(originalMob));
var ghost = session.AttachedEntity;
Assert.That(entMan.HasComponent<GhostComponent>(ghost));
Assert.That(ghost, Is.Not.EqualTo(originalMob));
Assert.That(session.ContentData()?.Mind, Is.EqualTo(originalMind));
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob));
Assert.That(originalMind.VisitingEntity, Is.EqualTo(ghost));
// Spawn ghost takeover entity.
EntityUid ghostRole = default;
@@ -74,21 +83,39 @@ public sealed class GhostRoleTests
// Check player got attached to ghost role.
await PoolManager.RunTicksSync(pairTracker.Pair, 10);
var newMind = session.ContentData()!.Mind!;
Assert.That(newMind, Is.Not.EqualTo(originalMind));
Assert.That(session.AttachedEntity, Is.EqualTo(ghostRole));
Assert.That(newMind.OwnedEntity, Is.EqualTo(ghostRole));
Assert.Null(newMind.VisitingEntity);
// Original mind should be unaffected, but the ghost will have deleted itself.
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob));
Assert.Null(originalMind.VisitingEntity);
Assert.That(entMan.Deleted(ghost));
// Ghost again.
conHost.ExecuteCommand("ghost");
await PoolManager.RunTicksSync(pairTracker.Pair, 10);
Assert.That(session.AttachedEntity, Is.Not.EqualTo(originalMob));
Assert.That(session.AttachedEntity, Is.Not.EqualTo(ghostRole));
var otherGhost = session.AttachedEntity;
Assert.That(entMan.HasComponent<GhostComponent>(otherGhost));
Assert.That(otherGhost, Is.Not.EqualTo(originalMob));
Assert.That(otherGhost, Is.Not.EqualTo(ghostRole));
Assert.That(session.ContentData()?.Mind, Is.EqualTo(newMind));
Assert.That(newMind.OwnedEntity, Is.EqualTo(ghostRole));
Assert.That(newMind.VisitingEntity, Is.EqualTo(session.AttachedEntity));
// Next, control the original entity again:
await server.WaitPost(() =>
{
mindSystem.TransferTo(session.ContentData()!.Mind!, originalMob, true);
});
await server.WaitPost(() => mindSystem.SetUserId(originalMind, session.UserId));
await PoolManager.RunTicksSync(pairTracker.Pair, 10);
Assert.That(session.AttachedEntity, Is.EqualTo(originalMob));
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob));
Assert.Null(originalMind.VisitingEntity);
// the ghost-role mind is unaffected, though the ghost will have deleted itself
Assert.That(newMind.OwnedEntity, Is.EqualTo(ghostRole));
Assert.Null(newMind.VisitingEntity);
Assert.That(entMan.Deleted(otherGhost));
await pairTracker.CleanReturnAsync();
}

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@@ -118,7 +118,7 @@ public sealed partial class MindTests
public async Task TestGhostOnDelete()
{
// Client is needed to spawn session
await using var pairTracker = await SetupPair();
await using var pairTracker = await SetupPair(dirty: true);
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();

View File

@@ -23,12 +23,13 @@ public sealed partial class MindTests
/// the player's mind's current entity, likely because some previous test directly changed the players attached
/// entity.
/// </remarks>
private static async Task<PairTracker> SetupPair()
private static async Task<PairTracker> SetupPair(bool dirty = false)
{
var pairTracker = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
Connected = true
Connected = true,
Dirty = dirty
});
var pair = pairTracker.Pair;

