Files
tbd-station-14/Content.IntegrationTests/Tests/Minds/MindTests.EntityDeletion.cs
2023-08-07 13:29:10 +10:00

301 lines
11 KiB
C#

using System.Linq;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Server.Players;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Minds;
// Tests various scenarios where an entity that is associated with a player's mind is deleted.
public sealed partial class MindTests
{
// This test will do the following:
// - spawn a player
// - visit some entity
// - delete the entity being visited
// - assert that player returns to original entity
[Test]
public async Task TestDeleteVisiting()
{
await using var pairTracker = await SetupPair();
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
EntityUid playerEnt = default;
EntityUid visitEnt = default;
Mind mind = default!;
await server.WaitAssertion(() =>
{
var player = playerMan.ServerSessions.Single();
playerEnt = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
visitEnt = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
mind = mindSystem.CreateMind(player.UserId);
mindSystem.TransferTo(mind, playerEnt);
mindSystem.Visit(mind, visitEnt);
Assert.Multiple(() =>
{
Assert.That(player.AttachedEntity, Is.EqualTo(visitEnt));
Assert.That(mind.VisitingEntity, Is.EqualTo(visitEnt));
});
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitPost(() => entMan.DeleteEntity(visitEnt));
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(mind.VisitingEntity, Is.Null);
Assert.That(entMan.EntityExists(mind.OwnedEntity));
Assert.That(mind.OwnedEntity, Is.EqualTo(playerEnt));
#pragma warning restore NUnit2045
// This used to throw so make sure it doesn't.
await server.WaitPost(() => entMan.DeleteEntity(mind.OwnedEntity!.Value));
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await pairTracker.CleanReturnAsync();
}
// this is a variant of TestGhostOnDelete that just deletes the whole map.
[Test]
public async Task TestGhostOnDeleteMap()
{
await using var pairTracker = await SetupPair();
var server = pairTracker.Pair.Server;
var testMap = await PoolManager.CreateTestMap(pairTracker);
var coordinates = testMap.GridCoords;
var entMan = server.ResolveDependency<IServerEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var player = playerMan.ServerSessions.Single();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
EntityUid playerEnt = default;
Mind mind = default!;
await server.WaitAssertion(() =>
{
playerEnt = entMan.SpawnEntity(null, coordinates);
mind = player.ContentData()!.Mind!;
mindSystem.TransferTo(mind, playerEnt);
Assert.That(mind.CurrentEntity, Is.EqualTo(playerEnt));
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitPost(() => mapManager.DeleteMap(testMap.MapId));
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(entMan.EntityExists(mind.CurrentEntity), Is.True);
Assert.That(mind.CurrentEntity, Is.Not.EqualTo(playerEnt));
#pragma warning restore NUnit2045
});
await pairTracker.CleanReturnAsync();
}
/// <summary>
/// Test that a ghost gets created when the player entity is deleted.
/// 1. Delete mob
/// 2. Assert is ghost
/// </summary>
[Test]
public async Task TestGhostOnDelete()
{
// Client is needed to spawn session
await using var pairTracker = await SetupPair(dirty: true);
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var player = playerMan.ServerSessions.Single();
Assert.That(!entMan.HasComponent<GhostComponent>(player.AttachedEntity), "Player was initially a ghost?");
// Delete entity
await server.WaitPost(() => entMan.DeleteEntity(player.AttachedEntity!.Value));
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
Assert.That(entMan.HasComponent<GhostComponent>(player.AttachedEntity), "Player did not become a ghost");
await pairTracker.CleanReturnAsync();
}
/// <summary>
/// Test that when the original mob gets deleted, the visited ghost does not get deleted.
/// And that the visited ghost becomes the main mob.
/// 1. Visit ghost
/// 2. Delete original mob
/// 3. Assert is ghost
/// 4. Assert was not deleted
/// 5. Assert is main mob
/// </summary>
[Test]
public async Task TestOriginalDeletedWhileGhostingKeepsGhost()
{
// Client is needed to spawn session
await using var pairTracker = await SetupPair();
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var mind = GetMind(pairTracker.Pair);
var player = playerMan.ServerSessions.Single();
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(player.AttachedEntity, Is.Not.Null);
Assert.That(entMan.EntityExists(player.AttachedEntity));
#pragma warning restore NUnit2045
var originalEntity = player.AttachedEntity.Value;
EntityUid ghost = default!;
await server.WaitAssertion(() =>
{
ghost = entMan.SpawnEntity("MobObserver", MapCoordinates.Nullspace);
mindSystem.Visit(mind, ghost);
});
Assert.Multiple(() =>
{
Assert.That(player.AttachedEntity, Is.EqualTo(ghost));
Assert.That(entMan.HasComponent<GhostComponent>(player.AttachedEntity), "player is not a ghost");
Assert.That(mind.VisitingEntity, Is.EqualTo(player.AttachedEntity));
Assert.That(mind.OwnedEntity, Is.EqualTo(originalEntity));
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() => entMan.DeleteEntity(originalEntity));
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
Assert.That(entMan.Deleted(originalEntity));
// Check that the player is still in control of the ghost
mind = GetMind(pairTracker.Pair);
Assert.That(!entMan.Deleted(ghost), "ghost has been deleted");
Assert.Multiple(() =>
{
Assert.That(player.AttachedEntity, Is.EqualTo(ghost));
Assert.That(entMan.HasComponent<GhostComponent>(player.AttachedEntity));
Assert.That(mind.VisitingEntity, Is.Null);
Assert.That(mind.OwnedEntity, Is.EqualTo(ghost));
});
await pairTracker.CleanReturnAsync();
}
/// <summary>
/// Test that ghosts can become admin ghosts without issue
/// 1. Become a ghost
/// 2. visit an admin ghost
/// 3. original ghost is deleted, player is an admin ghost.
/// </summary>
[Test]
public async Task TestGhostToAghost()
{
await using var pairTracker = await SetupPair();
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var serverConsole = server.ResolveDependency<IServerConsoleHost>();
var player = playerMan.ServerSessions.Single();
var ghost = await BecomeGhost(pairTracker.Pair);
// Player is a normal ghost (not admin ghost).
Assert.That(entMan.GetComponent<MetaDataComponent>(player.AttachedEntity!.Value).EntityPrototype?.ID, Is.Not.EqualTo("AdminObserver"));
// Try to become an admin ghost
await server.WaitAssertion(() => serverConsole.ExecuteCommand(player, "aghost"));
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
Assert.That(entMan.Deleted(ghost), "old ghost was not deleted");
Assert.Multiple(() =>
{
Assert.That(player.AttachedEntity, Is.Not.EqualTo(ghost), "Player is still attached to the old ghost");
Assert.That(entMan.HasComponent<GhostComponent>(player.AttachedEntity), "Player did not become a new ghost");
Assert.That(entMan.GetComponent<MetaDataComponent>(player.AttachedEntity!.Value).EntityPrototype?.ID, Is.EqualTo("AdminObserver"));
});
var mind = player.ContentData()?.Mind;
Assert.That(mind, Is.Not.Null);
Assert.That(mind.VisitingEntity, Is.Null);
await pairTracker.CleanReturnAsync();
}
/// <summary>
/// Test ghost getting deleted while player is connected spawns another ghost
/// 1. become ghost
/// 2. delete ghost
/// 3. new ghost is spawned
/// </summary>
[Test]
public async Task TestGhostDeletedSpawnsNewGhost()
{
// Client is needed to spawn session
await using var pairTracker = await SetupPair();
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var serverConsole = server.ResolveDependency<IServerConsoleHost>();
var player = playerMan.ServerSessions.Single();
EntityUid ghost = default!;
await server.WaitAssertion(() =>
{
Assert.That(player.AttachedEntity, Is.Not.EqualTo(null));
entMan.DeleteEntity(player.AttachedEntity!.Value);
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
// Is player a ghost?
Assert.That(player.AttachedEntity, Is.Not.EqualTo(null));
ghost = player.AttachedEntity!.Value;
Assert.That(entMan.HasComponent<GhostComponent>(ghost));
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
serverConsole.ExecuteCommand(player, "aghost");
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(entMan.Deleted(ghost));
Assert.That(player.AttachedEntity, Is.Not.EqualTo(ghost));
Assert.That(entMan.HasComponent<GhostComponent>(player.AttachedEntity!.Value));
#pragma warning restore NUnit2045
});
await pairTracker.CleanReturnAsync();
}
}