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@@ -2,6 +2,7 @@
using System.Linq;
using Content.Server.Ghost;
using Content.Server.Ghost.Roles;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Mind;
using Content.Server.Mind.Commands;
using Content.Server.Mind.Components;
@@ -403,7 +404,8 @@ public sealed partial class MindTests
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
Connected = true
Connected = true,
Dirty = true
});
var server = pairTracker.Pair.Server;
@@ -412,7 +414,7 @@ public sealed partial class MindTests
var serverConsole = server.ResolveDependency<IServerConsoleHost>();
//EntityUid entity = default!;
EntityUid mouse = default!;
EntityUid ghostRole = default!;
EntityUid ghost = default!;
Mind mind = default!;
var player = playerMan.ServerSessions.Single();
@@ -436,36 +438,37 @@ public sealed partial class MindTests
Assert.That(mind.OwnedEntity, Is.Not.Null);
mouse = entMan.SpawnEntity("MobMouse", new MapCoordinates());
ghostRole = entMan.SpawnEntity("GhostRoleTestEntity", MapCoordinates.Nullspace);
});
await PoolManager.RunTicksSync(pairTracker.Pair, 120);
await PoolManager.RunTicksSync(pairTracker.Pair, 20);
await server.WaitAssertion(() =>
{
serverConsole.ExecuteCommand(player, "aghost");
});
await PoolManager.RunTicksSync(pairTracker.Pair, 120);
await PoolManager.RunTicksSync(pairTracker.Pair, 20);
await server.WaitAssertion(() =>
{
entMan.EntitySysManager.GetEntitySystem<GhostRoleSystem>().Takeover(player, 0);
var id = entMan.GetComponent<GhostRoleComponent>(ghostRole).Identifier;
entMan.EntitySysManager.GetEntitySystem<GhostRoleSystem>().Takeover(player, id);
});
await PoolManager.RunTicksSync(pairTracker.Pair, 120);
await PoolManager.RunTicksSync(pairTracker.Pair, 20);
await server.WaitAssertion(() =>
{
var data = player.ContentData()!;
Assert.That(data.Mind!.OwnedEntity, Is.EqualTo(mouse));
Assert.That(data.Mind!.OwnedEntity, Is.EqualTo(ghostRole));
serverConsole.ExecuteCommand(player, "aghost");
Assert.That(player.AttachedEntity, Is.Not.Null);
ghost = player.AttachedEntity!.Value;
});
await PoolManager.RunTicksSync(pairTracker.Pair, 60);
await PoolManager.RunTicksSync(pairTracker.Pair, 20);
await server.WaitAssertion(() =>
{

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@@ -31,6 +31,7 @@ public sealed class MindSystem : EntitySystem
[Dependency] private readonly GhostSystem _ghostSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly ActorSystem _actor = default!;
// This is dictionary is required to track the minds of disconnected players that may have had their entity deleted.
private readonly Dictionary<NetUserId, Mind> _userMinds = new();
@@ -584,11 +585,10 @@ public sealed class MindSystem : EntitySystem
}
/// <summary>
/// Sets the Mind's UserId, Session, and updates the player's PlayerData.
/// This should have no direct effect on the entity that any mind is connected to, but it may change a player's attached entity.
/// Sets the Mind's UserId, Session, and updates the player's PlayerData. This should have no direct effect on the
/// entity that any mind is connected to, except as a side effect of the fact that it may change a player's
/// attached entity. E.g., ghosts get deleted.
/// </summary>
/// <param name="mind"></param>
/// <param name="userId"></param>
public void SetUserId(Mind mind, NetUserId? userId)
{
if (mind.UserId == userId)
@@ -602,7 +602,7 @@ public sealed class MindSystem : EntitySystem
if (mind.Session != null)
{
mind.Session.AttachToEntity(null);
_actor.Attach(null, mind.Session);
mind.Session = null;
}
@@ -629,8 +629,11 @@ public sealed class MindSystem : EntitySystem
mind.UserId = userId;
mind.OriginalOwnerUserId ??= userId;
_playerManager.TryGetSessionById(userId.Value, out var ret);
mind.Session = ret;
if (_playerManager.TryGetSessionById(userId.Value, out var ret))
{
mind.Session = ret;
_actor.Attach(mind.CurrentEntity, mind.Session);
}
// session may be null, but user data may still exist for disconnected players.
if (_playerManager.GetPlayerData(userId.Value).ContentData() is { } data)